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Dev tools · alternatives · 2026

24 alternatives to NasNas, a new intuitive and user friendly C++ game framework

An intuitive and beginner friendly 2D game framework for C++ - Madour/NasNas

NasNas is a C++ game framework designed to simplify game development with an emphasis on intuitive design and ease of use. It targets developers building games in C++ who want accessible tools without unnecessary… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 1 we have checked on their own sites, 1 of them free or with a free tier. NasNas, a new intuitive and user friendly C++ game framework launched in 2020; newer entries below may have overtaken it.

  1. 1

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  2. 2

    Repository hosting the functional Nu Game Engine and related projects. - bryanedds/Nu

    2014 · github.com · its alternatives →

  3. 3

    A World of Warcraft addon manager written in Rust. - ajour/ajour

    2020 · github.com · its alternatives →

  4. 4

    Skip migration and launch MCP with built-in Auth

    Nov 2025 · arcade.dev · its alternatives →

  5. 5

    Crown Engine. Contribute to dbartolini/crown development by creating an account on GitHub.

    2017 · github.com · its alternatives →

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  7. 7

    A versatile web framework and library for building client-side and server-side web applications - ivanceras/sauron

    2019 · github.com · its alternatives →

  8. 8

    a lightweight web framework in c. Contribute to ashtonjamesd/lavandula development by creating an account on GitHub.

    2025 · github.com · its alternatives →

  9. 9SA

    After many months of development, we are releasing Squally as early-access on Steam! This game teaches low-level computer science; topics such as data types, data structures, bin/dec/hex, and x86 assembly are gradually introduced through puzzles and gameplay. https://store.steampowered.com/app/770200/Squally/ It's still very early in development, we currently have only released a card mini-game that teaches binary operations: https://i.gyazo.com/0a33bbac5bbb5421f7eb120edd3ff6bb.gif

    2018 · its alternatives →

  10. 10

    Drogon: A C++14/17/20 based HTTP web application framework running on Linux/macOS/Unix/Windows - drogonframework/drogon

    2019 · github.com · its alternatives →

  11. 11

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  12. 12

    Back then there were not a lot of frameworks for C++ like there are available now, gradually added serialization, reflection, orm, modules for apache|nginx, then started adding programming language integration and then finally added support for building on various Os'es and also support for most of the build tools out there.

    2023 · github.com · its alternatives →

  13. 13

    GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…

    Aug 2026 · github.com · its alternatives →

  14. 14

    The comfortable framework for making games in Wren

    2020 · domeengine.com · its alternatives →

  15. 15

    Brisk is an open-source C++ GUI framework with a declarative approach, offering powerful data bindings, GPU-accelerated graphics, and dynamic widget management. It supports macOS, Linux, Windows, and simplifies UI creation with modern paradigms and CSS-like layouts. Initially developed for a graphics-intensive project with a complex and dynamic GUI, the framework is currently under active development.

    2024 · github.com · its alternatives →

  16. 16

    Truly cross platform, truly native. multiple backend GUI for rust - ivanceras/sauron-native

    2019 · github.com · its alternatives →

  17. 17

    I love C and C++, but setting up projects can sometimes be a pain. Every time I wanted to start something new I'd spend the first hour writing CMakeLists.txt, figuring out find_package, copying boilerplate from my last project, and googling why my library isn't linking. By the time the project was actually set up I'd lost all momentum. So, I built Craft - a lightweight build and workflow tool for C and C++. Instead of writing CMake, your project configuration goes in a simple craft.toml: [project] name = "my_app" version = "0.1.0" language = "c" c_standard = 99 [build] type = "executable"…

    Apr 2026 · github.com · its alternatives →

  18. 18MP

    I have been working on this game somewhat sparsely for the past three years or so. However, it is still in a very early stage, and there is a lot of work to do. One of my friends encouraged me to post about it here, since he felt people might find interesting how I don’t use any libraries for it. The game can be played on a browser by virtue of WebAssembly. There are native ports using either MiniFB or SDL2, but you have to build those yourself. I decided to write the game in C because I feel like it is a simple language that a lot of people can understand well enough, and I didn’t think I…

    2023 · zamfofex.neocities.org · its alternatives →

  19. 19

    Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block/inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…

    Jan 2026 · github.com · its alternatives →

  20. 20

    2012 · github.com · its alternatives →

  21. 21

    For the past 3 years, I've been creating a new 2D game programming language where the multiplayer is completely automatic. The idea is that someone who doesn't even know what a "remote procedure call" is can make a multiplayer game by just setting `maxHumanPlayers=5` and it "just works". The trick is the whole game simulation, including all the concurrent threads, can be executed deterministically and snapshotted for rollback netcode. Normally when coding multiplayer you have to worry about following "the rules of multiplayer" like avoiding non-determinism, or not modifying entities your…

    2025 · easel.games · its alternatives →

  22. 22H0

    Hello, Hacker News! My name is Lillian (see: http://about.lillian.link/), and I just released version 0.2 of my MIT-licensed game engine, Hypatia(http://lillian-lemmer.github.io/hypatia/). Hypatia is a game engine for single player 2D action adventure games. You can use it to make a game like Legend of Zelda: Oracle of Ages and Oracle of Seasons. Hypatia is aimed at non-programmers and programmers alike. I'm seeking any sort of feedback. Hypatia supports FreeBSD first, but has great support for just about any platform…

    2015 · its alternatives →

  23. 23

    Long-simmering side project that is finally ready to see the light. HAMTs are a cool persistent data structure and implementing one has been a lot of fun. Beyond the code, there is likely some value in the extensive and largely complete implementation docs; basic benchmarks are linked in the README, too. Kind of aiming to be "the libavl for HAMTs". That is obviously a high and aspirational bar but a distinct possibility if it stirs up a little interest and/or contribution. Anyways, it's time for this to go out, collect feedback and maybe even some use outside of toy projects. Let me…

    2023 · github.com · its alternatives →

  24. 24HM

    Hi HN, this is Harsh, I am the developer behind Hathora. I tried making a simple multiplayer game a few years ago and, as someone with software engineering experience but no gamedev experience, I found it to be very challenging. On top of the challenges of building a single player game, you now have to constantly battle the network and latency, find ways to prevent cheating, and figure out how to make a scalable backend architecture. With Hathora my goal was to encode best practices for online multiplayer game development into a framework so developers can simply focus on implementing their…

    2022 · docs.hathora.dev · its alternatives →

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