Flint – A minimal C/C++ package manager and build tool written in C
Simple light-weight package manager and build system written in C for c/c++ projects - mainak55512/flint
In plain words
Flint is a build system and package manager for C/C++ projects written in C. It manages dependencies through Git and automates compilation using a single JSON configuration file. Compatible with GCC and Clang compilers, Flint is currently in beta and available for Linux only. It is designed to streamline development workflows by simplifying dependency management and the build process for C/C++ projects.
written from the facts on this page · September 2026
From the sources
Disclaimer: This project is in BETA stage and only available for Linux, use with caution. Flint is an experimental build system and package manager for C/C++ projects. It aims to simplify the development workflow by managing dependencies directly through Git and automating the compilation process via a single JSON configuration file. Flint is compatible with GCC & Clang compilers. curl -fsSL -H " Accept: application/vnd.github.v3.raw " https://api.github.com/repos/mainak55512/flint/contents/build.sh | bash Project Structure Flint expects a specific directory layout to function correctly: { "project_name" : " example_project " , "project_language" : " c " , "version" : " 0.1.0 " ,…from github.com
Does the same job
all alternatives →- IBI built a Cargo-like build tool for C/C++Apr 2026 · github.com · ▲177
I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…
- MRMicrosoft releases Flint, a visualization language for AI agentsJul 2026 · microsoft.github.io · ▲350
Data visualizations are the bridge between user and data. But building AI agents that can generate visualizations reliably can be very tricky: - simple chart specs can be reliable, but generated charts are often of low quality due to reliance on system defaults; - complex chart specs with explicit details can produce good-looking charts, but they are verbose and agents can struggle with reliability We figured out it is a limitation on the language issue (not just AI capability thing) -- current visualization languages are a bit too low-level for AI agents, requiring them to explicitly make…


- BABake – A modular build system and package manager for C/C++2018 · github.com · ▲132
- AMA Modern C/C++ build tools (Simple, Fast, Cross-platform)2019 · xmake.io · ▲89
More life & fun this month
the category →- TL
Life & fun · 10d ago · louisabraham.github.io

Photosynthesis fires two of your iPhone
Life & fun · 29d ago · photosynthesis.camera
SoloUno▲310Take control of hair pulling, nail biting & skin picking
Life & fun · 28d ago · solouno.io

Scroll through all 43,252,003,274,489,856,000 reachable Rubik's Cube permutations.
Life & fun · 27d ago · everycube.alen.is


Hi HN, I built Eigendrum, a web tool that solves the 2D wave equation for arbitrary shapes so you can hear what they sound like as drums. How it works: * Solves -∇²u = λu using finite element analysis (Kφ = λMφ) on a triangle mesh. * Validated to <0.1% error against closed-form solutions for circles (Bessel zeros) and rectangles. * Sound model factors in strike location, Rayleigh damping, and mallet width. * Includes Kac drums I & II to demonstrate identical sound spectra from different geometries. * No frameworks, build steps, or dependencies. Repo and tests:…
Life & fun · 27d ago · baselashraf81.github.io
Launched alongside, August 2026
the whole month →- TL
Life & fun · 10d ago · louisabraham.github.io


- SA
Hello HN! I found that picking out plausible but diverse skin tones for my digital art and game development projects was kind of difficult, and I got curious about if there was a way to define a color space that made it easy. I've built a color picker and procedural generation algorithm based on the space as well as a bunch of other fun js features and demos throughout the page that use the equations. If you find it interesting, I have lots of explanations of how I built it and what properties the space has. The methodology might be a bit shaky, but hopefully the result is as helpful for…
Life & fun · Aug 2026 · toneyalexander.github.io


I trained a 125M-parameter transformer to autocomplete piano performances in real time (~108 notes/sec on an iPhone 15). The idea is basically GitHub Copilot or Tabnine, except instead of prompting it with code, you prompt it by playing a few notes on a MIDI piano. The model then continues what you played, entirely on-device. The app is free if anyone wants to try it. Happy to answer questions about the model, training, Core ML, or the many things that didn't work.
AI · 17d ago · simedw.com