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Products that do what I had Fable clone a game, it turned it into an arena combat AI trainer does

I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.

  1. 1IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  2. 2AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022

  3. 3MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  4. 4AT

    Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

    2023 · github.com

  5. 5

    I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.

    Jul 2026 · tryguildly.com

  6. 6IS

    Hi HN, I built AgenTank. It is a small game where an AI agent writes the logic for your tank. You watch it fight, give strategic feedback, let the agent update the tank code, and send it back into battle. I have run 1,000+ battles on my own tank and spent about $200 in Claude credits improving it. The part I enjoy most is not just winning, but watching the tank make visible mistakes, thinking of a better strategy, and seeing whether Claude can turn that into better code.

    May 2026 · agentank.ai

  7. 7OR

    Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…

    2023 · landing.v3rpg.com

  8. 8IB

    Hey HN, I'm Damiano Rodriguez, and I've been working solo on a project called Caisual Games. It's a free platform where anyone can create web games just by describing them with their voice. Here's how it works: You simply describe your game idea ("Make a cookie clicker game with 5 upgrades"), and the platform generates a playable web game in seconds using HTML and JavaScript. There's no coding required and no downloads needed—you can create and play directly in your browser. What's more, anyone can improve a published game, fostering a collaborative environment for game creation. The…

    2024 · caisual.com

  9. 9OS

    Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…

    2023 · ai-adventure.steamship.com

  10. 10IM

    I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.

    2024 · priceadapter.com

  11. 11IB

    I haven't seen anything like this so I decided to build it in a weekend. How it works: You see a bunch of things pulled from Wikipedia displayed on cards. You ask yes or no questions to figure out which card is the secret article. The AI model has access to the image and wiki text and it's own knowledge to answer your question. Happy to have my credits burned for the day but I'll probably have to make this paid at some point so enjoy. I found it's not easy to get cheap+fast+good responses but the tech is getting there. Most of the prompts are running through Groq infra or hitting a cache…

    Apr 2026 · sleuththetruth.com

  12. 12

    Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our engine meant limiting them to it, while solving the part AI solved better than us trying to buold the harness The part it can't solve is multiplayer. A generated game is usually a single HTML file; making…

    Jul 2026 · antics.gg

  13. 13IB

    Hey HN. I built an AI agent harness over the past few months and I'm open sourcing it today. Some context on why. I've been building with Claude Code daily using this harness. It orchestrates multiple AI agents as a team, with a dashboard, chat, kanban board, the works. I used it to build a full SaaS product (MyUpMonitor, https://myupmonitor.com) in about 24 hours of focused coding. Then yesterday Anthropic announced Mythos and decided to keep it behind closed doors. Meanwhile I'm paying for Claude and I can't access their best model. I don't think that is nice at all... So I'm…

    Apr 2026 · github.com

  14. 14IB

    Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…

    Mar 2026 · docs.allout.game

  15. 15IM

    Hey HN! I got tired of AI agents being a pain to set up, impossible to customize without a PhD, and only viable if you're some Fortune 500 company. So I built something different, a chatbot you can literally drop onto your website with a single script tag. Create an account, add your domain, customize literally everything (theme, icon, welcome message, suggested responses, whatever), and you're done. The bot scrapes your site once a day to understand your business, or you can just upload docs-pricing sheets, policies, FAQs, you name it. That's your chatbot's brain right there. It only works…

    Oct 2025 · sitesidekick.io

  16. 16AR

    Hi HN. I'm the founder of Phoenix Labs (ex TikTok, Applied AI) and we're open sourcing our internal tooling today which is like a toolchain / meta-harness for CLI agents useful for really scaling eng and creative work. We are a very small team who's building a very ambitious product so we had to find ways to squeeze every ounce of efficiency that we could get our hands on. Harness strengths of different models (Claude, GPTs) and CLI-harnesses (Claude Code, Codex), safe/robust browser integration to speed up UX/QA testing, teams cli to speed up security reviews and parallelize…

    May 2026 · agents-cli.sh

  17. 17IM

    To keep busy over the weekend, I decided to build a small AI Art collection site .... and ended up building an amusingly enjoyable AI art buying web-game where you basically collect beautiful AI art using virtual (not real) dollars. Enjoy => https://yoomter.com

    2024 · yoomter.com

  18. 18IB

    VSCode extension with games (Snake, Plinko, slots), HN/LessWrong reader, and Pomodoro timer for AI coding wait times. Fake currency only. Marketplace: https://marketplace.visualstudio.com/items?itemName=TouchGra... Built in a week with Claude Code after seeing Chad IDE get ratio'd for integrating real gambling. Happy to answer questions or get roasted on the code.

    Dec 2025 · github.com

  19. 19WO

    We kept hitting the same wall building voice AI systems. Pipecat and LiveKit are great projects, genuinely. But getting it to production took us weeks of plumbing - wiring things together, handling barge-ins, setting up telephony, Knowledge base, tool calls, handling barge in etc. And every time we needed to tweak agent behavior, you were back in the code and redeploying. We just wanted to change a prompt and test it in 30 seconds. Thats why Vapi retell etc exist. So we wrote the entire code and open sourced it as a Visual drag-and-drop for voice agents ( same as vapi or n8n for voice).…

    Mar 2026 · github.com

  20. 20

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  21. 21IB

    I've been experimenting with ways to increase AI adoption for non-technical people. Basically, all companies are pushing for AI because it's all over the news and they feel left behind but most people have no clue where to start. I think 90% of people (ie non coders) are sufficiently well served by using cowork instead of claude code or something similar. If we can get people from sales, customer support, marketing, etc to collaborate with skills and cowork to form a company brain, I think it's gold. So I think there's opportunity for the community to share skills that work well for 1000s of…

    Jun 2026 · claudinho.xyz

  22. 22MW

    Hello, HN! I've posted a couple times here to get feedback on a strategy game I've been working on called Meatshields. All of your suggestions and feedback have been EXTREMELY helpful so I want to thank everyone here once again for generously helping me iron out kinks in the game. One big request I got the last time I showed the game was the ability to write your own AI for it. I thought about it and realized that would be totally do-able! The downside is that you have to host the AI service yourself, so it's sort of BYOAI, but it won't need to support a massive ton of requests or anything…

    2017

  23. 23AG

    Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.

    2022 · linkians.com

  24. 24AQ

    Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!

    2024 · whimsicalwyrm.itch.io

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