AI · alternatives · 2026
24 alternatives to Ported the 1999 game Bugdom to the browser and added a bunch of mods
I think the very first video game I ever played was Bugdom by Pangea Software, which came with the original iMac. There was also a shooter called Nanosaur, but my 7-year-old heart belonged to the more peaceable Bugdom, which featured a roly-poly named Rollie McFly needing to rescue ladybugs from evil fire ants and bees. Upon seeing the port to modern systems (https://github.com/jorio/Bugdom), I figured it should be able to run entirely in-browser nowadays, and also that AI coding tools "should" be able to do this entire project for me. I ended up spending perhaps 20 hours…
Bugdom, the 1999 classic platformer, has been recreated as a browser-based game with added modifications. Players guide Rollie McFly through levels to rescue ladybugs while avoiding enemies like fire ants and bees. The… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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I'm a Unity 3D refugee, certified expert, started in 2005 when it was a two man-band with Joachim and David. I've been lucky enough to make a good living out of Unity with my own consultancy over the years making data visualisation applications (Wind Energy) and innovation projects (Visualising accounting data for Wolters Kluwer etc.). Godot is pretty amazing in my opinion. Wrote this game over a few days and was productive in Godot basically instantly. I couldn't get up and running in Unreal despite trying a few times. It's my ambition to start a niche agency developing 80's style games of…
2023 · lfgslots.com · its alternatives →
- 2MI
A charming multiplayer browser MMORPG sandbox retro 8-bit game where you fight monsters and do quests to level up 8 different skills. Free to play! PvP allowed.
2013 · aberoth.com · its alternatives →
- 3

I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com · its alternatives →
- 4

I've been working on Athena Crisis for about two years, and full time for the past 9 months. The game is entirely built from scratch using React and CSS without a game engine. It runs anywhere, including the Steam Deck. You can even use a gamepad on the landing page to play! Previously the landing page had a video of the game but my goal was to always just put the actual game on the website. I merged the landing page into the game's monorepo, added the game's React components, and boom – the video was replaced with a playable version of Athena Crisis. Of course, the real game has tons more…
2024 · athenacrisis.com · its alternatives →
- 5

Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
- 6IR
After 25 years of writing software, I was feeling nostalgic for the kinds of things that got me into programming in the first place: the old DOS demoscene. I spent a weekend seeing if I could recapture some of that INT 13H VGA magic using today's web tech, but with the old-school constraints of doing it from scratch. The result is this portfolio of ten classic effects running in a single HTML file. It's all vanilla JavaScript writing to a element, with no external libraries. It was a fun challenge to implement things like: * The color palette cycling and smooth fading in the Plasma demo. *…
2025 · jdfio.com · its alternatives →
- 7

Quake (1996), faithfully ported to dependency-free safe Rust and compiled to WebAssembly — play the shareware episode in your browser.
15d ago · quake-srp.pages.dev · its alternatives →
- 8

Learn how classic game hardware worked. Write code and see it run instantly.
2016 · 8bitworkshop.com · its alternatives →
- 9AR
My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…
2024 · nicollet.net · its alternatives →
- 108C
Hi everybody! Due to Covid 19 pandemic I was forced in my home, so I revamped my book https://8bit.gioorgi.com It is a huge collection of information about the 8bit comnputer era (1980-1985) up to the NES console. I collected information from various source including “The 8bit Guy” videos and specific site (like C64 wiki, nesdev etc). I am using docusaurus to give a pleasnt look to the whole site. Please give me you feedback (and happy new year btw)!
2021 · its alternatives →
- 11IM
Hi, As a 8-bit C64 game coder in eaarly 90ties and currently mostly FE-focused dev, decided to give a go to a simple retro game archive. This is purely fun project - so i decided to post it to HN, mayne it'll resonate :)
2023 · polishpixels.com · its alternatives →
- 12MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
- 13IA
2020 · codeguppy.com · its alternatives →
- 14

Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^
2025 · aanthonymax.github.io · its alternatives →
- 15

- 16SD
Hello HN! Hope you are well. I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am! My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: https://i.imgur.com/dIJaraG.png It's written in Rust/Bevy, compiled to WASM, and is open-source, https://github.com/MeoMix/symbiants. Fair warning, though, this is my first time writing in Rust/Bevy. My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them…
2023 · ant.care · its alternatives →
- 17

Gridrunner (1982) by Jeff Minter. Contribute to mwenge/gridrunner development by creating an account on GitHub.
2020 · github.com · its alternatives →
- 18
Spiderdash▲42I made this game ten years ago without framework. It took my free time for months to develop. I find myself having fun playing it today. Maybe some will enjoy
2023 · spiderdash.standupweb.net · its alternatives →
- 19

Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev · its alternatives →
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- 21

a boring chat room and playground with global users
2024 · thesoulsland.dashu.ai · its alternatives →
- 22

Around three years ago, I was reminiscing about how much I loved playing Neopets as a kid. Meanwhile, I was also looking for a project to better learn Rust and SolidJS. So.. I figured making my own virtual pet browser game would be a fun way to practice! Since then, I’ve been working on it nearly every day, and.. it’s grown quite a bit! Here are some bulleted lists for your convenience: Technical Details: * Backend monolithic Rust server runs on a single $5/month VPS * Lean frontend with just 3 dependencies (SolidJS, Solid Router, and Mutative) * Around 130,000 combined lines of code…
2025 · mochia.net · its alternatives →
- 23IR
Recently, I managed to recover some of my earliest work from the ZX Spectrum era from an old audio cassette. It is a mini-game, that I created as a teen, called "Atomix," written in BASIC with a mix of Z80 assembly — some of which I coded myself, while other parts were disassembled from existing games. I put the game in an modern emulator and recorded a screencast. See the video in my linkedin post: https://www.linkedin.com/feed/update/urn:li:activity:7288665...
2025 · its alternatives →
- 24IP
Site seems to be getting hammered, so here's a direct link to the demo: http://hildr.luminance.org/Lumberjack/Lumberjack.html
2012 · luminance.org · its alternatives →
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