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Commerce · alternatives · 2026

24 alternatives to Classic Video Poker

I'm a Unity 3D refugee, certified expert, started in 2005 when it was a two man-band with Joachim and David. I've been lucky enough to make a good living out of Unity with my own consultancy over the years making data visualisation applications (Wind Energy) and innovation projects (Visualising accounting data for Wolters Kluwer etc.). Godot is pretty amazing in my opinion. Wrote this game over a few days and was productive in Godot basically instantly. I couldn't get up and running in Unreal despite trying a few times. It's my ambition to start a niche agency developing 80's style games of…

Classic Video Poker is a retro-style poker game built with Godot by a developer transitioning from Unity. The game is designed for players interested in classic 80s-inspired games of skill and chance. It stands out as… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier. Classic Video Poker launched in 2023; newer entries below may have overtaken it.

  1. 1IG

    I was at FB/Meta from late 2013 to early 2023, mostly working in the compiler/runtime spaces. I got hit in the spring 2023 layoff wave. I immediately started making games in my newfound free time (a lifelong interest, and I even worked in AA(A?) back ca. ~2000), and in October 2023 I stumbled upon the idea of a roguelike pachinko/plinko game inspired by Luck Be A Landlord. Things snowballed quickly, I started talking to publishers, then worked like crazy through all of 2024, almost the hardest I've ever worked in my career, and launched the game in December 2024. It's sold…

    2025 · its alternatives →

  2. 2AF

    I've seen some interests in (simulation) video games here on HN so I thought I'd share a short version of our story. More than 6 years ago, me and my friend from university were playing around with an idea of making a game we always wanted to play. We worked on it on weekends but the progress was quite slow, especially due to so many dead ends and wasted effort. Eventually however, we solidified our direction and decided to take the risk to resign from our well paid SWE jobs and work on it full time. It took more than a year but yesterday we have finally released it on Steam:…

    2022 · its alternatives →

  3. 3

    I'm the original author of DD Poker, a Java-based computer game that ran on Mac, Linux and Windows and originally sold in stores in physical boxes. I shut down the backend servers in 2017 but the game is still functional and people can still play each other online even though the central lobby and find-a-game functionality no longer work. I've been asked over the years to release the source code, especially during the pandemic, and again this year. I finally got motivated to clean up the code and put it out there. The code is 20 years old and uses some ancient Spring, log4j, Wicket and other…

    2024 · github.com · its alternatives →

  4. 4IM

    Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!

    2022 · lessmilk.com · its alternatives →

  5. 5

    A browser based, retro sandbox game that let

    2021 · simulator.money · its alternatives →

  6. 6

    I’ve been working on this for about a year through four major rewrites. Godogen is a pipeline that takes a text prompt, designs the architecture, generates 2D/3D assets, writes the GDScript, and tests it visually. The output is a complete, playable Godot 4 project. Getting LLMs to reliably generate functional games required solving three specific engineering bottlenecks: 1. The Training Data Scarcity: LLMs barely know GDScript. It has ~850 classes and a Python-like syntax that will happily let a model hallucinate Python idioms that fail to compile. To fix this, I built a custom…

    Mar 2026 · github.com · its alternatives →

  7. 7MM

    Hey folks, About a year ago my wife and I, both closing in on 40, quit our jobs at Red Hat to start a games company and learn game development. Many things happened along the road, and about a week ago we released our first (small) game on Steam. https://store.steampowered.com/app/2816120/Mazelit/ The demo is free to play up to level 8 (the final game plays up to level 80) and we'd appreciate any feedback you have, whether it's for the store page or the game itself. We made the game in Godot 4.2 in roughly 3 months and I was working full time next to it. Since…

    2024 · its alternatives →

  8. 8MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com · its alternatives →

  9. 9

    Classic Video Poker (CVP) is a lightweight, browser-based retro video poker game which originally hit the front page of HN on Oct 4, 2023: https://news.ycombinator.com/item?id=37763098 I've finally managed to release version 2. The delay was mostly due to fear of upsetting the user base with breaking changes. Version 2 includes: - Frictionless accounts: added registration so you can save progress but no personal info or email. - Deep play stats: Track lifetime RTP (Return to player), max win/loss streaks, winning hand counts and more. - Leaderboards & Cash out: Cash out…

