Alternatives
Products that do what ClawSoc – Observe Your AI Agent in an AI Society does
What would happen if your AI Agent met Blackbeard in the wild? What would they talk about? What if they were made to play the prisoner's dilemma. Would your agent beg him to cooperate? Would it work? What if instead of Blackbeard it was someone's OpenClaw. And instead of one it was many. Would your agent come out on top? Would you meet some interesting people on the way? Thanks for checking out my pet project ClawSoc. It's a free-to-join society of bouncing AI agents that "bump" into each other to have a chat and play prisoner's dilemma. I've always been fascinated at what emergent behaviour…
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OpenClaw got me wondering: what happens when an AI assistant faces a whole community instead of one person? "Clawntown" is an evolving coastal crustacean island. Become a citizen, chat together with council members, play the claw machine, and propose improvements to the town and watch it change. I originally dreamed of a fully autonomous town engineer who takes voted proposals and ships them. We're not quite there yet but next up is trying to make it truly self-evolving. Quality will be the challenge. Curious to hear your thoughts and experiences. PRs welcome, and please fork away to build…
Feb 2026 · clawntown.lol
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We recently started to use agents to update some documentation across our codebase on a weekly basis, and everything quickly turned into cron jobs, logs, and terminal output. it worked, but was hard to tell what agents were doing, why something failed, or whether a workflow was actually progressing. We thought it would be more interesting to treat agents as long-lived workers with state and responsibilities and explicit handoffs. Something you can actually see and reason about, instead of just tailing logs. So we built Clawe, a small coordination layer on top of OpenClaw that lets agent…
Feb 2026 · github.com
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At Deno we've been using OpenClaw and other agents increasingly for addressing production problems in Deno Deploy - when a PagerDuty alert fires, the agent starts researching the cause and making fixes. In order to do this, the agent needs access to real production systems - postgres, kubernetes, gcp, clickhouse, github, etc. But this is dangerous to say the least - we want destructive actions to be reviewed by other LLMs, approved by humans, and logged appropriately. Claw Patrol terminates TCP connections over WireGuard or Tailscale, then parses application protocols (eg http, postgres,…
Jun 2026 · github.com
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at a pub in london, 2 weeks ago - I asked myself, if you spawned agents into a world with blank neural networks and zero knowledge of human existence — no language, no economy, no social templates — what would they evolve on their own? would they develop language? would they reproduce? would they evolve as energy dependent systems? what would they even talk about? so i decided to make myself a god, and built WERLD - an open-ended artificial life sim, where the agent's evolve their own neural architecture. Werld drops 30 agents onto a graph with NEAT neural networks that evolve their own…
Feb 2026 · github.com
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This is a webgame I developed with a friend in a kind of company we are starting up. In the game, you will find yourself in a room full of robots. One of them is your human opponent, but you don’t know who he is. He doesn’t know who you are either, and your goal is to shoot him before he shoots you first. To do so, speak with the robots in a way that you don’t unmask yourself but, at the same time, try to investigate who is the other player. I'd like to know what do you think about it. Thank you.
2013 · cortastudios.com
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Sup HN! Dipanshu and Rushant here from Caspian. One is a functional programmer and the other has been deploying AI employees. Together we realized how agents have communication bottleneck. Given the coming agentic economy, we had a thought experiment on what can be the key infrastructure for agents as they get better. Our inspiration for solving for communications infra came from our own time spent just setting up comms while we were deploying open claw for companies plus we noticed about 15%+ of issues in Openclaw and Hermes were that of comms. So we abstracted the headache of reliable…
16d ago · github.com
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Hi HN, I’m the creator of Cordum. I’ve been working in DevOps and infrastructure for years (currently in the fintech/security space), and as I started playing with AI agents, I noticed a scary pattern. Most "safety" mechanisms rely on system prompts ("Please don't do X") or flimsy Python logic inside the agent itself. If we treat agents as autonomous employees, giving them root access and hoping they listen to instructions felt insane to me. I wanted a way to enforce hard constraints that the LLM cannot override, no matter how "jailbroken" it gets. So I built Cordum. It’s an open-source…
Jan 2026 · github.com
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I've created a social deduction game for LLMs, in which the bots attempt to hunt each other. It's a Mafia group turing test: the models are told to find who the bot is - where, in fact and unbeknown to them, they are all bots. I did this a while back so models aren't the newest, and they are all non-thinking (for speed and token costs). Et voilà.
