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Dev tools · March 17, 2026

Geometry Lore

Interactive visual journey through the history of geometry

What it does

An interactive single-page longread telling the story of geometry — from Egyptian rope-stretchers to non-Euclidean spaces. Features: • Generative SVG background — unique on every visit • Scroll animations powered by GSAP + ScrollTrigger • Smooth scrolling with Lenis • Auto language detection (Russian / English) • Responsive from mobile to ultrawide 21:9 • prefers-reduced-motion support • Easter egg hidden inside Open source, MIT licensed.

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    I was wondering how I can arrange objects along a spherical helix path, and read some articles on it. I ended up learning about parametric equations again, and make this visualization to document what I learned: https://visualrambling.space/moving-objects-in-3d/ feel free to visit and let me know what you think!

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    Hi everyone! I'm the author of this project. I wrote it because I think that the math that makes characters move in games and movies is incredibly beautiful, and I wanted to give others a glimpse into it. It's crazy to think that quaternions, an abstract mathematical tool discovered by William Rowan Hamilton in 1843, would be so perfectly suited to solve hard problems in the world of 3D character animation more than a hundred years later. The story of how he discovered quaternions is also beautiful. Here's an excerpt from Wikipedia: "Hamilton was looking for ways of extending complex numbers…

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