Alternatives
Products that do what Updated my landing page with Fable (retro pixel style) does
I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.
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- 2MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
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Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
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I started off with a simple goal: port the game Soldat to Typescript. I ended up not only with the game, but with a full system to train AI bots to play my own game, building a neural net to train new bot AIs from tens of thousands of simulated matches with different strategies. It also runs live all the time on my website and has a news dashboard and you can replay any game exactly. It all was a very fun way to dig into Fable's capabilities. The bill if I had done this with API billing? Nearly $2000.
Jun 2026 · soldat.bobbby.online
- 6GB
2018 · guilded.gg
- 7IP
Site seems to be getting hammered, so here's a direct link to the demo: http://hildr.luminance.org/Lumberjack/Lumberjack.html
2012 · luminance.org
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Hey HN, We started out building a whole game-making platform: engine, editor, templates, the lot. It was a slog, and it kept fighting the thing that made it interesting: the models got good. With Opus 5, Fable 5, SOL 5.6, a one-prompt Three.js or Canvas game already looks genuinely great, and the models know those APIs far better than they'd ever know our harness. Forcing people through our engine meant limiting them to it, while solving the part AI solved better than us trying to buold the harness The part it can't solve is multiplayer. A generated game is usually a single HTML file; making…
Jul 2026 · antics.gg
- 9IB
Hi HN I built a fun little tool: It uses Groq’s LLaMA 3.3 + Puppeteer to analyze a website Then it roasts the design/content/UX with humor And finishes with 3–5 genuinely helpful improvement tips You can try it here: https://ai-roast-vert.vercel.app I wanted to: Practice fast idea-to-launch cycle (built in 2 days) Experiment with a viral-friendly product Monetize with a $0.55 pro version that gives a detailed roast + download Would love your feedback — on the idea, the tone, the usefulness — anything! Thanks in advance
Sep 2025 · ai-roast-vert.vercel.app
- 10IU
2014 · cartegram.com
- 11IB
I built a tool to roast landing pages with AI agents. I was gathering feedback from watching landing page roast videos, and figured out I could prompt LLMs to analyse a screenshot and roast based on the same criteria. It's not 100% accurate yet, but it has been really insightful when I've tested it on my own websites. Let me know what you think!
2024 · roastmylandingpage.io
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The project is entirely open source. It takes a single Pandoc Markdown source file and produces HTML, EPUB, PDF, man pages, GNU Info, an audiobook, an HTML-integrated audio player that highlights the content as it plays, and an MP4 output for the "video audiobook." It's generic enough to be reusable. I plan to use the pipeline for my tech blog later on. The novella contains a lot of programming lore. It's an over-the-top love letter to the old-school Linux programmer and to the craft itself. Source code: https://github.com/sebastiancarlos/hacker-fables
Jul 2026 · sebastiancarlos.github.io
- 13AM
For the past few months, I’ve been hacking together Hive: a retro-style virtual workspace for devs who love building in public. It’s a bit rough but already has some cool features: - AI-powered presence to represent you when you’re offline. - Live video streaming to showcase your work in real time. - VS Code integration to broadcast your status live. - GraphQL API for full customization and hackability (such as using your own agents) - Web3 donations to support and get support from other builders. In this demo, you can claim a desk by walking up to it and pressing E, then personalize it with…
2024 · joinhive.devmode.digital
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- 15CLCraft.ly▲10
We hatched this idea of a Kickstarter + Groupon + Etsy model last week, threw up a super simple landing page that day, then launched a more detailed landing page last night. What do you think of the idea as a whole? The landing page itself? Since the Etsy / crafting world is so large and diverse, we're really trying to focus on the sharing of our site to get the word out. We are doing some minimal google ads and will be doing various tests to see what brings in the best traffic and converts the best. Interestingly enough, good old fashioned twitter searching with hand authored tweets has had…
2011 · craft.ly
- 16OS
Hey! Wanted to showcase this project I’ve been passionately working on. It’s an open source community platform built with the nextjs app router. There’s lots of cool features, but the main one I’m excited about is the gamification. There’s a badge and inventory system. Admins can set value to user actions like creating a post. Then a user can use their accumulated points to purchase items that have modifiers on things like your username or avatar. There’s zero vendor lock in and all you need is a: - redis server - s3 storage - smtp server Built with nextjs and prisma. Would love your…
2024 · github.com
- 17IM
I got the chance to create a whimsical game about their latest Adaptive Pricing feature, despite Stripe being a very serious financial company. I'm in an interesting place being able to be paid to make games for a non-gaming tech company.
2024 · priceadapter.com
- 18AQ
Hello everyone! I've finally finished my latest side project - a RPG game made in Blazor. It started as a small project to learn some Blazor (I'm .NET dev but kept mainly to backend and ASP.NET). I had such a good time coding it that at some point I decided to make a full featured game out of it. I might've have bitten off more that I could chew as RPGs have so many systems and elements but overall I think it worked out well, especially for a single person project. I want to hop on the next project soon so any comments/questions/tips than can make me better really appreciated!
2024 · whimsicalwyrm.itch.io
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Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
- 20ID
Hey HN! I develop browser extensions, I suck at web design, and I've been exploring AI/LLMs. With my new found free-time since dropping work hours, I've developed a Design Copilot browser extension [0]. It does what it says on the tin - you choose a part of your website and the tool gives you instant expert design feedback - "change this font to that, add this much whitespace, use brighter colours .... etc" The tool is completely 100% free to use, its powered by bringing your own AI API Key, and the current LLM it uses is Google Gemini 1.5 Pro. I've yet to hit the free rate-limit and I…
2024 · old.reddit.com
- 21AG
Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
- 22SC
I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…
2011
- 23PP
We've got a "launch" planned via a few partners here in town, from which we expect a significant amount of domain-specific traffic (i.e. a buncha designers). We'd love to get HNs take on our landing page from a marketing perspective and, if you feel so inclined, the functionality we have in place within the app. I've disabled the private beta lock such that if you register an account you will have immediate access to the app. You can find the landing page at http://www.pixelstew.com If you have any questions about anything at all please don't hesitate to ask!
2011
- 24OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
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