Dev tools · alternatives · 2026
24 alternatives to Crown – A flexible game engine written from scratch in C++
Crown Engine. Contribute to dbartolini/crown development by creating an account on GitHub.
Crown is a game engine written in C++ that launched in 2017. It offers a flexible framework for developers to build games from the ground up. The engine is open source and available on GitHub, making it accessible to… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Crown – A flexible game engine written from scratch in C++ launched in 2017; newer entries below may have overtaken it.
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A complete and cross-platform game engine designed for flexibility, performance and fast iteration. - crownengine/crown
2017 · github.com · its alternatives →
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An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
2021 · github.com · its alternatives →
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3D C++ Game Engine - yet another open source game engine - nem0/LumixEngine
2017 · github.com · its alternatives →
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An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.
2018 · github.com · its alternatives →
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A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque
2020 · github.com · its alternatives →
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A cross platform 2D game engine written in C++ for beginners - sdslabs/Rubeus
2018 · github.com · its alternatives →
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Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io
2023 · github.com · its alternatives →
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In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…
2023 · raverie-us.github.io · its alternatives →
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GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Aug 2026 · github.com · its alternatives →
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The comfortable framework for making games in Wren
2020 · domeengine.com · its alternatives →
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Hello HN, Just wanted to show this little 2D game engine that I've been working on for some time (around 2 years on the editor part, longer on some of the components). It's quite full featured but obviously this a project of such magnitude already that the work never really ends. That being said it's definitely already at a point where games can made and published. The editor runs natively on Windows and Linux using Qt5. The games can run on both Win and Linux as well as on WASM with WebGL. Feature wise there's a bunch of the stuff you'd expect. Audio, graphics, scripting,…
2022 · github.com · its alternatives →
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toy is a thin and modular c++ game engine that also runs on the web.
2018 · hugoam.github.io · its alternatives →
- 13H0
Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…
2015 · its alternatives →
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2020 · paytonturnage.gitbook.io · its alternatives →
- 15

Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…
Jan 2026 · github.com · its alternatives →
- 16MP
I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…
2023 · zamfofex.neocities.org · its alternatives →
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A 3D Engine I wrote as a kid in C++. Contribute to vladaionescu/E3Dos development by creating an account on GitHub.
2019 · github.com · its alternatives →
- 18

Been making this rasterizer engine in C++ for the past few months, now also adding ray-tracing functionality to the system. Simply load a model or generate a mesh, add some lights, and render.
2025 · github.com · its alternatives →
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So just for fun, I wrote a complete multiplayer game in pure C++. I even wrote my own texture atlas packer, which is now used by Assassin's Creed, 2 scientific publications as well as a drone manufacturing company - each of these basically mentions the name of my game. There is even a claim that Unity patented some of the ECS ideas that originate from this project. See https://github.com/TeamHypersomnia/Hypersomnia#tech-highligh... for details. By the way the game is pretty darn good. 10 people connected yesterday to test a new map:…
2023 · github.com · its alternatives →
- 21

An intuitive and beginner friendly 2D game framework for C++ - Madour/NasNas
2020 · github.com · its alternatives →
- 22
Cinder▲122Free and open source library for creative coding in C++
2017 · libcinder.org · its alternatives →
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Render 3D models (OBJ, glTF, GLB, STL, .vox) as ASCII art — in the browser, in React or Vue, or straight in your terminal. A three.js-style API with no WebGL and no canvas: just text in a single <pre>.
Jun 2026 · glyphcss.com · its alternatives →
Also compare
- Crown – The Flexible Game Engine alternatives
- I wrote my own RTS game engine in C alternatives
- Lumix Engine – Open source C++ 3D game engine alternatives
- Permafrost Engine – OpenGL 3.3 Real Time Strategy Engine in C alternatives
- A 2D game engine in under 1000 lines of C alternatives
- Cross-platform 2D game engine for beginners written in C++ alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →