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Products that do what Symbiants – digital ant farm / mental health companion does

Hello HN! Hope you are well. I'm creating my first video game. It's nowhere near complete, but I am eager for feedback, so here I am! My game is a digital ant farm. You should think SimAnt + Tamagotchi. Here's a picture: https://i.imgur.com/dIJaraG.png It's written in Rust/Bevy, compiled to WASM, and is open-source, https://github.com/MeoMix/symbiants. Fair warning, though, this is my first time writing in Rust/Bevy. My goal is to give people cute ants that do cute ant stuff 24/7, ask people to look after their ants and to feed them…

  1. 1IC

    Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^

    Sep 2025 · aanthonymax.github.io

  2. 2AS

    I was inspired to make a web based ants simulator after watching this video https://www.youtube.com/watch?v=81GQNPJip2Y Any feedback appreciated. Best viewed on Chromium based browsers. Firefox is slow for some reason and Safari is not tested as I don't have a Mac.

    2022 · ants-sandbox.io

  3. 3SP

    We built an ant colony simulation as an internal hiring challenge at Moment and decided to open it up publicly. You write a program in a custom assembly-like (we call it ant-ssembly) instruction set that controls 200 ants. Each ant can sense nearby cells (food, pheromones, home, other ants) but has no global view. The only coordination mechanism is pheromone trails, which ants can emit and sense them, but that's it. Your program runs identically on every ant. The goal is to collect the highest percentage of food across a set of maps. Different map layouts (clustered food, scattered,…

    Mar 2026 · dev.moment.com

  4. 4AA

    Hello HN! I'm the author of Ant, a JavaScript ecosystem built around a runtime with its own JavaScript engine. Ant also includes a package manager, the ants.land package registry, a platform for deploying and hosting applications, and Ant Desktop for building native desktop apps with web technologies, similar to Electron. The goal is for these pieces to work as one coherent platform while remaining compatible with the wider JavaScript ecosystem. It's still early, and I'd appreciate any feedback on the overall direction or what you'd like to see from an e2e alternative to the existing…

    Jul 2026 · antjs.org

  5. 5AT

    Hi HN community! We want to share AI-town, a deployable starter kit for building and customizing your own version of AI simulation - a virtual town where AI characters live, chat and socialize. Inspired by great work from the Stanford Generative Agent paper (https://arxiv.org/abs/2304.03442). A few features: - Includes a convex.dev backed server-side game engine that handles global state - Multiplayer ready. Deployment ready - 100% Typescript - Easily customizable. You can fork it, change character memories, add new sprites/tiles and you have a custom AI simulation…

    2023 · github.com

  6. 6NA

    Hey, everyone! I'm making a game: its title is Nests & Insects and I call it a "Roguelike Tabletop Roleplaying Game (TTRPG)". It is free, as in beer and speech. You can find the rulebook on the game's github repository, linked through the post title. Nests & Insects is a game for 1 to 7 players, one of which takes on the role of the Game Queen (GQ) and describes the game world to the other players. The players control characters who explore and interact with the game world. The players say what their characters do and roll dice to see what happens, then the GQ describes the results. Players'…

    2022 · github.com

  7. 7M1

    He's 13 years old. He wanted to track his own ant colonies — growth, feeding, humidity, and other metrics. He built the whole app himself with some help from AI tools; I just helped him deploy it to a server. Would love to hear your feedback!

    Jun 2026 · formicarium.es

  8. 8MA

    Around three years ago, I was reminiscing about how much I loved playing Neopets as a kid. Meanwhile, I was also looking for a project to better learn Rust and SolidJS. So.. I figured making my own virtual pet browser game would be a fun way to practice! Since then, I’ve been working on it nearly every day, and.. it’s grown quite a bit! Here are some bulleted lists for your convenience: Technical Details: * Backend monolithic Rust server runs on a single $5/month VPS * Lean frontend with just 3 dependencies (SolidJS, Solid Router, and Mutative) * Around 130,000 combined lines of code…

    2025 · mochia.net

  9. 9
    Bugsy95

    Give a voice to insects and build your collection

    Apr 2026

  10. 10

    One workspace for Claude, Codex, Gemini and your stack

    May 2026 · hiveterm.com

  11. 11AA

    Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…

    2023 · ambient.run

  12. 12IB

    Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!

