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Dev tools · alternatives · 2026

24 alternatives to R-cade, a simple arcade game engine for Racket

Retro Game Engine for Racket. Contribute to massung/r-cade development by creating an account on GitHub.

R-cade is an arcade game engine built for Racket, a programming language. It enables developers to create simple arcade-style games by providing core game development tools and functionality. The engine is designed for… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. R-cade, a simple arcade game engine for Racket launched in 2020; newer entries below may have overtaken it.

  1. 1TS

    Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…

    2025 · racenis.github.io · its alternatives →

  2. 2

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  3. 3

    Retro RPG Game Maker. Contribute to ericoporto/fgmk development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  4. 4

    A retro game engine for Python. Contribute to kitao/pyxel development by creating an account on GitHub.

    20d ago · github.com · its alternatives →

  5. 5UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io · its alternatives →

  6. 6
  7. 7

    A replayable arcade shooter where you control a snake of heroes. - a327ex/SNKRX

    2021 · github.com · its alternatives →

  8. 8

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  9. 9

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com · its alternatives →

  10. 10

    I built this game as a playful way to train code reading skills. You're dropped into a random location in a real GitHub repo where some lines code are hidden. The goal is to pick up clues from the surrounding code and fill in the missing lines as quickly as possible. It currently has curated game content for Python, TypeScript, JavaScript (by most metrics the top 3 languages on GitHub). I had the idea when it dawned on me that reviewing and understanding code spat out by an LLM is a key skill for the AI era. (I sincerely hope you're critically reviewing what your favorite LLM is serving…

    Feb 2026 · gitguessr.com · its alternatives →

  11. 11
    GitQuest▲187

    Hey HN, I built Git Quest, it reads your public GitHub history and turns it into an idle RPG character. How it works: - Your most-used language determines your class (TypeScript → Paladin, Python → Sage, etc.) - Commits generate Power and XP - Your character auto-battles dungeons while you code – no active play needed - Enemies drop loot across 5 rarity tiers - Live leaderboard ranks developers It only reads public GitHub data. I built it because I wanted something that rewards coding consistency without being another "streak" tracker. The idle mechanic means prolific coders naturally…

    2025 · gitquest.dev · its alternatives →

  12. 12

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  13. 132W

    Simple retro paddle arcade game written in Javascript, using good ol' Canvas.

    2024 · raould.github.io · its alternatives →

  14. 14

    I've been spending a lot of my spare time over the last year creating this little racing game. It's built in PICO-8, which is a really fun “fantasy retro console” that's been mentioned on HN several times. The console has strict limits and I wanted to see how far I could push them The source code for the game is over here: https://github.com/maxbize/PICO-8/tree/master/Driftmania. It's a bit of a mess, but I'm happy to answer any questions on it or development of the game. Cheers! EDIT: For those not familiar with PICO-8, there's only a few inputs: arrow…

    2024 · frenchie14.itch.io · its alternatives →

  15. 15

    I made a chess engine today, and made it fit within 2KB. I used a variant of MinMax called Negamax, with alpha beta pruning. For the board representation I have used a 120-cell "mailbox". I managed to squeeze in checkmate/stalemate in there, after trimming out some edge cases. I am a great fan of demoscene (computer art subculture) since middle school, and hence it was a ritual i had to perform. For estimating the Elo, I measured 240 automated games against Stockfish Elo levels (1320 to 1600) under fixed depth-5 and some constrained rules, using equal color distribution. Then converted…

    Feb 2026 · github.com · its alternatives →

  16. 16

    A 3D open-source arcade racer

    2019 · supertuxkart.net · its alternatives →

  17. 17

    A Codex Skill for building and iterating games

    Sep 2026 · github.com · its alternatives →

  18. 18AR

    2021 · guillaume.baierouge.fr · its alternatives →

  19. 19

    Win cash & prizes playing your favorite video games

    2019 · gamingfrog.com · its alternatives →

  20. 20IB

    Have fun learning more about the Qt Quick Rendering engine, starting with a ground plane, in this Minecraft-esque 3D block building game.

    2021 · kdab.com · its alternatives →

  21. 21

    Real-time screen translator for any game

    Dec 2025 · github.com · its alternatives →

  22. 22

    I built over the last two years a human-like neural network chess engine that tries to predict your rating from a single game. It automatically adapts to your play and tries to play like a human at your level would play, giving you a balanced game. At the core I’m using an AlphaZero / Leela Chess Zero style neural network that I have trained on 1 billion human games from the lichess.org open database. Around this network I have built a chess engine in Rust with algorithms that use the outputs from the NN to produce human-like moves at a given rating from beginner to world champion, as…

    2022 · noctie.ai · its alternatives →

  23. 23

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  24. 24

    Hi HN! I just built chessterm, a Rust-powered TUI chess engine to practice chess notation (PGN) for an upcoming chess competition. This was also a way for me to learn Rust more deeply, particularly bitboards for move generation and terminal UI development with ratatui Unlike typical chess UIs that wrap around Stockfish, this is built completely from scratch, with: - PGN-only input (no AI, just human vs human) - Bitboard-based move generation (u64, precomputed attack masks) - Built with ratatui for a smooth terminal experience Would love to hear your feedback!

    2025 · github.com · its alternatives →

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