Alternatives
Products that do what MicroState – JavaScript City Builder does
I’ve been working on MicroState, a city builder prototype written entirely in vanilla JavaScript using the HTML5 2D Canvas API. My goal was to see how far I could get with a 2.5D isometric style simulation with vanilla JavaScript built very simply and drawn entirely with procedural generation for maps, tiles, roads, trees, buildings, etc. The most interesting element is probably the terrain model, which allows for fairly arbitrary terrain. Although some of the generated graphics like trees are cached as sprites, buildings- which are much more intensive to draw - are not cached yet, and many…
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2018 · juliango202.com
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2014 · actionstreetmap.github.io
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I spent some time making this. I am a beginner with blender but I did my best :) I'm open to any and all feedback.
2022 · honzaap.github.io
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I wanted to have a framework that would let me build web apps faster than ever before. I didn’t care if it was a little hacky or didn’t use best practices — I wanted to be able to get a multi-user application out the door in hours instead of months. I researched the CMS space for months before deciding to build something from scratch. My goal was to be 90% done building a web app once I had the static HTML and CSS finished. I’m not a big fan of building out API endpoints over and over again for every new app, fiddling with a database, or doing lots of config. What I ended up with was a…
2020
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I've been working on a CSS Sprite generator for a couple of weeks in my spare time. It uses HTML Canvas and JavaScript FileReader to open local images without any zipping or uploads, and tries to make the CSS generation as easy as possible. I made it because it is a tool that I wanted to have, and I am hoping to get some feedback from others now that it is functional. http://instantsprite.com
2010
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After three years of joyful experiments I'm glad to present you the result of them. Mariocraft is a SMB web project based solely on HTML5/CSS/JS, without canvas. The whole idea behind it was to create a community in order to build and share new kind of SMB experience. To achieve this goal, I focused most of my efforts on the editor, making it as easy to use for beginners without forgetting about advanced users (shortcuts, etc.) I tried to create overall design which matches subject of my nostalgia – the 80's. Hence, you'll have the pleasure to encounter less fancy effects and more…
2013
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Hi HN! This is my first game — something I’ve always wanted to do. It’s a small browser game built with Phaser 3, React, and the phaser template (https://github.com/phaserjs/template-react-ts/). I made it in 2 days (like 8 hours in total real time) using gemini-cli. About 90% of the code was generated with AI, but I learned a lot by making fine tweaks. It only works on PC since it’s a typical WASD + R (reload) shooter. I’d love feedback on: - Gameplay (is it fun, too hard?) - Ideas for new features Thanks in advance! ps: I used cubes as a prototype, but now I kind of…
2025 · cubic-zombies.pages.dev
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The use case am considering is to do self testing on your site yourself, rather than depending on any third party, I plan to OpenSource it. I am storing the mouse movement coordinates of the user in a javascript array which I plan to send to server every few seconds and save into DB. Where I plan to aggregate the data and show final results. What do you think? http://websymphony.github.com/labs/trackerapp/ Currently tested on only Chrome.
2011
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2018 · github.com
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Hey all, Just reposting after about a year since the last time I shared. Micro is a platform for API development. It combines a lot of the core primitives you'd expect from a cloud platform as a single logical server. The closest equivalent is Dapr.io. It bakes in the concept of environments, source to running builds and a framework for Go development. It's useful where you want to write backend services in Go and expose them through a single API (also included in Micro). We once wrote about "Netlify for the frontend, Micro for the backend"…
2023 · micro.dev
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Working on some procedural generated grafitti for a game I make. This is the prototype and I think it is worth showing.
23d ago · procgrafprot.vercel.app
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2019 · github.com
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TheoTown-style procedural city generation for Minecraft Java
12d ago · github.com
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I recently developed a JavaScript library that determines what San Francisco neighborhoods and/or districts someone is in. The application is served from Google App Engine so if no one is using the application the server instances are shut down and your first couple queries might be slow. But after a couple instances are spun up it performs quite well. The example application is just an example so it's not very sophisticated or pretty to look at. For the example to work properly it must run on a device that supports the HTML5 geo location API such as an iPhone. If you get chance take a…
2013
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Resubmitting text to 3d simulation on a map because during the last submission, I quickly reached my quota on Google's photorealistic 3d map tiles, leaving many confused. You can simulate anything on a map in 3d, and it recreates historical events pretty well. It also now includes a timeline of events for each simulation. The goal is to create a simulator that can meaningfully predict the past -- and future events. Now I have an increased daily quota and in case it's reached, a system for providing your own api key. Glad for feedback. I built the frontend with threejs, the atmospheric fx…
2025 · worldlens.co
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Hi, Out of desperation using slow and expensive ESRI ArcGIS, we're building a custom GIS engine to facilitate presentation layers for urban mapping that is easier to code and communicate with other smaller applications. The app we built was meant to help local people or investors perform preliminary due diligence using location-specific parameters (demographic profile, zoning regulation, business requirements, POIs, indexes, and potential calculator). With this app, we're helping people to assess which location is best to build their next business. We also managed to add machine learning…
2023 · jakarta.pintoinvest.com
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