Alternatives
Products that do what Erhythm does
Learn Rhythm Through Geometry
- 1HW
2019 · harmopark.app
- 2CP
2017 · peterburk.github.io
- 3IL
2018 · intuitive-math.club
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Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
27d ago · baselashraf81.github.io
- 6ÆW
Hi HN I’m building ÆTHRA — a programming language designed specifically for composing music and emotional soundscapes. Instead of focusing on general-purpose programming, ÆTHRA is a pure DSL where code directly represents musical intent: tempo, mood, chords, progression, dynamics, and instruments. The goal is to make music composition feel closer to writing a story or emotion, rather than manipulating low-level audio APIs. Key ideas: - Text-based music composition - Chords and progressions as first-class concepts - Time, tempo, and structure handled by the language - Designed for ambient,…
Jan 2026
- 7IB
Originally started as a project to restore patterns from now defunct website 808.pixll.de just for myself, but eventually i decided to share it with others. I've seen this website mentioned a couple of times on HN:) Currently it only supports Roland TR-808, but there will be more.
2025 · drumpatterns.onether.com
- 8AG
OP here. This is a geometric decoding of Chopin's Prelude No. 4. I built a 3D music midi visualizer ( https://github.com/jimishol/cholidean-harmony-structure ) and realized that standard music theory couldn't explain the shapes I was seeing. So, I developed the Umbilic-Surface Grammar to map the topology of the harmony. This document demonstrates that the prelude's tension isn't random, but a rigorous conflict between 'Gravity' (Station Shifts) and 'Will' (Pivots). I am looking for feedback on the logic—specifically from anyone with a background in topology or music…
Feb 2026 · github.com
- 9SH
2019 · scale-heaven.com
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- 12IM
I'm developing Hyperstep[0], a spatial language for music production. I find using existing DAWs frustrating because they don't allow me to navigate and operate intuitively on the latent spaces behind my musical ideas. This is why I've decided to build my own set of "seeing tools".(Bret Victor)[1]. I'm also convinced that by framing music as processes and interactions in the 3D world, spatialization and mixing should become fairly pain-free. I'm still early in development and I would love to build this into an actual product that can be integrated into existing DAWs or even turn it into a…
2022 · a-sumo.github.io
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- 14FM
2016 · flat.io
- 15SC
I designed a relative piano-roll-based music notation. I used 12 colored arranged in a specific way to make visible the main effects and oppositions of Western tonal harmony. The tonic is always white, so a manual annotation/interpretation is required for each MIDI file. All chords are flags of three to four colors. Minor mode is darker, major mode is lighter. Colors are arranged in thirds. I sorted the pieces from simple complex harmony. I also wrote a bit of text to explain what you may see. There's also a corpus of structures: hyperlinks of tags that allow you to find similar…
Nov 2025 · rawl.rocks
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- 17IM
This started out when I vibe-coded a guitar scale fingering generator. It came out pretty good, and I started adding stuff to it: chords, then how chords and scales interact. Then I added charts for other instruments I mess around with: piano, cello, alto recorder. There's a complexity toggle to go from basic harmony to extended/experimental stuff. It's honestly still mostly a toy, but I thought other people might be interested in playing with it. Source is on github, so it's easy enough to run locally and fork. https://github.com/aleshh/gtr-scales
May 2026 · projects.alesh.com
- 18ES
2016 · genius.com
- 19AT
Author here - one of the most notable facts about the app is that it's made entirely in Godot Game Engine! I think it's great for apps like this because it makes it especialy easy to iterate on GUI designs such as this one. Feel free to ask me anything about Chord Chart Memo, or my experience with Godot.
2024 · tiniuc.com
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- 22KA
This is part of my journey on pybind11. I wrote a tiny FM Synthesis library in C++ and a Python wrapper for that using pybind11. There is a command-line piano app in the examples directory if you want to play with it. Here is the link: https://github.com/charstorm/koelsynth/tree/main/examples/si... My next target is to attach this to some kind of physics simulation - like a bunch of balls moving around in a box with some internal walls. When the ball hits certain trigger points, it produces the sound.
2023 · github.com
- 23PC
Polymath is a open-source tool that converts any music-library into a sample-library with machine learning. It separates songs into stems, quantizes to same BPM, detects key and much more. A game-changing workflow for music producers & DJ
2023 · github.com
- 24AS
2022 · muted.io
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