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Products that do what Atlas Fury, Space Shooter. My First Public Godot Game does

Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.

  1. 1CV

    I'm a Unity 3D refugee, certified expert, started in 2005 when it was a two man-band with Joachim and David. I've been lucky enough to make a good living out of Unity with my own consultancy over the years making data visualisation applications (Wind Energy) and innovation projects (Visualising accounting data for Wolters Kluwer etc.). Godot is pretty amazing in my opinion. Wrote this game over a few days and was productive in Godot basically instantly. I couldn't get up and running in Unreal despite trying a few times. It's my ambition to start a niche agency developing 80's style games of…

    2023 · lfgslots.com

  2. 2AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net

  3. 3IM

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

    2022 · battle-of-flags.com

  4. 4MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017

  5. 5AO

    The idea obviously from 2048 but the "corner strategy" doesn't really work in Annulus.

    2014 · annulusgame.com

  6. 6MF

    After graduation, my friend and I decided to build mobile games instead of finding jobs. Today we released our first game called Monster Rivals. It is a fighting game with simple RPG elements such as stats and items with unique powers. We have a lot more planned for it in the future, but wanted to get the game out as soon as possible. The game also allows you to fight your friends through Facebook. The game data including the user/character profile is all on my servers hosted on linode. We have 3 servers- [primary mongo], [secondary mongo], [mongo arbiter, redis(for leaderboards), nginx…

    2013

  7. 7LO

    I am from Double Stallion Games, and yesterday was the global launch of our first iOS game, Big Action Mega Fight!, or BAMF! for short. It's now sitting at #70 overall for iPad games on the US App Store and we're pretty stoked about it. Meanwhile, an Android version is in the works and coming soon. Most notably, we developed the game thanks to the support of an incubator/accelerator called Execution Labs, which was founded in Montréal and accepted its first cohort this past January (2013). Its model is similar to a miniature Y Combinator, focused specifically on mobile games. We get…

    2013

  8. 8MC

    I'm a big fan of mobile patterns sites like pttrns.com and mobile-patterns.com but neither cover mobile gaming. With oDesk's help and some patience with Tumblr theming, I created mobilegamepatterns.com. What do you think?

    2011

  9. 9GM

    * I accidently deleted my post this morning and couldn't post again for a while.. lets try this again* Hey Guys. I posted about this a few week ago. Based on the feedback we received we made a new trailer video. I think this one does a better job of showing GamePress and its features. Video can be seen at: http://www.youtube.com/watch?v=OZUNhviJLr8 or at www.gamepressapp.com Just a quick reminder of what GamePress is: GamePress lets you create, share and play mobile games right on the iPad. With our robust behaviour system you can create a wide range of genres, so theres really no limit to…

    2013

  10. 10MB

    My brother is trying to rewamp his career into that of an independent game developer. This is his first attempt at an Android game. Any critique or advice for improvements are highly welcome!

    2011

  11. 11IB

    I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list

    Nov 2025 · alistof.games

  12. 12SC

    I was tired of games like Mafia Wars and wanted a phone-based MMO Strategy game where hundreds of players could actually engage each other on a 2D map, so I made one. I track the state of the game each night so we can display a visual timeline of territory controlled by each alliance. (example: http://bit.ly/q5CFhU) I use jQuery mobile for the front end so it runs on most phones (via Phonegap) as well as modern web browsers. The server side is handled by Java Servlets and MySQL. This started as a hobby - I'm not a developer by training - so I am very interested in feedback, suggestions, and…

    2011

  13. 13PG

    I made a simple webservice to allow applications to be automatically aware of other users nearby. I made a demo of an HTML5 tankwars game to show it off. Play it here www.battlewith.me.uk Find the source code here https://github.com/fmstephe/location_server If anyone would be interested in using this to build something, mobile apps are the best target, give me a shout. I am very keen to see other people building on this.

    2012

  14. 14IL

    I am a 50-year-old who left a FAANG Engineering Manager job to build a sci-fi game. I just released Outsider, a sci-fi narrative game with multiple endings. If you want to support my work, the game is now 15% off (https://store.steampowered.com/app/3040110/). I've always wanted to create a game. I moved from Brazil to the US to work at Big Tech, but after a career of customer focus, mission alignment and 360-degree feedback, I wanted to experience solo game development. While FAANG can be soul-crushing at times, I had a great manager and an amazing team. The pay and…

    Nov 2025

  15. 15AS

    Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…

    2025 · cubic-zombies.pages.dev

  16. 16IB

    It's like a mix between Picross (Nonograms) and Polyominoes. It's a minimalist puzzler which has no text, no tutorials (none required) and no ads set in a relaxing environment. App Store: https://itunes.apple.com/gb/app/shapeuku-shape-puzzle-game/i... Play Store: https://play.google.com/store/apps/details?id=com.dtbgames.s... I have a bulk load of Android promo codes to give away, so if you'd like one let me know! (Sorry iOS users, I have no free codes left!)

    2018

  17. 17DH

    Hi HN ! I built a text adventure as a way of learning Flask / app development. It runs in browser (hosted on a cheap DO droplet). I've been wanting more games like Animal Crossing that take place in real time, so this game has a real time clock and moon phase system. I've never shared something like this on here before so I hope this is OK. Happy to answer any questions about it!

    2024 · deadhorse.eurydice.me

  18. 18LV

    Hello All, I'm currently working on a very simple video game that I'm planning to release on the Android Play Store. The purpose of the game is to complete a labyrinth before time runs out. There will be around 50 labyrinths. The link [1] below has a video of the game play. As you can see it is still very rough but I think that the game mechanics are pretty much all set. It has taken me a lot longer than expected (9 months so far) to complete this because I decided to go the crazy route and create everything from scratch. I even created a level editor so that it would be easier to create…

    2017

  19. 19

    High-performance web games. No install, just play now!

    Apr 2026 · minigame.com

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