Alternatives
Products that do what Mod Node does
Advanced Mod Menu, FPS Optimization & Gaming Platform
- 1IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
- 2DM
With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…
2023 · dotbigbang.com
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- 4TJ
2023 · totaljs.com
- 5IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
- 6IM
I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
2022 · battle-of-flags.com
- 7HD
2021 · hummingbard.com
- 8IV
Hi HN! Thanks for your attention to my post. It was a big challenge to run most of Node.js packages in browser, fast moreover. Virtual File system, resolve import/export. I got cold many times, depressions, burned out, yet still alive and finished it. Many guys helped me with an advice. Many users give a lot of positive feedback. There are 200,000 monthly unique users. I work full time now because of the freemium business model. To be honest - I am happy after many years of hard work.
2022 · playcode.io
- 9TB
2020 · thebookofmodding.ml
- 10AN
I played a lot of Valorant and got mad, so I made an aim trainer that analyzes your raw crosshair movement to explore your raw motor and perceptual weaknesses instead of scoring scenarios. It also chooses sens and difficulty as part of the tasks, and makes playlists that are optimal difficulty for you to learn and progress faster!
Jul 2026 · openaim.pramit.gg
- 11IE
Hello Hacker News! Long time reader but first time poster here... Recently I've been diving into doing mods for Cities: Skylines 2, which been very interesting as it's one of the first games that is using ECS and that I also have a deep interest into. I've mainly used ECS via Bevy before, but this time it's Unity, but many things still work the same way. In order to help myself and other modders to navigate the ECS Systems and Components from the decompiled code, I created this interactive D3 graph. You can click on nodes to "navigate" to that system/component, and once you're zoomed in…
2023 · captain-of-coit.github.io
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- 14QE
I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.
Jul 2026 · q3edit.com
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- 16AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 17MA
2024 · modyfi.com
- 18HO
2011 · substack.net
- 19GW
2017 · gw2armory.com
- 20CF
2023 · github.com
- 21KA
2021 · stack55.com
- 22MD
Mod&Dot is a new design tool for anyone who works on websites. This is an early concept and I'm looking for advice. https://mod-dot.com/teaser/ After a site launches, revising the design can be a pretty frustrating process. Designers have to learn git and command line. Or developers have to parse font sizes from redlined screenshots. Clients make printouts and draw on them. Etc. Mod&Dot gives a simple place to collaborate on website edits by saving & sharing changes made in DevTools. Anyone can add comments without using DevTools, too. What do you think? Would love some…
2018
- 23IM
Hey everyone, Rahim here, an indie maker with a passion for building useful tools. This time, I'm excited to share FasterNode.io: a turbo booster for your Node.js SaaS project! Think of it as a pre-built foundation packed with goodies like user auth, payments, and clean code. This means you can launch weeks, not months, faster and focus on what truly matters - building an awesome SaaS that solves problems! Whether you're a seasoned developer or just starting out, FasterNode.io is here to streamline your journey. Curious to learn more? Let's ditch the boilerplate code and build something…
2024
- 24WP
Mar 2026 · wolfscale.org
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