Alternatives
Products that do what PANOPTYCA : Idle RPG Manager does
Idle rpg manager on steam
- 1IM
Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com
- 2
- 3

- 4H0
Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
2015
- 5

GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
27d ago · github.com
- 6AA
Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
- 7

- 8

- 9

- 10

- 11WP
2013 · html5gameengine.com
- 12

- 13IR
2023 · store.steampowered.com
- 14

Level Up Your Life: The Ultimate RPG Habits Tracker System
2025
- 15AS
I’m experimenting with modeling tabletop RPG adventures as explicit narrative state rather than linear scripts. Everdice is a small web app that tracks conditional scenes and choice-driven state transitions to preserve continuity across long or asynchronous campaigns. The core contribution is explicit narrative state and causality, not automation. The real heavy lifting is happening in the DM Toolkit/Run Sessions area, and integrates CAML (Canonical Adventure Modeling Language) that I developed to transport narratives among any number of platforms. I also built the npm CAML-lint to…
Feb 2026 · github.com
- 16OR
Hi I've created a text-based RPG game in which you can experience different adventures and play interesting characters while the AI acts as a real time DM/story teller. There are multiple ways to interact with AI: 1) Input free will move 2) Input default move (affects resources) 3) Post a question to DM Also one more cool feature is that you can create your own adventure via simple form. Add scenes, add characters and make it public so other players are able to test it. I also plan to have 'competetive' side where players will pay some small fee to creators in crypto depending on…
2023 · landing.v3rpg.com
- 17DM
I don't normally share side projects here(or in general). Don't have much time to open them up to too much attention. I started this project while riding in a car last weekend. Mainly to explore OpenAI Codex. Using Github mobile I wrote the initial specifications into the readme, and using the ChatGPT iOS app, had Codex build a simple CLI based dungeon master. Switched back to Github for managing the PRs and back and forth for the whole car ride... It kinda got a little out of hand from there, and it's now a mix of AI(mostly AI) and myself making adjustments... The first version was entirely…
2025 · github.com
- 18IB
I wanted to play my Steam games but my aging PC couldn’t keep up, so I built Cloudy Pad - a tool to run Steam in the Cloud (GitHub: https://github.com/PierreBeucher/cloudypad) It runs on AWS, Azure, GCP, Scaleway and Paperspace with various cost optimizations and safeties: - Cost alerts - Auto stop inactive instances to avoid unwanted cost - Disk snapshots and data cleanup for cost efficiency - Spot instance support Under the hood: a Linux VM and a container running Sunshine (a streaming server https://github.com/LizardByte/Sunshine) with Steam. Most…
2025 · github.com
- 19CI
2012 · clay.io
- 20

- 21

Hi, I’ve been working on Artifacts for the past 2 years, and it’s now ready to try. It’s a sandbox MMORPG where every action is done through a REST API. Instead of clicking to move, fight, gather, craft, or trade, you write code to control your characters. If you have any questions, comments, or feedback, I’d be happy to hear them.
Jun 2026 · artifactsmmo.com
- 22

- 23
- 24AS
I made an idle/clicker about running an AI startup. You start with a cat-vs-dog classifier and try to make it to AGI, but the NYT sues you for training data, Yann tweets that scaling is dead, and your fired ML engineer leaks the Slack.
May 2026 · game.trae.academy
Ranked by how close each launch is in meaning, then by votes. Refine with a description →