Alternatives
Products that do what I created a small 2D game about an ant does
Hello everyone! I created a short game in just a few days, just for fun, where you play as an ant and feed it apples This game also features random landscape generation, with clouds and trees arranged in a chaotic pattern across all coordinates. This is what took me the longest time :) I would appreciate your feedback ^ ^
- 1AA
Hello HN! I'm the author of Ant, a JavaScript ecosystem built around a runtime with its own JavaScript engine. Ant also includes a package manager, the ants.land package registry, a platform for deploying and hosting applications, and Ant Desktop for building native desktop apps with web technologies, similar to Electron. The goal is for these pieces to work as one coherent platform while remaining compatible with the wider JavaScript ecosystem. It's still early, and I'd appreciate any feedback on the overall direction or what you'd like to see from an e2e alternative to the existing…
Jul 2026 · antjs.org
- 2M1
He's 13 years old. He wanted to track his own ant colonies — growth, feeding, humidity, and other metrics. He built the whole app himself with some help from AI tools; I just helped him deploy it to a server. Would love to hear your feedback!
Jun 2026 · formicarium.es
- 3IB
Dear Hacker News, I'm kindly asking for your participation in the open beta for my AI-managed mini-games website. Thank you in advance! For a limited time window, I'm setting the all-free feature flag to true. I hope you have a lot of fun exploring the AI's sense for games! Here and there, I tweaked it to help with visual consistency. I would be deeply grateful if you opted into analytics. $2,300 in API tokens... Cheers!
Jun 2026 · minigames.world
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- 6PA
I've been working for a while on trying to curate a game that has the emergence of procedurally generated computer games but that can be played with only pen and paper. Here I present the best version I've been able to come up with that is simple and emergent. I've really enjoyed being able to engage with this sort of game while not feeling like my brain in rotting. I recon my numeracy improves while playing it.
Jun 2026 · jameshylands.co.uk
- 7AA
I built this over the holiday break with my two girls (ages 6 and 8). You pilot a UFO and beam up humans, cows, cats, dogs, and sheep for points. They drew all the art while I talked to Claude Code to scaffold the game logic. The magic moment was watching my kids use voice dictation to talk directly to Claude Code. My 8-year-old asked for a "purpler" tractor beam and watched it change in real time. She wasn’t coding, but she _was_ driving: describing what she wanted, testing the result, and iterating fast. It was really cool to watch... later on she asked me what javascript was and we dug…
Jan 2026 · studio.mfelix.org
- 8PS
Hi HN! I'm excited to share SOLHOPPER, a minimalist game I'm building in just ~500 lines of HTML/CSS/JS. Here's a breakdown of the development process and some fun quirks of the game: Challenges and Fun Facts: - World Building & Math: Crafting the initial world and refining the game mechanics to keep it simple and compact was the toughest part. The back story is that you play as a Solhopper captain traveling away from earth at 10% the speed of light to capture solar flairs which unlock endowments (bottom left) to develop that star system. These endowments were setup by benefactors…
2024 · solhopper.com
- 9IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 10GA
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai
- 11OS
Hi HN! I'd love your feedback for this AI storytelling game. Remember when you used to read choose-your-own adventure books as a kid? We're trying to re-create that. The site lets you create adventures by seeding them with parameters that end up feeding LLMs: title, genre, writing style, etc. Once you've done that, you can play your book like a game: with custom chapters, illustrations, voice narration, choices, and dice rolls. We’re really into the idea of merging the open-ended generative AI with goal-directed story arcs that the game author can control. Everything is open source (links…
2023 · ai-adventure.steamship.com
- 12IL
I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…
Nov 2025
- 13AG
Hey HN, I made https://linkians.com which is a game where all the action and state is contained in the url. The game involves taking care of little pets (emojis) that live in your url bar. Kind of like tamagotchi or sims. Feed them, play with them, and watch out for enemies! There's no server, just emojis in the url and client-side logic. Any linkians url using the supported emojis is a valid game state so you can save your game, or type out your own url and send it to a friend. I'd appreciate any feedback.
2022 · linkians.com
- 14AA
Hey HN! I have been working on Ant for a while now, would love to share around now. What is Ant? It's my JavaScript runtime, built from scratch over many hours of work. Much effort has gone into keeping the binary size small, around 9MB at the moment (6.5 MB with -Os). On my M4 Pro, the hono coldstart bench (examples/npm/hono/bench-coldstart.js) lands around 5ms, about 2.4x faster than bun, and 5.8x faster than node. To keep things small, the engine ("Ant Silver") is hand-written, not a wrapper around V8/JSC/SpiderMonkey. The JIT is still a work in progress but it…
May 2026 · github.com
- 15AS
Proud to share the very first release of my new game: Alverde - It's for my 4yo - Currently works only on desktop browsers - As long as I keep having fun building it, it will keep evolving Game: https://alverde.netlify.app/ Source: https://github.com/trumbitta/playroom Plans: https://github.com/trumbitta/playroom/discussions/20
2022
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- 17WG
Hi HN! This has been a fun little side project. You simply click to shoot arrows at falling circles (and the arrows of other players!) Hopefully, I make other social & simple games over time. I had to struggle with all the usually problems of game synchronization. It was a fun way to explore phoenix & elixir. You'll notice the signature claude code purple gradient. I'll be honest, I couldn't have built it without AI! If you really like it you can vote with your wallet and toss me $1.99. Or not!!
Dec 2025 · wingspan.games
- 181W
A few months ago I shared 18 Words, Zanagrams and Sunflowers here, which loads of you ended up playing and sending really useful feedback. I’ve now brought all three together into PZL games along with three new daily games. Just wanted to say thanks to everyone here who played, commented and helped improve them. HN has been a big part of getting these games off the ground. I'v now had over 1 million players across them. Would love to hear what you think of the new site, and any feedback is very welcome.
9d ago
- 19OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 20IB
I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it
2024 · thecuriositygame.com
- 21SE
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
- 22CM
I recently started to learn code and created this game with next.js. please let me know your thoughts
2024 · spendelonmuskmoney.org
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Cooperate or betray — an AI partner remembers everything
Apr 2026
- 24IR
You can check the game here: https://select.supply/game/mindmaze. Curious to learn your feedback. I personally loved the game so much!
Apr 2026 · medium.com
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