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  1. 1

    Level up the way you play with Steam, Dota 2, and more

    Jun 2026 · ifttt.com

  2. 2

    Free CSV Datasets of scraped data from Steam

    2025

  3. 3

    daily game devlog finds

    2024

  4. 4GB
  5. 5IM

    Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…

    2022 · bytelegend.com

  6. 6

    Your favorite creators as AI gaming buddies

    2024

  7. 7QT

    2012 · questcompanions.com

  8. 8

    Gamified skill tracker based on classic RPG leveling systems

    2025

  9. 9FA

    My cofounder and I have been working on a site called Fitocracy (www.fitocracy.com), which is a social game for fitness. The idea was very much inspired by our experiences growing up as nerds playing video games, later on discovering weightlifting, and drawing the parallel between working out and "leveling yourself up." XKCD has a pretty well known comic to this effect: http://xkcd.com/189/. We find that the metaphor of workout out as leveling up in a video game resonates with quite a few people, so Fitocracy is an attempt to bring that to life. On Fitocracy, tracking your workouts earns you…

    2011

  10. 10

    AI-powered UI SDK components for adoption & engagement

    2023

  11. 11
    Guilded109

    Find, manage, and challenge gaming teams

    2017

  12. 12IB

    Hey, A bit of context.. So I think last week was my last straw, I hit 8k hours with dota and holy ** It finally hit me how much time I wasted on that game. I'm a software developer, I always wanted to develop something and put it out but was scared shitless to do so, I was kinda afraid to get bad traction, to fail or even worse to be completely ignored. so I decided to address two of these issues at once, stop playing dota and spend the weekend building a website that let you see what you could've done with your gaming hours. As an avid gamer for the last 20+ years, I know that it's only…

    Apr 2026 · alternatelife.xyz

  13. 13IE

    A few years ago, I emailed a few prominent video game companies (Valve, Bethesda, Infinity Ward, and another I have lost the name to). I asked about how one gets a job in the video game industry. Although I'm no longer on that path, I figured the emails might be useful for anyone interested. Cheers: ----- Thanks for your interest and support of Valve. What does it take to get in to the gaming industry? I can’t give you a concrete answer, but, after speaking with several of employees, I can offer up these suggestions: 1. Hone your analytical skills. As a mental exercise, break down anything…

    2011

  14. 14

    Professional WoW & Diablo 4 boosting - trusted by 2,300+

    Mar 2026 · koroboost.com

  15. 15

    Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.

    Jun 2026 · artifactsmmo.com

  16. 16CQ

    I'm building a cozy multiplayer game engine (very early stages - just a few days in!) combining Elixir, Go, and Godot to achieve sub-50ms latency while maintaining a warm, welcoming feel. My architecture uses Elixir/Phoenix for fault-tolerant session management, Go for high-performance game state sync (1ms tick rate), and Godot for client-side prediction. I've implemented lock-free data structures, SIMD-optimized physics, and binary protocols with delta compression. Quick note: the website/login aren't functional yet - this is a work in progress! Here's my technical deep-dive into…

    2024 · tappygames.itch.io

  17. 17

    I'm building Guildly, a Slack-like interface where you can run a company of AI employees. I recently used Fable to revamp the whole website into a cool retro pixel style.

    Jul 2026 · tryguildly.com

  18. 18MO

    Hi HN, I'm Jonathan. My co-founder, Thomas, and I started building Mistle in Feb. We saw larger tech companies like Ramp (Inspect) and Stripe (Minions) build this internally and thought an open source version should exist. We made a few very intentional decisions when working on this: 1. Credentials are kept out of the sandbox. Authorized access goes through a proxy, so agents do not directly receive credentials. 2. The harness is not our problem. We're not going to tackle things like memory, self-learning. 3. No magic. Configurations are explicit. You can bring your own keys for models,…

    May 2026 · github.com

  19. 19

    Turn your finances into a game you won’t quit

    May 2026 · huntervault.app

  20. 20

    Level up by doing your actual work

    Jun 2026 · chromewebstore.google.com

  21. 21

    Turn your habits into daily quests with XP, levels & streaks

    Jun 2026 · habitforge.io

  22. 22

    Game boosting & coaching marketplace

    Dec 2025 · chaosboost.com

  23. 23

    Level up your character by actually leveling up yourself

    Feb 2026 · rpgfitness.fr

  24. 24OS

    We did a "Show HN post" 6 months back of our startup and we're very excited to show everyone how far we've come as well as the lessons we've learnt so far! It's been a roller-coaster so far and we think there's lot more of the same to come! We did apply for Ycombinator funding but got turned down :( But may re-apply soon :) For those that don't know, our startup is called Scirra and we make Construct 2 which is an HTML5 game engine (http://www.scirra.com). Our engine allows anyone to make HTML5 games without knowing any programming. It's only me and my brother working on this and we're based…

    2012

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