Life & fun · alternatives · 2026
24 alternatives to Factorio but with Unreliable Components
Rely is an automation puzzle game about building reliable systems from unreliable components.
Rely is an automation puzzle game where players build reliable systems using unreliable components that randomly fail. Players construct conveyor systems, inspect parts, and strategically use tools like sorters… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes.
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Hi HN, I'm Antoine Zambelli, AI Director at Texas Instruments. I built Forge, an open-source reliability layer for self-hosted LLM tool-calling. What it does: - Adds domain-and-tool-agnostic guardrails (retry nudges, step enforcement, error recovery, VRAM-aware context management) to local models running on consumer hardware - Takes an 8B model from ~53% to ~99% on multi-step agentic workflows without changing the model - just the system around it - Ships with an eval harness and interactive dashboard so you can reproduce every number I wanted to run a handful of always-on agentic systems…
May 2026 · github.com · its alternatives →
- 3BG
I made this 10 level Game. Excited for people to try it. :) Stay Balanced :)
2024 · balanc3dgame.com · its alternatives →
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Using SQL's Turing Completeness to Build Tetris. Contribute to nuno-faria/tetris-sql development by creating an account on GitHub.
2024 · github.com · its alternatives →
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An educational puzzle game. Solve a series of tasks where you build increasingly powerful components. Starts with the simplest logical components and ends up with a programmable computer.
2018 · nandgame.com · its alternatives →
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Hello, HN! Figure is a little side project I’ve been working on. Someone described it as Bejeweled meets Wordle. I built the puzzle interface and website in Next.js and React, which was a first for me and overall a great learning experience. The daily puzzle data is queued up in a PostgreSQL table. Another table stores anonymous solve stats. Once a day, a cron job hits a serverless API that promotes the next puzzle as “live” and prompts Next.js to update the prebaked static site with the new data. The game state is managed with Redux and your stats are persisted to localStorage. Framer…
2022 · figure.game · its alternatives →
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GraphBit▲437We built GraphBit to solve the reliability gap in AI frameworks. It’s built on a Rust execution core with a Python layer for accessibility — deterministic orchestration, lock-free concurrency, and built-in observability. We’d love feedback from the HN community, especially from those running multi-LLM or agentic workflows at scale.
2025 · graphbit.ai · its alternatives →
- 8LTLazy Tetris▲438
Hello all, About a month or so ago, you were all so nice as to put Lazy Tetris on your front page, and I've never felt so popular. More than 30,000 people have played the game all over the world. I'm truly happy if anyone is enjoying this fun project. So yes, I'm re-posting this, sorry if it's too soon, but I wanted to thank you for your amazing feedback in the comments: https://news.ycombinator.com/item?id=44103839 I've added the following features since we last spoke: - iOS app (why? Of course Monetization, but Haptics are also cool) - translations into a few languages -…
2025 · lazytetris.com · its alternatives →
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Recursive!▲96A puzzle game about recursion, patterns, and programming.
2021 · apps.apple.com · its alternatives →
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Swapple - A daily puzzle game where you transform patterns by swapping rows and columns. Challenge yourself to solve it in as few moves as possible!
2025 · swapple.fuglede.dk · its alternatives →
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Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!
2024 · bellika.dk · its alternatives →
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Resolve incidents faster with AI-driven triage, contextual insights, and streamlined collaboration for improved reliability and reduced downtime.
2013 · takipi.com · its alternatives →
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Hi! I build an MCP server that allows clients to play Minesweeper. It turns out that Claude is not very good at it (makes obvious mistakes, hasn't won a single game on a 9x9 board after many attempts). I am curious how I can prompt Claude to do better?
2025 · github.com · its alternatives →
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Ziva.sh ▲82Hey everyone! Wanted to show off a little side project I've been working on. A lot of people have been using AI to one-shot games, but they're often quite buggy - glitchy graphics, collisions aren't setup, or regressions in earlier levels. With an AI playtester in the loop, I've been able to one-shot games like Candy Crush or Crossy Road that would previously have bugs like cut-off UIs or stuck retries. The way it works basically goes like this: 1/ The playtester starts by reading the code to understand what its parent AI is asking it to play, and to decide what breakpoints, hooks and…
Feb 2026 · ziva.sh · its alternatives →
- 16V2
2015 · medium.com · its alternatives →
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yet another 2048, but this time it's controlled by GPT - inishchith/2048
2023 · github.com · its alternatives →
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Gateway▲56A puzzle-based platformer where you control a robot
2015 · cockroach.se · its alternatives →
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A final project for Advanced Machine Learning. Build bots to play against this Tetris Sandbox! - mbrenman/TetrisPlayground
2015 · github.com · its alternatives →
- 20AF
2016 · matchthestack.com · its alternatives →
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Mines+▲9No guessing. Just logic. Solvable Minesweeper.
Apr 2026 · play.google.com · its alternatives →
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I'm an "ideas person" who messes around with AI on a low budget. I got tired of watching my tokens vanish and context windows filling up while agents fumbled around trying to find the right thing. Agents don't flail like they used to with shell tools, but there are still weak/blind spots and back-and-forth episodes — especially when using tools in combination/sequence. So I built "tilth" today. Or rather, AI built it — every line is Opus 4.6. I spent a lot of my precious tokens getting it to "not shit" (at least several of the different vendors' AI overlords assure me it's not…
Feb 2026 · github.com · its alternatives →
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Hi HN, Over the past two years I’ve built and debugged a fair number of production pipelines—mainly retrieval‑augmented generation stacks, agent frameworks, and multi‑step reasoning services. A pattern emerged: most incidents weren’t outright crashes, but silent structural faults that slowly compromised relevance, accuracy, or stability. I began logging every recurring fault in a shared notebook. Colleagues started using the list for post‑mortems, so I turned it into a small public reference: 16 distinct failure modes (semantic drift after chunking, embedding/meaning mismatches,…
2025 · github.com · its alternatives →
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Agent runs often fail after expensive model calls and executing tools that have real-world side effects. This problem is made even worse by how common it is to deploy agents to serverless environments. When your agent dies, it needs to be restarted, but doing so safely isn't easy and everyone building agents has to solve this same problem of durability. The stack you're running probably already has half of what you need for durable execution already though, ie, a queue or job runner that can invoke work at least once. kassette gives you the other half by journaling completed steps to object…
Jul 2026 · github.com · its alternatives →
Also compare
- Rely.io alternatives
- Forge – Guardrails take an 8B model from 53% to 99% on agentic tasks alternatives
- Balancing game for the mobile browser with increasing difficulty alternatives
- Using SQL's Turing completeness to build Tetris alternatives
- Online challenge: Build a CPU from scratch alternatives
- Figure is a daily logic puzzle game alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →