html5/canvas game engine optimized for rapid development
2d canvas-based rapid prototyping game engine. Contribute to andrewrk/chem development by creating an account on GitHub.
html5/canvas game engine optimized for rapid development launched on July 17, 2012 with 8 votes, #88 of 375 launches that month and more than 50% of that year's launches. The site was still online in September 2026, 14 years on.
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I wrote my own RTS game engine in C2021 · github.com · ▲1,102An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
Canvas engines performance comparison – PixiJS, Two.js, and Paper.js2020 · benchmarks.slaylines.io · ▲193Render multiple moving rectangles to compare a number of canvas engines.
A 2D game engine in under 1000 lines of C2020 · github.com · ▲98A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque
- CPClojureScript pixel game engine with Blender live-reloading2019 · mccormick.cx · ▲285
Hi HN! 2d spritesheets for game development are often distributed as a PNG image, sometimes with a separate JSON or XML metadata document describing the layout, including any animation sequences within the sheet. Sometimes there is no metadata document and you have to work it out and manually write custom code to chop up the spritesheet and reference the sprites you want. I think it would be good if it became standard practice to distribute spritesheet PNGs with the metadata inline inside a PNG "chunk" so the whole thing is self-contained. That way artists can just distribute one file, and…
C# Game Engine with its own scripting language and IDEAug 2026 · github.com · ▲118GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
2D Game engine and editor for Windows and Linux2022 · github.com · ▲121Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
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Source: Show HN post ↗
Launched alongside, July 2012
the whole month →- FS
Life & fun · 2012 · fontbomb.ilex.ca
- MM
Life & fun · 2012 · markupwand.com

Moqups is a streamlined and intuitive web app that helps you create and collaborate on wireframes, mockups, diagrams and prototypes — for any type of project.
Work · 2012 · moqups.com
- GI
Life & fun · 2012 · gist.io

Life & fun · 2012 · matt.is

Create interactive step-by-step tutorials in seconds. iorad helps teams scale training, onboarding, and software adoption — fast.
Life & fun · 2012 · iorad.com