Alternatives
Products that do what Online Quake Live Config Editor does
A visual web-based editor for Quake Live configuration files
- 1QE
I've been building a level editor for Quake 3 that runs entirely in the browser: Radiant-style layout, brush and patch editing, CSG, terrain sculpting, and entity editing. It opens and saves .map file and you can play the maps you build directly in the browser using a webassembly build of ioquake3.
Jul 2026 · q3edit.com
- 2

- 3

- 4

- 5

- 6VA
Hi HN, I built VidStudio, a privacy focused video editor that runs in the browser. I tried to keep it as frictionless as possible, so there are no accounts and no uploads. Everything is persisted on your machine. Some of the features: multi-track timeline, frame accurate seek, MP4 export, audio, video, image, and text tracks, and a WebGL backed canvas where available. It also works on mobile. Under the hood, WebCodecs handles frame decode for timeline playback and scrubbing, which is what makes seeking responsive since decode runs on the hardware decoder when the browser supports it. FFmpeg…
Apr 2026 · vidstudio.app
- 7LE
2022 · sketchy.cs.brown.edu
- 8EQ
2020 · github.com
- 9OL
2019 · openarena.live
- 10
asciiQuake▲16Play Quake rendered as a live ASCII character grid through GlyphCSS, with no WebGL or canvas renderer.
4d ago · asciiquake.wtf
- 11

- 12AF
I built a web-based HTML/CSS/JS editor focused on speed, simplicity, and offline access. No bloat — just open and start coding. What makes it different: Live Preview – Edit HTML, CSS, and JS side-by-side with instant feedback. Offline support – Works without internet. You can even install it as a PWA and use it like a native app. No Login Required – Just visit, code, and preview. Login only if you want to save/share. Savable & Shareable Links – Save scripts in the cloud and get shareable links. Customizable Editor – Themes, fonts, auto-format on save, layout tweaks, line…
2025 · scriptpad.dev
- 13

- 14

- 15

- 16

- 17AV
2024 · github.com
- 18AE
May 2026 · kenforthewin.github.io
- 19

- 20OE
2021 · bestsnip.com
- 21QI
Quake has been ported to the web plenty of times, so that part isn't new. But I experimented with the GitHub Copilot app and Claude Opus 4.8 to take id Software's original source, compiled the software renderer to WebAssembly with Emscripten. The cool part: I added support for procedurally generated levels. So after you clear a level, the slipgate opens and you move onto the next random one... with a new room layout, textures, monster placement, working doors with keys, etc. It's pretty challenging. I also added Soudncloud integration (configurable in Options) so can listen to the new NIN…
Jun 2026 · leereilly.net
- 22AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 23QP
Jun 2026 · cssquake.com
- 24DI
2024 · chrisdalke.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →