Alternatives
Products that do what Northfall Survival Component System does
Modular survival systems for Unreal Engine developers
- 1IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
- 2TS
Hello everyone, I would like to see if there is any interest in this little project that I have been working on for the past few years. Could be relevant, seeing the direction in which the mainstream game engines are going. I didn't really like any of the already existing options, so I tried to make my own and it turned out to be easier than expected. It's sort of like a low-budget Unreal/Source, but with open-world streaming support and it is free and open source. Very old-school. But optimized for more modern hardware. Very fast too. Still not production ready, but it seems like it is…
2025 · racenis.github.io
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- 4EA
Hi all, I'm excited to share Eonfall with Hacker News Community! It's been 2-years in the making built by a 2 man team. Eonfall, is a new third-person co-op action game with rogue-lite elements built exclusively for the web! We've finally reached a release candidate state and set our official public release date for Jan 15th! The game's current version 5.0.0-beta is live and available to test play today! Unity game engine was used to develop the game along with other services to handle the backend, and Nuxt 3 + Nuxt UI to handle the front-end. We welcome any and all questions, feedback &…
2024 · eonfall.com
- 5IM
I sometimes pick up random projects just because I can, this was one of those times. I made it as a week long project a while back this year but never shared here, so thought to go for it haha. I created a game inspired by Doom and the backrooms called The Backdooms under 2.4kb in minified html. (for reference, this entire post would be around 1.8kB haha) I had to use a not popular way of using GZip with Zlib headers (had to write my own script for compressing it, also in the repo) to eventually convert it a size 40 QR code that works right in your browser using Decompressionstream API. This…
2025 · github.com
- 6TT
I’ve been building termcraft, a terminal-first 2D sandbox survival game in Rust. The idea is to take the classic early survival progression and adapt it to a side-on terminal format instead of a tile or pixel-art engine. Current build includes: - procedural Overworld, Nether, and End generation - mining, placement, crafting, furnaces, brewing, and boats - hostile and passive mobs - villages, dungeons, strongholds, Nether fortresses, and dragon progression This is still early alpha, but it’s already playable. Project: https://github.com/pagel-s/termcraft Docs:…
Mar 2026 · github.com
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- 8BW
Hi HN ! This is an open source project I've been working on for a while. It's actually the third breakout-like game I've built. I really like the simplicity of the concept, having just one input (the puck horizontal position) and a simple gameplay that gives a low skill floor. My girlfriend and I played a lot of the excellent LBreakoutHD, an open source breakout game that follows the traditional formula of having multiple lives, scoring points by breaking bricks and catching the good upgrades that spawn randomly and fall down, while avoiding bad upgrades. She liked this game because it is…
2025 · breakout.lecaro.me
- 9LS
2021 · joelthelion.github.io
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- 11AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 12SG
https://github.com/vnglst/stacked-game-of-life
Feb 2026 · stacked-game-of-life.koenvangilst.nl
- 13H0
Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
2015
- 14IB
I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…
May 2026
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- 17DO
I kept seeing every npm/pnpm/yarn/bun/uv supply chain post end with the same advice (set a minimum release age, turn off install scripts), and while I know cooldowns are "controversial", they do work. But even if you convince people that they should set cooldowns, it seems many don't end up following through, not sure why, maybe because it means hand-editing five config files in five formats with five different time units, or perhaps the "it won't happen to me" syndrome (or "I'll do it later, it seems complicated" where it's actually very simple). So I created a tool that…
Jun 2026 · github.com
- 18AE
2022 · crates.io
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- 22SS
Tower defense mechanics + cloud infrastructure concepts. Build your architecture, survive the traffic. Rough MVP to validate the idea. Feedback welcome.
Nov 2025 · github.com
- 23SL
2022 · smooth-life.netlify.app
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