Alternatives
Products that do what Elementum does
Real-time smoke, fire & water simulation for video editors
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2021 · birchlabs.co.uk
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2016 · ghostinthecode.net
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2020 · exophysics.net
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Hi! I'm Alan, and I built a website that turns images into flowing particle animations. This javascript / WebGL tool creates particle animations out of any image in real-time within the browser, with particles that dynamically respond to edge detection and flow fields. It uses Sobel edge detection, a Perlin noise flow field, and webGL / GLSL for better performance. The tool is completely free and open source (MIT license). Github repo: https://github.com/collidingScopes/particular-drift Let me know of any feedback or suggestions for improvement.
2025 · particular-drift.netlify.app
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Transform Static Images Into Dynamic Particle Experiences
12d ago · particle-studios.vercel.app
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2014 · haxiomic.github.io
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We're integrating with the awesome project Matter.js (http://brm.io/matter-js/) as a Physics engine for our HTML5 animation app. Here's a quick demo video showing it specifically in action: https://www.youtube.com/watch?v=LHI-hNjiors In developing, I'd often spend hours playing with it making complex rube goldberg setups and pinball machines :).
2015 · tumult.com
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2020 · batman-nair.github.io
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I built Seed3D, a next-generation 3D reconstruction and modeling tool that turns 2D inputs into solid, physics-ready 3D models — with millimeter precision, physically accurate PBR materials, and export formats ready for any major engine. Unlike traditional photogrammetry or AI mesh tools, Seed3D doesn’t fake geometry with normal maps — it reconstructs real surfaces, edges, and micro-details for simulation-grade accuracy and realism. What it does • Generates watertight polygonal meshes with crisp, true geometry • Outputs full PBR texture sets (albedo, roughness, metalness, normal, AO) •…
Oct 2025 · seed3d.xyz
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I thought this might be useful to C++ engineers working on games, graphics, content in C++ looking for a good lightweight html5 Electron style UI engine. AffineUI is deeply optimized and meant to run as close to 120hz as possible, but supports (most) of html5 and is easy to integrate with your app. It also is highly crash resistant using weakrefs, handles, etc. to avoid footguns. A zero-dep drop in lib that could be a cross between DearIMGUI and Electron. A full featured GPU accelerated html5 rendering engine you can drop into any C++ project with two files (cpp/h) that adds a gpu…
Jul 2026 · github.com
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process demo - https://i.redd.it/fbhlwsq1gcmg1.gif render demo - https://i.redd.it/smddwtryhcmg1.gif I love making creative software. I spent a few years making pixel art software but recently have gotten into 3d animation and 2d animation and really wanted a way to realize crazy ideas. Blockbench didn't feel quite right, spline is super well made but felt catered too much to just idle website animations, and I really didn't want to fall down a master class in Blender just to make some silly stuff. While I'm definitely not discounting Blender's literal…
Mar 2026 · app.topomaker.com
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GitHub: https://github.com/Sportinger/MasterSelects I built this Browser-based video compositor with a GPU-first architecture. No Canvas 2D in the rendering path — video textures go in as texture_external (zero-copy), compositing runs through a ping-pong WGSL shader pipeline, and export captures frames directly from the GPU canvas via WebCodecs. 39 GPU effects, 37 blend modes, nested compositions, keyframe animation with bezier curves, vector masks, 10-band live EQ, video scopes, and AI-driven editing via GPT function calling. 13 production dependencies. The compositor,…
Feb 2026 · masterselects.com
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