nowfound

Alternatives

Products that do what Detecting collision between 500k circles below 5ms does

Heya. I created a flexible collision engine for broad detection in C that's also pretty fast. Personally that's my best, so I wanted to show it here. Although... still not as fast as DragonEnergy's one that supposedly handled millions of agents bouncing off each other every frame on an old i3, haha. I hope I get better at this! He set the bar pretty high for me. I was considering including some small function that tries finding the nearest entity, although I think it might be better to simply use query for that matter. Perhaps in the future I will get a good idea of how to do that more…

  1. Not indexed yet — check back in a few minutes.

Ranked by how close each launch is in meaning, then by votes. Refine with a description →