    Mar 2026 · classicvideopoker.com · its alternatives →

  10. 10EA

    Hi all, I'm excited to share Eonfall with Hacker News Community! It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today! Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end. We welcome any and all questions, feedback &…

    2024 · eonfall.com · its alternatives →

  11. 11

    Thought I would post in celebration of 1 year of my website being online. I've been working on it on and off and currently the website allows users to play Hex, Tumbleweed, Amazons, and Connect 6 against friends or against practice bots. I've been a long time player of some of these games and I felt for a long time that the world could use a few more popular abstract strategy games compared to Chess or Go. If you try it, let me know what you think. I'm always looking for new games or new features to add :)

    2025 · abstractboardgames.com · its alternatives →

  12. 12AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net · its alternatives →

  13. 13

    Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…

    Feb 2026 · ziva.sh · its alternatives →

  14. 14

    It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…

    2022 · store.steampowered.com · its alternatives →

  15. 15AF

    Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.

    2024 · its alternatives →

  16. 16IJ
  17. 17

    Ready for a space adventure?

    2018 · makizo.itch.io · its alternatives →

  18. 18

    About a month ago, I shared the Day 1 prototype of this project (https://news.ycombinator.com/item?id=46448670). It has since evolved into a somewhat more polished "Slot-Machine Deckbuilder." I also recently moved the project from qq-pwn.com to alt-qq.com. I did this mid-development specifically to see if I could migrate a live player base and session states without losing people. The Design Challenge: The core of the game is a "One-Armed Bandit" dungeon crawler. The challenge is balancing the "house always wins" nature of slots with the player agency required for a good…

    Jan 2026 · alt-qq.com · its alternatives →

  19. 19

    This is how I made my first Game using the Godot Engine

    2020 · play.google.com · its alternatives →

  20. 20

    Ever felt like you were the designated poker dealer in your friend group? Frustrated with the clunky, old-school home game experience? Well, I did too. Years of playing poker left me wanting more than just shuffling and dealing. That's why two friends and I decided to change the way we play. We've built an app to streamline your home poker games! Think automated dealing, easy chip management, and features to keep things exciting. We're in beta now, so if you love poker nights, we need your help. Check out the app, give us feedback, and let's change the game together!

    2024 · smartdealer.poker · its alternatives →

  21. 21

    I've spent 30 years making games as both a hobby and profession, working with Unity, Unreal, GameMaker, RPG Maker, Ren'Py, Godot, and many others. A few years ago, I attended a game dev meetup and met dozens of people with incredible passion for making games – but they were struggling because they lacked technical knowledge. That's when I decided to build a tool that anyone could use to create games. I started developing this as a side project, eventually raised ~$100K through crowdfunding in Korea, then secured ~$200K in angel investment. I assembled a team, and we've been building this…

    Oct 2025 · play-maker.io · its alternatives →

  22. 22

    I'm excited to launch today! Pine Tar Poker is a yahtzee-inspired poker game with just a touch of cosmic horror for iOS and Android. I started working on this idea last January by making a paper prototype: a simple printed score sheet I could use with a real deck of cards. I had some fun with that, so I brought it into Unity and kept expanding on it over the last 11 months during nights and weekends. It's tough for me to stay motivated on side projects and see them through to release, but the act of shipping something is so fulfilling that it's usually worth the pain. For Pine Tar, I…

    2022 · pinetarpoker.com · its alternatives →

  23. 23RP

    Hello, I'm uberf1sh, software engineer (I've previously worked for Amazon and Fortnite, though obviously none of the following as to do with my previous employers). My cousin introduced me to online poker in 2008 and I loved it instantly, playing $2 cash games for fun and glory. Though I was initially pretty bad, I had a lot of fun playing. Indeed, in 2008 the game was really amazing because it was so chaotic and full of crazy plays, your blood was pumping before even sitting at the table. Fast forward I was able to make $1000 a day in Vegas, spending it all on sneakers, restaurants and some…

    2022 · its alternatives →

  24. 24AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

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