Alternatives
Products that do what Geometry Lore does
Interactive visual journey through the history of geometry
- 1IW
I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!
2025 · visualrambling.space
- 2

- 3IL
2018 · intuitive-math.club
- 4VT
Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…
2022 · diegomacario.github.io
- 5

- 6

- 7

- 8

- 9MC
The latest 3Blue1Brown video [1] about the M. C. Escher print gallery effect inspired me to re-implement the effect as WebGL fragment shader on my own. [1]: https://www.youtube.com/watch?v=ldxFjLJ3rVY
Apr 2026 · static.laszlokorte.de
- 10IB
2024 · github.com
- 11ST
Creating high-quality scientific figures can be time-consuming and challenging, even though sketching ideas on paper is relatively easy. Furthermore, recreating existing figures that are not stored in formats preserving semantic information is equally complex. To tackle this problem, we introduce DeTikZify, a novel multimodal language model that automatically synthesizes scientific figures as semantics-preserving TikZ graphics programs based on sketches and existing figures. We also introduce a Monte Carlo Tree Search-based inference algorithm that enables DeTikZify to iteratively refine its…
2024 · github.com
- 12

- 13

- 14

Learn math and science with interactive visual explanations
Mar 2026 · openai.com
- 15IT
2018 · wykobi.com
- 16EI
2024 · medium.com
- 17IB
I'm enthralled with using pen plotters to make generative art. Last August at SIGGRAPH, I built an interactive experience for others to see how code can be used to make visual art. The linked blog post is my trials and tribulations of linking a MIDI controller to one of these algorithms and sending its output to a plotter, so that people may witness the end-to-end experience.
2024 · lostpixels.io
- 18IC
Hi! This is an infinite canvas note-taking tool where notes are laid out in a non-Euclidean, hyperbolic geometric space. As you drag and navigate through the view, you’ll experience a unique fluid distortion that naturally leverages your brain's spatial memory. I’ve been obsessed with the concept of space in HCI for years. Many modern UI patterns are essentially workarounds for the lack of screen real estate. While researching zoom-based UIs a while back, I stumbled upon old HCI papers that used the Poincaré disk model of the hyperbolic plane to organize data. It elegantly projects an…
Jun 2026 · uonr.github.io
- 19RV
While studying Geometric Algebra I have built some interactive visualization to demonstrate how geometric transformations (rotation, scaling, translation) can be constructed by just composing reflections. Accepting reflection as the most elementary geometric operation was an eye opening moment for me. I think some of you might enjoy the interactive visuals.
16d ago · static.laszlokorte.de
- 20

- 21

- 22

- 23CA
2017 · github.com
- 24IB
2022 · multiplanetary.website
Ranked by how close each launch is in meaning, then by votes. Refine with a description →