Alternatives
Products that do what Knight Maneuver does
A mini chess game
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2017 · ba.net
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2019 · smitop.com
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Hi, this is my first HN submission so please forgive the rough edges. For this project gathered chess positions from some well-known chess players with a lot of games. (Usually ~25k games and 1M+ positions. The most for any player was GM Aman Hambleton with 1.8M positions indexed.) With each board position I create a probability distribution of moves the player has made from that position. Then, I simply draw from that distribution (with sampling temperature) to choose a move. As long as there's at least one game with a given position, you can keep playing. You'll see that it's pretty easy…
2022 · d2frm2q2a7fq8v.cloudfront.net
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Chessmate is a transformer-based model that predicts your next chess move, tailored to players around 1500 ELO on lichess. Soon it will also offer personalized models and a broader range of ELO-based models. Hopefully this can offer a new and innovative way to learn chess and enjoy playing against a uniquely challenging bot!
2024 · chessmate.ai
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As I was playing with the Outlines library (https://outlines-dev.github.io/outlines/), I discussed with my friend Maxime how funny it would be if we set up a way to pair LLMs in chess matches till one wins. The first time I tried it, it required substantial prompt engineering to get some of those LLMs to propose valid moves. Large language models can mostly stay focused and even play rather well; see https://news.ycombinator.com/item?id=37616170 for example. However small language models aren't as easy to convince. Some of those LLMs have seen very little…
2024 · huggingface.co
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2014 · numbermarch.com
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Test your prompt engineering skills by writing prompts and battling them against each other! Your prompt template can access the board state, the move history, and a list of legal moves, and the game engine selects the first legal move in the string response from the LLM you query. My best prompt so far ignores the board state and the move history and just tries to play mates, make captures, and promote pawns. Can you do better?
2023 · github.com
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I made a strategy game where you play the US or China through the AI race, 2026 to 2030, sixteen quarterly turns in the browser. One run takes about half an hour. At the start, the game seals two dice you never get to see. Inside: how hard alignment really is, and how fast takeoff compounds. You get eval reports, but only as ranges, and they flatter you most exactly when your systems are least aligned. At the end you get a debrief which shows what your evals said each quarter and also what was actually true. I lost every run I played myself so far. Every number in the game is source-backed…
Jul 2026 · criticalwindow.org
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