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Alternatives

Products that do what GeoBlast does

Neon Geometry Bullet Hell Game

  1. 1AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  2. 2TF

    It's free to play on steam, but you'll need a computer with a dedicated graphics card. I just released a new version after first releasing it 18 months ago. It's been a hard slog to scrounge time as it's not my day job but that's life. There's a ton of obvious improvements in the future (weather systems, temperature, varying rainfall, ice/snow, more biomes, more plate tectonics, lava, etc) but all suggestions/feedback is welcome.

    2023 · store.steampowered.com

  3. 3TA

    Apr 2026 · blog.playcanvas.com

  4. 4BW

    Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…

    2025 · breakout.lecaro.me

  5. 5LP

    I built a bot that plays Pokémon FireRed. It can explore, battle, and respond to game events. Farthest I made it was Viridian Forest. I paused development a couple months ago, but given the launch of ClaudePlaysPokemon, decided to open source!

    2025 · github.com

  6. 6AR

    My background project for the last two years has been re-implementing my 2004 C++ shoot'em up game in TypeScript + WebGL, and it's finally done (just in time for the 20th anniversary!) Play the game online: https://nicollet.net/blog/darklaga/darklaga.html Technical article about the remake: https://nicollet.net/blog/darklaga/remake.html I have tested Firefox, Chrome and Edge on desktop and mobile (no access to a device capable of running Safari). It's amazing how much difference 20 years makes: the hardware is so much more powerful, the web…

    2024 · nicollet.net

  7. 7
    CNTR109

    A platformer where you got to escape the circuit labyrinth

    2016

  8. 8

    Sorry in advance for the lost productivity…

    2014

  9. 9

    A simple open source puzzle game.

    2016

  10. 10EA

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk

  11. 11

    Guess locations based on the surroundings

    2021

  12. 12

    A colorful reimagining of Tetris

    2015

  13. 13
    Cube78

    A game about Google maps

    2014

  14. 14

    Fighting other monsters across various levels.

    2017

  15. 15AN

    2019 · kickstarter.com

  16. 16MA

    Hello HN! I’m excited to share this open-source community mashup showing the power and possibility of combining 3D Gaussian splat scans with traditional mesh-based 3D tiles maps in the browser. As you've probably seen on HN a bunch lately, Gaussian splats are a new method to allow custom 3D scans of scenes and objects [1] and Google Maps 3D Tiles API are the same 3D buildings and street views your familiar with in Google Earth or Google Maps, and recently they’ve been made available for inclusion in web apps. Combining splats + 3d map mixes highly detailed real-world custom micro-scans with…

    2024 · maps-and-splats.glitch.me

  17. 17

    A New Genre of Rhythm Game

    2014

  18. 18

    The nostalgic tile-matching puzzle game in its new glory

    2022

  19. 19

    Retro style outrun game

    2019

  20. 20AO

    I just released my latest Godot project, a rhythm-based dungeon crawler a la Crypt of the Necrodancer. The entire game plays out in 16 x 9 pixels because of a dare from my game dev group. I've open-sourced (MIT) the code and project files. Of course, the music files I don't own aren't included in the Github project, but I'm releasing the game's hand-crafted pixel sprites under CC0. The Github page also talks about some of the tricks you need to make the rhythm part of the game play nice with the dungeon crawling part.

    2025 · github.com

  21. 21BX

    iny team (3 devs, 1 artist) here—sharing our first game: BALL x PIT, a survival roguelite focused on physics-based ball combat. Key bits: Unique ball types (Bomb, Black Hole, etc.) with distinct bounce/effects 42 evolutions via clear fusion (no random unlocks) Base-building for permanent run perks Launched 5 days: 300k+ sales, 95% Steam positive. On PC/PS5/Xbox (Game Pass free)/Switch ($14.99). Happy to answer questions, and we’re prepping an update with more fusions. Thanks for checking!

    Oct 2025 · ballxpit.net

  22. 22EE

    Hello HN! We're the team behind Epistemeland (https://epistemeland.com/), a platform dedicated to making learning fun and accessible. We've just released a prototype of a single player game that uses basic geometry. It is a fist, but an important step in creating our MMO game to revolutionize education. The game mechanics are simple but intriguing and naturally incorporated in the game process. We built it with UE5 and want to continue development. We'd love for you to try it out and give us your feedback, which we'll use to guide our next improvement cycle. Our goal is to…

    2023 · epistemeland.com

  23. 23IB

    My friend and I made a fully featured gaming geoguessr - complete with 360 degree panoramas, movement, leaderboards, and multiplayer. We had made a Fortnite geoguessr a while back, and although this was well received, our goal always was to bring the worlds of all games to the browser. A much harder task considering the scale and scope of many open world games. We had to make a bunch of tools to be able to achieve this. World of Warcraft alone took us roughly 3,000,000 images to do (and will likely need another 1,000,000 for Dragonflight once it releases). We are finally at a point where we…

    2022 · lostgamer.io

  24. 24PG

    Working on some procedural generated grafitti for a game I make. This is the prototype and I think it is worth showing.

    23d ago · procgrafprot.vercel.app

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