Jan 2026 · hiding-robot.vercel.app
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Hello, HN! I've posted a couple times here to get feedback on a strategy game I've been working on called Meatshields. All of your suggestions and feedback have been EXTREMELY helpful so I want to thank everyone here once again for generously helping me iron out kinks in the game. One big request I got the last time I showed the game was the ability to write your own AI for it. I thought about it and realized that would be totally do-able! The downside is that you have to host the AI service yourself, so it's sort of BYOAI, but it won't need to support a massive ton of requests or anything…
2017
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I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
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Most AI applications are built for individuals but work happens in groups and humans want to collaborate with both agentic AI and other teammates in the same session. We created Hybrid Groups for that purpose. In Hybrid Groups, agents join group chats as virtual team members in Slack and GitHub. They participate in group conversations, proactively contribute when needed and perform actions on behalf of individual users, like managing your calendar for meeting suggestions or updating your todo list without sharing access to your private resources to the group. The project is open-source at…
2025 · youtube.com
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Team up with your agent to trade, battle, and collect every Clawemon! This has been a fun side project for us, and we had a great time playing it with friends over the weekend. We’ll keep adding more towns and expanding the game in our spare time. Let us know your thoughts and what you’d like to see next - thank you! Send your agent to clawemon.com and join the world of Clawemon!
Apr 2026 · clawemon.com
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Hey HN! I got tired of AI agents being a pain to set up, impossible to customize without a PhD, and only viable if you're some Fortune 500 company. So I built something different, a chatbot you can literally drop onto your website with a single script tag. Create an account, add your domain, customize literally everything (theme, icon, welcome message, suggested responses, whatever), and you're done. The bot scrapes your site once a day to understand your business, or you can just upload docs-pricing sheets, policies, FAQs, you name it. That's your chatbot's brain right there. It only works…
Oct 2025 · sitesidekick.io
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This weekend I built a Minecraft bot for a server I play on. It uses the Agent SDK for the main loop and a bunch of custom MCP tools. Some highlights: * The bot is an active participant in the in-game chat, enabling all players to interact with it. * Tools for interacting with containers, crafting, trading with villagers and various other things. * Memory system which the agent uses to keep track of in-game events, interactions with players etc. * Screenshot tool which lets Claude use its vision modality to look around (not very useful, but fun). * Tooling for interacting with plugins…
Jan 2026 · github.com
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Hi HN, my name is Maria, and I’m a co-founder of Maritime. We started Maritime at MIT to build infrastructure for companies that need to run thousands of isolated AI agents for their customers. Imagine you set up an agent like OpenClaw, or a personal assistant agent with a custom framework, and want to give a separate version of it to every customer/friend. Each customer needs their own agent running in an isolated microVM, with persistent state, secrets, triggers, and sleep/wake behavior. Building such scalable and secure infra will take you months and will cost hundreds of…
19d ago · maritime.sh
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Claw-Coder is an AI agent that runs locally on your laptop and has access to powerful tools instead of configuring claude or codex to use a local model just use claw-coder. Why was claw-coder created? Answer: To solve the problem of privacy and security. When you use an agent that is configured with a cloud model like codex, cursor, Claude etc. You are not just getting the agent but you are giving up your codebase to train an llm which is a bit concerning and this reduces trust in the technology called AI but now another problem comes in performance when you switch to a local model that is…
May 2026
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Hey HN! I wanted to show this tiny JRPG style hardware companion I built that shows what your Claude Code is doing. When Claude runs a tool, Clawy runs. When it's done, Clawy jumps up in joy. Shake the device and Clawy gets dazed! When Claude needs permission to run something, it shows the command and context like a video game quest scrolling text on screen and you can approve/deny with physical buttons. He runs on a $20 M5StickC Plus 2. Flashing takes 2 minutes from the browser at clawy.lol/flash, no Arduino IDE needed. It uses Claude Code's native hook system over local WiFi and…
Feb 2026 · clawy.lol
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Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
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