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Alternatives

Products that do what Publish your Unity Game on Steam does

A complete toolkit to launch your Unity game on Steam

  1. 1IO
  2. 2
    crtrdg176

    Launch your game's website in a click

    2025

  3. 3IR

    It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…

    2022 · store.steampowered.com

  4. 4SF

    Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!

    2025 · bereprobate.com

  5. 5UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io

  6. 6

    Create immersive, high-quality games with Unity technology

    Oct 2025 · kryptobees.com

  7. 7
    ReadyCode139

    Infra for building in-game UGC creation tools

    2024

  8. 8IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online

  9. 9

    Curated list of tools indie game developers and artists use

    2021

  10. 10

    Integrate powerful web3 infra in your games in minutes

    2023

  11. 11

    AI agent for Unity game development

    Apr 2026 · gladekit.com

  12. 122G

    Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…

    2022 · github.com

  13. 13MT

    Do you have side projects you created in the past, but no longer working on? We are creating a simple marketplace for developers to sell and buy side projects. Currently, we are finalizing the last minute details and we will be launching quite soon. We would love to have you signed up for the early access to get feedback. Link is here http://www.sideprojectors.com/project/hello Thank you.

    2013

  14. 14DW

    As a newcomer to the world of independent development, a few days ago, after completing my first project, I wanted to promote it. However, I struggled to find a comprehensive list where I could submit my product. So, I decided to create one myself. The goal is simple: to maintain a comprehensive resource list for product submissions and keep it regularly updated. If you're in the same boat and need such a resource, feel free to join me on this journey!

    2024 · github.com

  15. 15WA
  16. 16
    LaunchMMO107

    Launch your browser MMO this weekend, not months

    2025

  17. 17AD

    This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release

    2024 · store.steampowered.com

  18. 18GD
  19. 19

    Run Unreal Engine projects in the browser

    2022

  20. 20

    Play online games directly on browser

    May 2026 · coffeegameonline.com

  21. 21

    All the info, tools, and plans to build a rewarding career

    2022

  22. 22

    Everything an indie dev needs to market and launch a game

    Aug 2026 · marketyourindie.com

  23. 23

    Answer 3 questions → get your exact AI toolkit for game dev

    Jun 2026 · indexv22-1.vercel.app

  24. 24

    Your Steam library as a 3D city you can walk through

    Jun 2026 · thesteamcity.com

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