Alternatives
Products that do what Chessterm – Rust-based terminal chess engine for chess notation does
Hi HN! I just built chessterm, a Rust-powered TUI chess engine to practice chess notation (PGN) for an upcoming chess competition. This was also a way for me to learn Rust more deeply, particularly bitboards for move generation and terminal UI development with ratatui Unlike typical chess UIs that wrap around Stockfish, this is built completely from scratch, with: - PGN-only input (no AI, just human vs human) - Bitboard-based move generation (u64, precomputed attack masks) - Built with ratatui for a smooth terminal experience Would love to hear your feedback!
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Hi HN, I’ve released a new version of chess-tui, a Rust terminal UI for playing live games against Lichess opponents. The update includes a cleaner TUI, better performance, improved keybindings, and smoother real-time integration with the Lichess API. It’s designed as a simple, fast way to play chess without leaving the terminal. Repo:https://github.com/thomas-mauran/chess-tui Feedback and bug reports are welcome. Happy to answer questions!
Dec 2025 · github.com
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2020 · github.com
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We built ChessBoss at the TechCrunch Disrupt hackathon this week. It didn’t make the top 10 but I thought Hacker News might think it’s pretty cool. https://devpost.com/software/chess-boss There are these really cool smart chessboards that can suggest moves and track your games... but they’re $400 and weigh 19 pounds. And of course there are apps that can analyze games but tracking and inputting games by hand is a huge pain. Or fully-digital chess apps... but board games are way more fun in real life! We wondered: “why can’t you just do that in software and bring the best…
2019 · devpost.com
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2019 · mnml.gg
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2013 · github.com
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I'm doing some fun chess-related programing during my sabbatical, and taking the opportunity to dive down rabbit holes I'd avoid for in a work setting. Found out interesting stuff from old ANSI DEC escape sequences to sixel graphics that are useful today.
2024 · github.com
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2017 · github.com
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Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
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Hello HN, For a few months I'm been working on a fun side-project to port the (awesome) chessboardjs library to an easily reusable and embeddable web component. The quarantine has finally spurred me to put the finishing touches on it. https://justinfagnani.github.io/chessboard-element/ It works in plain HTML files just by writing an HTML tag: And it works in any framework because it's just an HTML element. Styling is encapsulated and customizable with CSS properties and parts: chess-board { --dark-color: darkmagenta; } /* Highlight the e2 square in red */…
2020
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2015 · mancereus.github.io
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I built 1e4.ai - a chess web app where you play against neural networks trained to mimic human Lichess players at specific Elo ranges. There's a separate model for each 100-point rating bucket from ~800 to 2200+, and the bots not only choose human-like moves but also burn clock time, play worse under time pressure, and blunder in human-like ways. Live demo: https://1e4.ai Code: https://github.com/thomasj02/1e4_ai A few things that might be interesting: - Trained on almost a full year of Lichess blitz games, around 1B total games - Architecture is an a small…
May 2026
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2017 · github.com
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I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…
2023 · evrim.zone
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ChessNotate turns a handwritten chess scoresheet into a clean PGN. It catches every illegal move and lets you fix it in place, not branch into a new variation.
7h ago · chessnotate.app
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Chessmate is a transformer-based model that predicts your next chess move, tailored to players around 1500 ELO on lichess. Soon it will also offer personalized models and a broader range of ELO-based models. Hopefully this can offer a new and innovative way to learn chess and enjoy playing against a uniquely challenging bot!
2024 · chessmate.ai
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Launch day is here! This has been my passion project, to recreate Duolingo for chess! I always thought Duolingo had amazing "hooks" to help people learn new languages, so I implemented its spaced-repetition, reports and daily and weekly training reminders in a Chess learning platform for chess improvers! I built it in Meteor.js and React.js. I chose Meteor to be able to add Cordova in the future. The Caro-Kann course (for white) is completely free, if you guys want to try it. What do you folks think?
2022 · chesskool.com
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2020 · dev.to
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