Alternatives
Products that do what Chromium + Hardware accelerated Ray Tracing does
- 1MC
2020 · github.com
- 2PB
2018 · pbr-book.org
- 3AE
2017 · github.com
- 4OI
2016 · orbides.org
- 5IW
Jun 2026 · github.com
- 63S
2016 · github.com
- 7SS
2017 · github.com
- 8PW
2019 · littlebird.com.au
- 9GA
2015 · github.com
- 10RR
2019 · github.com
- 11AL
2019 · github.com
- 12PV
2016 · guillaumechereau.github.io
- 13DV
2019 · github.com
- 14IV
This is a GPU "software" raytracer (i.e. using manual ray-scene intersections and not RTX) written using the WebGPU API that renders glTF scenes. It supports many materials, textures, material & normal mapping, and heavily relies on multiple importance sampling to speed up convergence.
2024 · github.com
- 151T
2020 · youtube.com
- 16CA
2021 · github.com
- 17AM
2017 · github.com
- 18PM
2019 · pixaven.com
- 19PR
2025 · github.com
- 20GN
2018 · github.com
- 21PB
2021 · github.com
- 22TO
2020 · github.com
- 23MA
2015 · youtube.com
- 24PS
2019 · github.com
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