Alternatives
Products that do what Drop – Svelte like compiler for Web components does
I've built a small compiler, heavily inspired by Svelte, that leans on modern web standards and proposals, namely Web Components, HTML Modules, and Signals. Although web components never really took off, I still believe they have strong potential as a foundation for building web applications without relying on a framework. GitHub: https://github.com/GuillaumeDucret/drop Blog post: https://guillaumeducret.medium.com/web-components-and-my-que... I’d appreciate some feedback before committing more time to this project !
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2021 · skruv.io
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2021 · github.com
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I wanted to have a framework that would let me build web apps faster than ever before. I didn’t care if it was a little hacky or didn’t use best practices — I wanted to be able to get a multi-user application out the door in hours instead of months. I researched the CMS space for months before deciding to build something from scratch. My goal was to be 90% done building a web app once I had the static HTML and CSS finished. I’m not a big fan of building out API endpoints over and over again for every new app, fiddling with a database, or doing lots of config. What I ended up with was a…
2020
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Hi there, I built a React code editor component that also compiles, executes and returns the outputs of the program written in it (via pyodide/webassembly). I believe that this is a useful package for those building projects with web-based code editors. Expanding the library to be more flexible + have greater language support is a goal for the future. Hope it helps someone out there - please feel free to reach out if I can assist. Feedback and suggestions are always welcome.
2024 · npmjs.com
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with affinity you can make multiple apps (components eventually) and store (ala redux) - while a store can be shared through apps. This started as a case study and as a small reusable code for creating self contained dom elements with functionality - during the time of development, ideas and inspiration came from angular, react and vuejs. suggestions and feedback is mostly welcomed. The interesting challenges were finding ways for these topics: 1. create a component lib using dom and js only, without any 3rd party . 2. producing semantic html in dom . 3. allow template micro syntax (using…
2018
- 12LR
Hi HN, I'm new to Rust and, after half of `The Rust Programming Language` I decided to delve into a project I would actually use: a markdown to html compiler that actually serves my micro-blog (I started just right after publishing the project hehe). The project is intentionally small and one-file contained: I wanted to have the full picture in mind. I'm open to comments, suggestions and PRs. If you asked me more convincing arguments to "why did you do it?" rather than "to learn Rust" I would respond with: LLMs are effectively a new type of web users today and will be more and more present…
Jul 2026 · andreadimatteo.com
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Hi everyone, After four years, I'm finally open sourcing my little markup language that compiles directly to HTML, and has all the "modern" features built into the core, (reactive components, server side rendering, modules, bundling, etc.). No metaframework required! Feels like I really have something here, I'd love your feedback :)
2023 · a-dom.io
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2020 · github.com
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Hi HF, I'm Terrell, and we built an open-source app that lets developers create their own Operator with a Next.js/React front-end and a flask back-end. The purpose is to simplify spinning up virtual desktops (Xfce, VNC) and automate desktop-based interactions using computer use models like OpenAI’s There are already various cool tools out there that allow you to build your own operator-like experience but they usually only automate web browser actions, or aren’t open sourced/cost a lot to get started. Spongecake allows you to automate desktop-based interactions, and is fully open…
2025 · github.com
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Hi HN, I built Weft over the last two weeks of Christmas break. I was teaching my kids Python and noticed the lack of interactivity in some of their learning experiences. The feedback loop was too long. I wanted to provide them with an experience similar to Bret Victor's concepts on Learnable Programming; i.e. an easier way to learn is to see immediately the reaction to your actions. Hence the reactivity ;) It is currently in early alpha and I’m planning to open-source the repo under AGPLv3 soon once I clean up the prototype code. I wrote up a short blog post with more details on the "Why"…
Jan 2026 · play.weft.sh
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https://rxjourney.com.ng I realize SvelteKit is overkill, but I originally had bigger plans for the blog, before deciding to just keep it simple. Yeah, I had Medium open on a different tab while building. It's going to be a personal blog where I write about my experiences, if you're interested you can subscribe to the newsletter.
2024
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Hey HN, I made a code editor which is inspired by Xi-editor. It's native GUI and GPU rendered written in Rust. A main feature is remote development support (VSCode like). Also other features like Vim-like modal editing, Tree-sitter for syntax highlighting, built-in LSP support and WASI based plugin system. Previous HN discussion: https://news.ycombinator.com/item?id=29549173
2022 · lapce.dev
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It's very early days for the project, but I wanted to share it to see if there is interest. It is the final piece of the FastAPI server-side rendering stack I started building with FastHX and htmy (the two dependencies of this project besides FastAPI). Think of it as a more powerful and convenient alternative to tools like FastHTML, powered by FastAPI (without any modifications). I hope you'll like it.
Oct 2025 · volfpeter.github.io
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I've been having fun making generative art for a few years and recently got the itch to write my own JS library for sketching SVGs. This library is heavily inspired by OPENRNDR [1], which to date has been my framework of choice. My motivation to write a JS library for SVGs came from a desire to bring the programming style I love from OPENRNDR into a language I use every day. I was also motivated to generate simple SVGs that I understood deeply because I'd like to start using a plotter soon to bring these sketches into the physical world. The library is pretty bare-bones, but I did my best to…
2024 · github.com
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Hi HN, While building RAG agents, I noticed a lot of token budget was wasted on formatting overhead (HTML tags, JSON structure, whitespace). Existing solutions felt too heavy (often requiring torch/transformers), so I wrote this lightweight, zero-dependency library to solve it. It includes strategies for context packing, PII redaction, and tool output compression. Benchmarks show it can save ~15% of tokens with negligible latency overhead (<0.5ms). Happy to answer any questions!
Dec 2025 · github.com
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Hey HN, I built a tiny zero DOM layout engine for vector graphics and custom renderers to resolves nested rows/cols/grids into exact `{x, y, w, h}` boxes, with text measurement, overflow signals, and collision separation. This is to help make SVG, PDF, Canvas responsive. Feedback welcome from anyone building canvas/SVG diagrams, dashboards, node editors, or diagram tools.
Jul 2026 · github.com
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New Graphul version v0.5.0 Enjoy building webservices with Rust :)
2023 · graphul-rs.github.io
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Hey HN, I built a custom IDE in the browser as part of the Open Data Capture platform. It is based on the Monaco editor, which also powers VS Code. Unfortunately, there are very few examples online showing how to use Monaco with more advanced features (e.g., TypeScript/JSX support, Prettier integration, multiple files), so I figure this could be helpful for some folks out there. I built this to allow semi-technical users to design instruments (e.g., forms and interactive tasks) for our data capture platform. It includes a custom build toolchain, based on the esbuild-wasm build, that…
2024 · playground.opendatacapture.org
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