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Products that do what Fuzzel-puzzel-game bot does
Fuzzel-puzzel-game photo reorder
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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Hello, HN - I wanted to share this puzzle game I made during my vacation. I'm rather fond of the pipes puzzle where your goal is to restore a scrambled network of connections by rotating tiles. It's usually played on a grid of squares and this all started when I decided to make a programmatic solver for that kind of puzzle. Then I realized that with some minor changes the solver could generate new puzzle instances. I thought about what kind of puzzle to make and someone suggested a hexagonal grid. Adapting the generator wasn't too hard but then I had to create a way to play this variant. So…
2022 · hexapipes.vercel.app
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Hello, HN! Figure is a little side project I’ve been working on. Someone described it as Bejeweled meets Wordle. I built the puzzle interface and website in Next.js and React, which was a first for me and overall a great learning experience. The daily puzzle data is queued up in a PostgreSQL table. Another table stores anonymous solve stats. Once a day, a cron job hits a serverless API that promotes the next puzzle as “live” and prompts Next.js to update the prebaked static site with the new data. The game state is managed with Redux and your stats are persisted to localStorage. Framer…
2022 · figure.game
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2022 · quaxio.com
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Hey HN, I built this simple puzzle generator to play around with wasm a bit. It's open source if anyone wants to play around with the code https://github.com/lnenad/puzzlip
2024 · puzzlip.com
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2021 · github.com
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Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!
2024 · bellika.dk
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The idea for this pixel art puzzle game came from playing Triominos, and wondering what would happen if you replaced numbers with colors. A few mutations later, and it became a mobile game where you click a piece to turn it in place, to recreate pixel art. I built the basic idea in just over an hour on Twitch. Dev-wise, I used a homebrew Typescript game engine I created, called Booyah (https://github.com/play-curious/booyah). The graphics are all rendered using the awesome library PixiJS. What do you think?
2023 · pixel-puzzler.playcurious.games
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A while ago I discovered three.js, a JavaScript library to manipulate 3D objects. It looked really interesting, but I had no real need for it... To change that I recently challenged myself to make one 3D web game per month with three.js. And I just release game #2, a puzzle game called Cuboid, and you can try it here: https://www.thomasfriday.com/cuboid/ Please let me know if you have any questions or feedback. Thanks!
2023 · thomasfriday.com
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I recently dipped my toes into bug bounty hunting and finding security flaws in web applications. As a friend of UNIX shells I was building a repertoire of command line tools to make and analyze HTTP requests. Fortunately there are already many suitable tools like curl, jq, different fuzzers and some really nice tools for specific tasks by Tom Hudson [1]. However, I disliked that the existing fuzzers were monoliths where I had no easy way of creating custom behavior or analyses. They commonly do a multitude of things: Create multiple requests using one or more wordlist, sending the request,…
2024 · github.com
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Hello! Try out a 3x3 puzzle and click the question mark in the top right for a tutorial. I'd really appreciate any feedback! Thanks
2024 · slidecross.io
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2023 · pixletters.com
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While on paternal leave, I wanted to create a game my newborn daughter could eventually play and learn something from. I was heavily inspired by the daily puzzle games I consistently play such as Wordle and Strands. Refractor is a game about connecting colored tiles together to reach all the goals. Use "refractor" tiles to combine two colors together but be careful not to trap yourself in! The game is won when all goals are fulfilled. The tech stack is: Laravel + Inertia, React + TypeScript, and DaisyUI + TailwindCSS. Open to any questions or feedback. Hope you might find it interesting!
2024 · refractor-game.com
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I created a puzzle game after some recent years of hiatus from game development. It was a puzzle game where you have to assemble a randomized tiles. You can view the preview using eye icon on the top right side. You also can undo your previous step. I created this game using Unity because I am already familiar with it. If you encounter the tiles is not randomized, please try recreate the tile again, I don't exactly know why it's happenning. Thank you
2024 · yunusefendi52.itch.io
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Dev here. I created a puzzle that looks like Rubik's cube but works differently. Instead of turning faces, closed bands of 12 stickers slide around the cube. Every scramble is solvable. I built on-device AI solvers that solve it in about 60 moves (sometimes substantially less than that) I'm not even a cuber so since I created it I've been thinking that no human can solve it. Until this Tuesday when I showed it to r/Cubers. It took them about an hour to find a solution. The first human solve was about 240 moves using mostly (how they call it) 4-move commutators:…
16d ago · skimmiq.com
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A minimalist physics puzzle game centered around balance.
May 2026 · apps.apple.com
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Oct 2025 · github.com
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