Alternatives
Products that do what CloverPit Guide does
Game tips & charms | cloverpit.top
- 1IG
I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…
2025
- 2SA
SmartHome is a free, browser-based game written in vanilla JavaScript and no libraries. I don't want to spoil anything about the gameplay, but if you like text adventures, point-and-click adventure games, puzzle games, escape room games, art games, incremental games, cozy games, and/or RPGs, then this might be your speed. If you find it too hard and don't mind some mild spoilers, then check out the hints page: https://smarthome.steviep.xyz/help Enjoy!
2024 · smarthome.steviep.xyz
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Try to survive this horror game built completely in Notion
2022
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- 6AR
2025 · github.com
- 7AO
I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.
2025 · github.com
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- 9PT
I think the very first video game I ever played was Bugdom by Pangea Software, which came with the original iMac. There was also a shooter called Nanosaur, but my 7-year-old heart belonged to the more peaceable Bugdom, which featured a roly-poly named Rollie McFly needing to rescue ladybugs from evil fire ants and bees. Upon seeing the port to modern systems (https://github.com/jorio/Bugdom), I figured it should be able to run entirely in-browser nowadays, and also that AI coding tools "should" be able to do this entire project for me. I ended up spending perhaps 20 hours…
Feb 2026 · reallyeli.com
- 10IB
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
- 11AW
Hi everyone, I’m an indie developer learning Next.js and a big fan of the NYT game Pips. Inspired by it, I built https://pipsgamer.com — a responsive web version of Pips with smooth gameplay on both desktop and mobile. What makes this project different from NYT’s version is that you can play it infinitely under three difficulty levels: Easy / Medium / Hard. This is the first time I’ve built a game. Along the way I ran into many difficulties: implementing the game logic, configuring the UI, matching layouts for small and large screens, etc. I spent many lonely nights and…
Sep 2025 · pipsgamer.com
- 12RR
About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder." I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people. The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good…
Jan 2026 · alt-qq.com
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- 18SI
I've added controls for mobile and fixed the game running too fast in the browser initially because FPS where not limited. Original repo: https://github.com/rapiz1/DungeonRush My fork: https://github.com/midzer/DungeonRush/tree/emscripten
2024 · midzer.de
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