Alternatives
Products that do what Game Boy Release Timelines does
I spent way too long making a visual list of all Game Boy releases to help with my writing. The whole thing is all HTML and CSS, no scripting anywhere.
- 1MA
hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!
2011 · hotbazooka.com
- 2IM
Hello. This year I dived into UI/UX area and at the same time I work as a web developer. I sincerely love making good UI. But at my full time job it's not always possible due to different reasons =\ So I've been posting random UI/UX staff on Twitter, then I made a free book that had 50 tips (posted it here as well). I decided to finish this year by collecting everything I learned and here it is: https://akcium.gumroad.com/l/ui-ux-tips. This time it's a paid one. But, you can check ~20 pages of it, just go to…
2021
- 38C
Hi everybody! Due to Covid 19 pandemic I was forced in my home, so I revamped my book https://8bit.gioorgi.com It is a huge collection of information about the 8bit comnputer era (1980-1985) up to the NES console. I collected information from various source including “The 8bit Guy” videos and specific site (like C64 wiki, nesdev etc). I am using docusaurus to give a pleasnt look to the whole site. Please give me you feedback (and happy new year btw)!
2021
- 4MW
A place to learn and share html5/css3/js snippets. Its on a alpha/mvp stage right now. Let me know what you think. Http://html5snippets.com
2011
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- 7IB
I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list
Nov 2025 · alistof.games
- 8GJ
2012 · jpfau.github.com
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- 10ND
Hi HN, I'm happy to finally ship my first development project: http://favsi.com. Favsi is a site to share lists of random stuff. Things you probably wouldn't post anywhere else. Like: • Favorite cheesy ninja movies • Favorite original NES games • Favorite songs to sing in the car There's been lots of list-type apps cropping up lately: Bagcheck, ListGeeks, Listry, and probably others. Mini-trend? Some Background: By trade, I've been mostly a business guy [shudders] at startups, but have been working to change that for awhile now. I started learning Ruby a few times last year but had trouble…
2011
- 11MB
2014 · varun.ca
- 12MC
I'm a big fan of mobile patterns sites like pttrns.com and mobile-patterns.com but neither cover mobile gaming. With oDesk's help and some patience with Tumblr theming, I created mobilegamepatterns.com. What do you think?
2011
- 13M4
Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…
2012
- 14PA
Hi hn, Its been a while since my kid has been dreaming to make videogames, as you know, the entry bar is high, too many technical details are involved. A few months ago, we started making games, we have tried many different ways, from dragging blocks to write code with a high-level library to make it simple, it is still too much work. Getting into the AI boat, I decided to give it a try for making games, turns out that it works super nicely, still, you still have many technical concepts involved, what language should the game be written in? where do you store the file/assets? how do you…
2024 · playcodeai.com
- 15AF
Atlas Fury is an action game for mobile devices. I wanted to create a game I would play wherever I go that was inspired by Tyrian from the 90s. It's a time waster, but eh what arcade game wasn't a time waster? This is the first time I've created a game with Godot. On mobile no less which has it's fair share of issues. For example, iOS runs slower than Android. I'm not complaining, I profiled and targeted some older devices approx. 4-7 years ago, so far so good.
2024
- 16IM
Hey there HN, I took a page from Wordle's mechanisms and made this game for fun for some friends and I. Check out Wheredle and let me know what you think of it! ↙ ↗ ↘ https://wheredle.xyz
2022 · wheredle.xyz
- 17IA
I call my Portfolio Website "The Best Terminal-Inspired Portfolio Website on The Internet™" As one of the games, I decided to play around and add this - just use "gameoflife" as the command and try it out, I'd love to hear thoughts :)
2025 · kuber.studio
- 18CA
Made this during COVID. I was into PICO-8 at the time and saw someone ported DOOM to it. I'm more of a text adventure guy, so I decided to port ADVENT. Basically I wrote a FORTRAN-to-Lua transpiler. The hardest part was figuring out what version of FORTRAN the source code was written in, finding a manual, cramming it into the limited cartridge space, but most of all, wrapping my mind around the data file format. Always admired Will Crowther for making this. Very fun project. I recorded myself during the whole process but I never posted a video. Future work maybe.
2024 · lexaloffle.com
- 19MF
Here is the link: http://www.wikihowtodo.com I know a lot of geeks share the same dream -- build the next kick-ass todo-list/project management system. So do I. However, as I was quite positive that my web development skill is worse than 99% of developers' in this community, I decided to build something simple, useless but unique. So I built this. Basically it's a Wikihow scraper, nothing more. It gives you a place to store interesting Wikihow articles and yes, they are converted into todo lists. I know this site is not that good, but I still need your guys' feedback. For example, as I am a…
2010
- 20FA
i built a small site to collect memories of the things we grew up with: floppy drives, Game Boys, cassette tapes, forgotten software, classic games. the tech stack is React, Supabase and Vercel. fair warning: the items on there right now were seeded by AI to get things started. the goal is for it to grow through community submission. there's a submit form, no account needed. i'd love to gather some early feedback and get some more ideas. something i was thinking about in the future is having users create accounts to favorite items and comment their own personal experiences with items. right…
Mar 2026 · fossilware.tech
- 21TL
After reading gwern’s post two days ago about LLM Daydreaming [0], I wanted to just see how it would behave. I grabbed the top vital article titles from wikipedia [1] and made a simple next js app to try the prompt in a loop. It was pretty interesting to see the connections made between concepts. Happy to host this if people find it useful! [0] https://gwern.net/ai-daydreaming [1] https://en.wikipedia.org/wiki/Wikipedia:Vital_articles
2025 · github.com
- 22CA
Hey all! I whipped together this game where you're given a set of events and need to arrange them in chronological order. Looking for y'all to try it out and let me know what you think and what could be better. Made with Next, Firebase, and Tailwind. The source code can be found at https://github.com/ajhenry/chronle.com. Thanks - ajhenry
2024 · chronle.com
- 23HA
I'm building a manually curated catalog of games made by the HN community. I'v found several small gems while browsing HN, and it would've been quite difficult to find those games otherwise. So I've started a personal quest to collect those games into a public catalog with open source code and open data (everything is available on GitHub: https://github.com/labarilem/hn-games). Currently the collection has data up to the end of 2022. The plan, of course, is to gather all data up to today and then keep updating the collection. I've published this early version of the…
2025 · hackernews.games
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