    Jun 2026 · minigames.world

  13. 13BM

    hey hn, i built beehive for myself mostly. it has gotten to the point where my work consists in supervising oc or cc labor at tasks for multiple issues in parallel. my set up used to be zellij with a couple tabs, each tab working in a separate dir and it was a pain to manage all that. i know i could use git worktrees but they're kind of complicated, if you don't know how to use them it is easy to mess up, and i just prefer letting agents run in separate dirs with their own .git and not risk it. while i like zellij and use it inside beehive, i dont like the tabs and i forget where i am half…

    Feb 2026 · storozhenko98.github.io

  14. 14PT

    I think the very first video game I ever played was Bugdom by Pangea Software, which came with the original iMac. There was also a shooter called Nanosaur, but my 7-year-old heart belonged to the more peaceable Bugdom, which featured a roly-poly named Rollie McFly needing to rescue ladybugs from evil fire ants and bees. Upon seeing the port to modern systems (https://github.com/jorio/Bugdom), I figured it should be able to run entirely in-browser nowadays, and also that AI coding tools "should" be able to do this entire project for me. I ended up spending perhaps 20 hours…

    Feb 2026 · reallyeli.com

  15. 15EA

    I built an artificial life simulator that fits in one HTML file (~1400 lines ~50KB) with Claude Opus 4.6, interestingly, I didn't even ask it to build the game itself, I've requested to create the software that didn't exist before and not use any dependencies, third-party libraries or ask questions. Firstly Opus 4.6 made photoshop clone that barely worked, but had nice and neat UI with all common features for the image editor, then I've called that crap and asked to really build someting that wasn't there, it made Emergent there. Please check it out and tell what you think, of course it's a…

    Feb 2026 · emergent-ivory.vercel.app

  16. 16AG

    Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.

    2022 · linkians.com

  17. 17IV

    I recently made this game Doge Decimator with the websim team, and wanted to make a process video for the steps I took to make it in an AI-native platform! You can check out every single iteration the site went through from the links in the description :)

    2025 · youtube.com

  18. 18MC

    Hey all, just wanted to share a little game experiment. It's a rooms & keys kind of adventure with a lot of random deaths. It plays a Veo3-generated video in response to clicks, with Gemini used for coding. Prompting the videos was fun, but trying to vibe code everything was not. In the future I'll go back to using LLMs more sparingly for isolated functions, or at least try not to have it create anything that requires seeing the output to debug.

    Oct 2025 · bemmu.com

  19. 19MA

    I hereby present my little tiny pet project that entertained me for the past six months. In this post, I briefly present Maginet and its technical components. It is a turn-based strategy game that is built using Rust and compiles to WebAssembly with HTML5 bindings, which works on mobile and desktop alike! It comes with many game mechanics and components, including an AI opponent and online cross-platform multiplayer. There is so much to discuss even for a project of a smaller scale, but I am nevertheless excited to share a little bit about how you can actually build a game in Rust,…

    2023 · evrim.zone

  20. 20HO

    gm gm, We’re excited to show our project, Hive Network, a new frontier for decentralized AI agents that operate both on-chain and off-chain. Our mission is to make AI more powerful and transparent, and we’re inviting you to join us in this revolution. What is Hive Network AI? -- Hive Network AI is a platform where developers can create, deploy, and manage AI agents that function autonomously across blockchain and traditional networks. Our system addresses significant issues in the AI space, such as the lack of transparency, difficulty in monetizing models, and insufficient research funding.…

    2024 · hivenetwork.ai

  21. 21OS

    Hey HN, here's the repo if you'd like to try it out: https://github.com/Kaelio/ktx Blog post here: https://www.kaelio.com/blog/open-source-anthropic-internal-d... Would love your feedback.

    Jun 2026 · github.com

  22. 22AT

    I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback: - Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/ - Part 2, Server: https://victorzhou.com/blog/build-an-io-game-part-2/ - [demo] An example .io game: https://example-io-game.victorzhou.com/

    2020

  23. 23MG

    This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server

    2011

  24. 24WA

    I've been working on a browser-based programming game where you write bots to explore procedurally generated dungeons in any WebAssembly-compatible language. It's like a minimalist roguelike where your character's brain is a program you write. There are pre-made libraries for C, Rust, Zig, Go, and AssemblyScript. The game mechanics are intentionally simple for now, but the challenge comes from building up your bot's understanding of the world from limited local information. Your code needs to handle mapping, pathfinding, and strategy while dealing with monsters and potentially hostile other…

    2025 · shaneliesegang.com

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