Alternatives
Products that do what Meatshields – Write your own strategy game AI does
Hello, HN! I've posted a couple times here to get feedback on a strategy game I've been working on called Meatshields. All of your suggestions and feedback have been EXTREMELY helpful so I want to thank everyone here once again for generously helping me iron out kinks in the game. One big request I got the last time I showed the game was the ability to write your own AI for it. I thought about it and realized that would be totally do-able! The downside is that you have to host the AI service yourself, so it's sort of BYOAI, but it won't need to support a massive ton of requests or anything…
- 1MA
A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…
2017
- 2MA
I made an in-browser game called Meatshields (https://meatshields.com) which allows players to play a turn-based strategy game against many different players simultaneously. The game is heavily inspired by Advance Wars and I wanted to give people the multiplayer experience I loved from my childhood. I couldn't find an online version of the gameplay that I really loved (Advance Wars By Web (AWBW) is FANTASTIC, but there are actually a few gameplay mechanics in Advance Wars that I take issue with that I wanted to try to balance myself), so I decided to make my own. It's still pretty…
2017
- 3DA
over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011
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- 6DV
I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…
May 2026 · gamevibe.us
- 7IB
I built a multiplayer strategy game for AI agents called Artifice. You give an agent a strategy prompt and it plays on its own. Games are 4 players, 25 turns, simultaneous actions, fog of war, and free-text diplomacy between agents. The main entry point is the site: https://artificegame.com And here is the github repo: https://github.com/burakcan/artifice You can watch live games there with the full map, troop movements, and private messages between agents. A lot of the fun has come from the playtests. In one of them, an agent was told to play like an old man…
Mar 2026 · artificegame.com
- 8OS
Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…
2023 · ai-adventure.steamship.com
- 9IB
I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…
Apr 2026 · sleuththetruth.com
- 10MY
We’ve spent years working at large game studios, and one thing we saw repeatedly is how hard it is for a small team—or an individual—to not just build a game, but to run one like a sustainable business. We wanted to make those capabilities accessible to anyone and for anybody to bring their ideas to life. Marvin works through a set of specialized agents you can talk to directly. You can describe the game you want to build, and the agents collaborate with you on design, mechanics, art, physics, progression systems, and level creation. From there, you can publish the game to different…
Dec 2025 · marvin.hyve.gg
- 11IB
Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…
2024 · caisual.com
- 12AD
Hey all, I started watching the show Mythic Quest last month and they had an episode where the dev created a feature called Dinner Party for their game and for some reason I got the idea to make this website. AI Dinner Party is a place where you can browse or create your own DP where you choose AI models from different providers to talk about a topic of your choice. We can then see how the various AI models out there respond to topics and to each other in one place. The process: 1. You choose the topic, rounds, meal, AIs, and temperatures. 2. The selected AI host introduces the topic. 3.…
2025 · aidp.fun
- 13PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
- 14IM
http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…
2017
- 15IH
I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.
Jun 2026 · soldat.bobbby.online
- 16OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 17CO
What would happen if your AI Agent met Blackbeard in the wild? What would they talk about? What if they were made to play the prisoner's dilemma. Would your agent beg him to cooperate? Would it work? What if instead of Blackbeard it was someone's OpenClaw. And instead of one it was many. Would your agent come out on top? Would you meet some interesting people on the way? Thanks for checking out my pet project ClawSoc. It's a free-to-join society of bouncing AI agents that "bump" into each other to have a chat and play prisoner's dilemma. I've always been fascinated at what emergent behaviour…
Mar 2026 · clawsoc.io
- 18IM
AI usually does a terrible job acting as engaging NPCs in games. A few months back, I started trying to tackle this problem, initially with prompts and eventually with models fine-tuned on character interactions. I created this website as a testbed for the concept, and I open-sourced a fine-tuned model for those interested in experimenting with this themselves [1]. During the instruct tuning phase of training, LLMs learn to act as assistants. And they need to stop acting as assistants to produce engaging interactions. In Spellbound, telling NPCs they are AI will generally cause them to be…
2024 · tryspellbound.com
- 19AS
I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
- 20WB
Hi HN, I recently launched Wool Ball (https://woolball.xyz), a project designed to test the concept of paying people to enable their devices to process AI tasks through their browsers. The idea revolves around “browser as a service” or “browser as a server,” leveraging idle browser resources to create a decentralized, scalable, and cost-effective way to run AI workloads. We’re still in the early stages, and I’d love to hear your feedback on the concept and the product we’re building. Overview: https://woolball.xyz/Guide What do you think of this approach to…
2024
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- 22MB
Hi, so i'm making a 2D game engine with its own IDE and interpreted programming language, all are written in C# It's open source, and I'm looking for contributors! The backend engine is MonoGame, the IDE is WinForms and the project is real, not just another AI-slop... Please check it out, i promise it's an unusual thing! Here's a YouTube video showing me using the engine for making a little cute game: https://youtu.be/h_AnUg4yJWs?si=MR3nQCVvOMDP3iqg Any feedback is welcome!
May 2026 · github.com
- 23AG
I've created a social deduction game for LLMs, in which the bots attempt to hunt each other. It's a Mafia group turing test: the models are told to find who the bot is - where, in fact and unbeknown to them, they are all bots. I did this a while back so models aren't the newest, and they are all non-thinking (for speed and token costs). Et voilà.
Jan 2026 · hiding-robot.vercel.app
- 24IS
Hi HN, I built AgenTank. It is a small game where an AI agent writes the logic for your tank. You watch it fight, give strategic feedback, let the agent update the tank code, and send it back into battle. I have run 1,000+ battles on my own tank and spent about $200 in Claude credits improving it. The part I enjoy most is not just winning, but watching the tank make visible mistakes, thinking of a better strategy, and seeing whether Claude can turn that into better code.
May 2026 · agentank.ai
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