nowfound

Dev tools · May 27, 2026

Mod Node

Advanced Mod Menu, FPS Optimization & Gaming Platform

What it does

Mod Node is an advanced gaming optimization platform featuring FPS boost guides, low latency tweaks, NVIDIA settings, Windows performance enhancements, mod menu resources and competitive gaming optimization tools for modern games.

Does the same job

all alternatives →
  • IM
    I'm open-sourcing my game engine2023 · github.com · ▲318

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

  • DM
    DotBigBang – Multiplayer game engine with 120fps and 2 second load time2023 · dotbigbang.com · ▲269

    With all the turmoil in the game engine world recently, I thought I'd quickly post to show progress on our game platform dotbigbang.com. It's a fully integrated game platform where the multiplayer game editor and games all run on the web. You can make multiplayer games and share them with just a link with no setup at all. Breakdown of major features here: https://twitter.com/bobbydigitales/status/152647067103481856... We have comprehensive docs at http://docs.dotbigbang.com and a cosy Discord server at https://dotbigbang.com/discord All…

  • BunDec 2025 · ▲303

    A fast JS runtime Node.js replacement with built‑in tools

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  • IB
    I built an indie, browser-based MMORPG2024 · alpha.reconquer.online · ▲340

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

  • IM
    I made a browser-based RTS game2022 · battle-of-flags.com · ▲212

    I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…

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