Alternatives
Products that do what Flint – A minimal C/C++ package manager and build tool written in C does
Simple light-weight package manager and build system written in C for c/c++ projects - mainak55512/flint
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I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…
Apr 2026 · github.com
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I just released my biggest project yet: Flint, a language-agnostic Git wrapper that lets developers code using their own formatting preferences locally, while automatically enforcing the project's style on push. No more fighting over tabs vs spaces or dealing with noisy diffs. GitHub: https://github.com/capsulescodes/flint Documentation: https://flintable.com/docs/flint/ Article: https://capsules.codes/en/blog/flintable/en-flintable-introd...
2025 · github.com
- 3MR
Data visualizations are the bridge between user and data. But building AI agents that can generate visualizations reliably can be very tricky: - simple chart specs can be reliable, but generated charts are often of low quality due to reliance on system defaults; - complex chart specs with explicit details can produce good-looking charts, but they are verbose and agents can struggle with reliability We figured out it is a limitation on the language issue (not just AI capability thing) -- current visualization languages are a bit too low-level for AI agents, requiring them to explicitly make…
Jul 2026 · microsoft.github.io
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2017 · github.com
- 7SB
Hi hackers! I'm a self-taught solo teenage dev working on Seastar, a unified build system and dependency manager for C and C++. It is capable of compiling and linking projects, managing recursive dependencies and headers, and even has a template system -- your C++ library is one `seastar new mylib --lang c++ --lib` away! Also, everything is configured in TOML, because TOML is awesome. C is one of my favorite languages, but I usually end up writing stuff in Rust because I love Cargo. Unlike C, Cargo handles the dependencies, linking, globbing, and so much more for you. So I wrote Seastar to…
2025 · github.com
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Dec 2025 · github.com
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2018 · github.com
- 11AM
2019 · xmake.io
- 12BA
This is a project I've wanted to write for a long time now. I really love the ideas from Nix and I still have a ton of respect for the project, but Nix-the-language never felt intuitive to me and I wanted something with more approachable tooling (although this was circa 2016, so I'm sure Nix has improved a lot since then too-- that was before Flakes were around!) Anyway, I started on the current iteration of Brioche about 6 months ago, and I finally cut an initial release. I'd still consider this a "technical preview" version (performance especially is pretty painful, so that'll be a focus…
2024 · brioche.dev
- 13BA
I've built many interpreters over the years, and Bolt represents my attempt at building the scripting language I always wanted. This is the first public release, 0.1.0! I've felt like most embedded languages have been moving towards safety and typing over years, with things like Python type hints, the explosive popularity of typescript, and even typing in Luau, which powers one of the largest scripted evironments in the world. Bolt attempts to harness this directly in the lagnauge rather than as a preprocessing step, and reap benefits in terms of both safety and performance. I intend to be…
2025 · github.com
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Hi HN! I've built [CXXStateTree](https://github.com/ZigRazor/CXXStateTree), a modern C++ header-only library to create hierarchical state machines with clean, intuitive APIs. It supports: - Deeply nested states - Entry/exit handlers - State transitions with guards and actions - Asynchronous transitions with `co_await` (C++20 coroutines) - Optional runtime type identification for flexibility It's ideal for complex control logic, embedded systems, games, robotics, and anywhere you'd use a finite state machine. I’d love feedback, use cases, or contributions from the…
2025 · github.com
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I've built a tool called sol (like "soul") that helps you inspect and format complex shell one-liners. Features: - Choose which transformations you want (break on pipe, args, redirect, whatever) - "Peeks" into stringified commands (think xargs, parallel) and formats those, too - Auto-breaks at a given width (e.g., 80 characters) - Shows you non-standard aliases, functions, files, etc. that you might not have in your shell environment - Breaks up long jq lines with jqfmt because—let's be honest—they're getting out of hand As a security researcher and tool developer, I often encounter (or…
2024 · github.com
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2021 · github.com
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We have been building a package manager for R inspired by Cargo in Rust. The main idea behind rv is to be explicit about the R version in use as well as declaring which dependencies are used in a rproject.toml file for a given project. There's no renv::snapshot equivalent, everything needs to be declared up front, the config file (and resulting lockfile) is the source of truth. This avoids issue where renv might miss information about the installation and is also easy to tweak some packages, eg install one from source and install suggests from another. If you have used…
2025 · github.com
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Dec 2025 · github.com
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Hi HN — I’m learning Rust and decided to build a universal CLI for running code in many languages. The tool, Run, aims to be a single, minimal dependency utility for: running one-off snippets (from CLI flags), running files, reading and executing piped stdin, and providing language-specific REPLs that you can switch between interactively. I designed it to support both interpreted languages (Python, JS, Ruby, etc.) and compiled languages (Rust, Go, C/C++). It detects languages from flags or file extensions, can compile temporary files for compiled languages, and exposes a unified REPL…
Oct 2025 · github.com
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2020 · tboox.org
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2016 · github.com
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When building a plugin system for an application, avoiding dependency conflicts is critical. To address this, I created Wetlands – a lightweight Conda environment manager. Wetlands not only simplifies the creation of isolated Conda environments with specific dependencies, but also allows you to run arbitrary Python code within those environments and retrieve the results. It uses the multiprocessing.connection and pickle modules for inter-process communication. Additionally, one can easily use shared memory between the environments, making data exchange more efficient. Docs:…
2025 · arthursw.github.io
- 24HA
While helping one of my students create and iterate on a game in C using raylib, I realized there was quite a lot of time spent on experimenting with level design and colors, how the player moves, gravity, etc. and a lot of time was wasted making a change, exiting the game, recompiling, running the game, deciding his change wasn't right, and going through the whole cycle over and over. I could tell it was demotivating, and this process was creating a barrier that prevented him from experimenting to his heart's content. I started this project to solve this problem by giving a simple gui to a…
2024 · github.com
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