Alternatives
Products that do what Hunyuan Game does
The first industrial-grade AIGC engine for game production
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Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
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2022 · urzas.ai
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2020 · github.com
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GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
27d ago · github.com
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2019 · minimaxir.com
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Hi everyone, I built a UI for the new open-source Hunyuan Motion model to generate 3D animations from text: https://hy-motion.ai It generates BVH files instantly. I'm trying to bridge the gap between "cool AI demo" and "useful game dev tool". Question for 3D devs/animators: If you were to use this in production, what is the single biggest missing feature? 1. Export Pipeline: Auto-conversion to FBX for Unity/Unreal? 2. Motion Fusion: Blending multiple prompts into one long sequence? 3. Rig Variety: Support for non-humanoid skeletons? Feedback is much appreciated.
Jan 2026 · hy-motion.ai
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