Alternatives
Products that do what Publish your Unity Game on Steam does
A complete toolkit to launch your Unity game on Steam
- 1IO
2021 · github.com
- 2

- 3IR
It took me 20 months to develop it in my spare time. I used Unity game engine, I did not have any game dev experience before. It was more complex that I thought at the begining, I spent lots of time on promotion, marketing, founding company, learning about the legal aspects of different parts, for example music. Some parts were easier than I expected. Unity makes it very easy to build for all three operating systems (Win, MacOs, Linux), I am not sure why more game devs are not using this possibility. I also like working on Steam as distribution system. It is not exactly easy for a newcomer,…
2022 · store.steampowered.com
- 4SF
Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!
2025 · bereprobate.com
- 5UL
In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io
- 6

Create immersive, high-quality games with Unity technology
Oct 2025 · kryptobees.com
- 7

- 8IB
I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https://poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…
2024 · alpha.reconquer.online
- 9

- 10

- 11

- 122G
Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2022 · github.com
- 13MT
Do you have side projects you created in the past, but no longer working on? We are creating a simple marketplace for developers to sell and buy side projects. Currently, we are finalizing the last minute details and we will be launching quite soon. We would love to have you signed up for the early access to get feedback. Link is here http://www.sideprojectors.com/project/hello Thank you.
2013
- 14DW
As a newcomer to the world of independent development, a few days ago, after completing my first project, I wanted to promote it. However, I struggled to find a comprehensive list where I could submit my product. So, I decided to create one myself. The goal is simple: to maintain a comprehensive resource list for product submissions and keep it regularly updated. If you're in the same boat and need such a resource, feel free to join me on this journey!
2024 · github.com
- 15WA
2016 · freak-racing.com
- 16
- 17AD
This is something that I've been working on on-and-off in my spare time for the last few years. I started in 2020 during Covid trying to do a Mount and Blade style map in UE4, and it grew from there until where it is now - I would just add a feature, then another, until it came together. Since the start of the year I've really been trying to polish it some more. I've got the full thing planned for a Q3 25 release. Github release if you don't have Steam: https://github.com/joe-gibbs/fall-of-an-empire-release
2024 · store.steampowered.com
- 18GD
2025 · reprobate.site
- 19

- 20

- 21

All the info, tools, and plans to build a rewarding career
2022
- 22

Everything an indie dev needs to market and launch a game
Aug 2026 · marketyourindie.com
- 23
Forge AI▲2Answer 3 questions → get your exact AI toolkit for game dev
Jun 2026 · indexv22-1.vercel.app
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with your own description →