Alternatives
Products that do what Pressure – a simple 2D board game in JavaScript does
I'm a fan of minimalistic design and I tried to make an "easy to learn, hard to master" 2D board game. Pressure is played on a 5×5 grid with 12 tokens total. The key mechanic is a "push" feature where tokens can displace entire lines of other tokens if there's an empty space at the end of the line. When opponent tokens are pushed, they become inactive for one turn. Capture occurs when tokens are surrounded on all four sides. After analyzing gameplay data, I found Pressure has an average branching factor of 11.5, which is higher than Othello (10) and Checkers (2.8), though lower than Chess…
- 1

- 2JA
2017 · github.com
- 3

- 4

- 5LA
Hi HN, I wanted to share a web game I’ve been building in HTML, JavaScript, MySQL, and PHP called LINEX. It is primarily designed and optimized to be played in the mobile browser. The idea is simple: you have an 8x8 board where you must place pieces (Tetris-style and some custom shapes) to clear horizontal and vertical lines. Yes, someone might think this has already been done, but let me explain. You choose where to place the piece and how to rotate it. The core interaction consists of "drawing" the piece tap-by-tap on the grid, which provides a very satisfying tactile sense of control and…
Feb 2026 · playlinex.com
- 6

- 7IM
Hi everyone, Wanted to share a game I built. It's called Unscramble! and I believe it's the simplest word building game. Rules: You get a few letters on screen. You need to make one word with all the letters. Tap a letter to select. Tap again to deselect. Faster you go, better you score. If you enter anagrams of the word it's looking for, it gives you extra points. If you are stuck, you can either "Ask Friend" or get Hint. You get extra points for getting the word fast but you don't get penalized for taking too long. I believe the simplicity of the game along with big touch buttons makes it…
3d ago
- 8WM
We wanted to test if a smaller model like GPT-4.1-mini could beat its bigger brother 4.1 at the game Tic-Tac-Toe using only context engineering. We put them in a 100-game tournament. For the smaller model, we gave it a few examples of winning moves from past games right before it made its own move. The results were clear. Without the examples, the smaller model struggled against GPT-4.1. With the examples, its effectiveness increased by nearly 200%, and it consistently won. It's a simple demonstration, but it shows that a smaller, faster model with good, timely examples can outperform a more…
2025 · github.com
- 9

- 101C
This is a game I wish I had as a kid learning programming. The concept of it is fairly similar to other coding games like Screeps, but instead of a complex world with intricate mechanics, Yare is a lot more minimal and approachable with quick 1v1 <3 min matches. It's purely a passion project with no monetization aspirations. And it's open source: https://github.com/riesvile/yare The first version 'launched' several years ago and I got some good feedback here: https://news.ycombinator.com/item?id=27365961 that I iterated on. The latest overhaul is a result…
Mar 2026 · yare.io
- 11AC
Hello, This is something I've wanted to build for awhile (first bought the domain in 2020 (then lost it for a year+)). It's a tactics solver on each new tab page. There are 5 modes of play: Easy (<1200 elo) Medium (1200-1800) Hard (1800-2400) Expert (2400+) Speedrun (solve as many puzzles as possible in 60 seconds). I'm having a ton of fun with it, and definitely noticing improvements with actual games (definitely solved the most puzzles in my life while developing this extension). If you check it out, please let me know what you think. Any feedback is good!
Apr 2026 · leetchess.com
- 12IM
This is a tetris style game where you need to fill 5×8 grid completely with 10 falling blocks. Simple game based on skill and logic. Feedback is much appreciated.
Jan 2026 · playdropstack.com
- 13MC
Hey, it's been a long time in the making, but we're finally ready with our public BETA version of our Android application. We're anxiously (and nervously) awaiting your feedback, so please lay it on us. Our biggest fear is hearing nothing. The game is called Super Tic Tac Toe. It's a new take on the old, boring tic tac toe that more often than not ended in a cat's game. The game board is a large tic tac toe board with each square comprised of a smaller tic tac toe board. You and an opponent place your marks on the smaller boards, each move dictating where your opponent may move next (and…
2012
- 14IM
2014 · phenomnomnominal.github.io
- 15AS
2015 · dogemath.com
- 16SE
Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…
Jan 2026 · muffinman-io.itch.io
- 17OS
2021 · chickenroll.fun
- 18CM
I recently started to learn code and created this game with next.js. please let me know your thoughts
2024 · spendelonmuskmoney.org
- 19GA
I wanted to learn more about RAG implementations, so I built something to solve the constant digging through manuals whenever we play a game. It's fairly simplistic, but actually has worked pretty well for some of these conflicts. Everythings Open Source on GitHub if you're curious (or have ideas), and I'd love to hear feedback from fellow boardgamers!
2024 · gamegame.ai
- 20IM
https://coffeegameonline.com/game/arch-rush-3d this game is heavily inspired from the viral hyper casual mobile Game. in which play runs in a certain direction until the screen is tap and direction changes, I love this Game very much for lot of hours, of never-ending levels and increasing difficulty The arc-rush is also based on the same functionality. Were you have to jump through floating platforms by jumping over them and each platform is placed zigzag towards the forward direction of the player. You have to wait until an arc is moving towards the right platform. One…
Apr 2026
- 21QA
Q12 is a new web-based 2D parametric drawing tool built specifically for geometric problem solving, for playing interactive "what if" games with drawings, and for the design and optimization of mechanisms. Q12 has the usual set of drawing constraints found in other CAD tools (e.g. "lines are parallel") but also supports inequality constraints, area constraints, and arbitrary expressions between geometric quantities. We built Q12 to solve problems like those below, after finding that existing CAD systems couldn't handle them well: * Given dimensions on a surveyor's map, figure out if the…
Feb 2026 · q12.app
- 22
- 23IM
Hello HackerNews, I'm Kaamkiya, the author of this program. It's a collection of minimal games made for terminals, like 2048, Hangman, and even two player games like pong. They're all text-based, but they can actually be quite fun. If you want to test it right now, you can do this: go run github.com/Kaamkiya/gg@latest I started this project out of boredom, honestly. I was bored, and when I'm bored I like to code or play video games. So I coded video games. I kept them really minimal though, because I'm not great at gamedev and thought it would be easier to contribute to text-based…
2024 · github.com
- 24M6
I built a minimal browser game where you have to make 67 from four numbers. https://simondarcyonline.com/67/
Dec 2025 · simondarcyonline.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →