Dev tools · alternatives · 2026
24 alternatives to Easel – Code multiplayer games like singleplayer
For the past 3 years, I've been creating a new 2D game programming language where the multiplayer is completely automatic. The idea is that someone who doesn't even know what a "remote procedure call" is can make a multiplayer game by just setting `maxHumanPlayers=5` and it "just works". The trick is the whole game simulation, including all the concurrent threads, can be executed deterministically and snapshotted for rollback netcode. Normally when coding multiplayer you have to worry about following "the rules of multiplayer" like avoiding non-determinism, or not modifying entities your…
Easel is a 2D game programming language designed to simplify multiplayer development. It automatically handles multiplayer networking through deterministic simulation and rollback netcode, allowing developers to build… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. Prices are shown for the 2 we have checked on their own sites, 2 of them free or with a free tier.
- 1

A 60-second game about LLM permission fatigue. Claude Code needs your approval — but are you really reading the commands?
May 2026 · llmgame.scalex.dev · its alternatives →
- 2IM
Hi HN! I made many small web games in the past with Unity or Phaser. But this time I wanted to make something completely on my own. So I coded a basic game framework in plain JavaScript, and used it to make Almost Pong. This was a really fun project that taught me a lot about JavaScript, and I plan to make more minimalist games with this framework. Interesting fact: Almost Pong doesn't load any assets, all sprites and sounds are generated with code. Happy to answer questions, and please let me know if you have any feedback on the game. Thanks!
2022 · lessmilk.com · its alternatives →
- 3

robotgame.org is for sale on Spaceship. Secure checkout and quick transfer. See all purchase options. No hidden fees.
2013 · robotgame.org · its alternatives →
- 4

Hi HN, I'm one of the engine programmers at All Out Games (https://allout.game/), a multiplayer-first gaming UGC platform where creators can make and play games with their friends. For scripting we wanted our creators to be able to jump in and create game mechanics without having to think about networking. If a developer had to manually send packets to/from client/server to get things to happen then we have failed. It is particularly bad if you are using AI tools because they struggle to keep in mind what code is meant to run where (client, server, or both) and…
Mar 2026 · docs.allout.game · its alternatives →
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Multiplayer▲124We built Multiplayer because we kept running into the same problem: coding agents connected to existing observability stacks inherit all the limitations those stacks were built with. Sampled traces, aggregated metrics, context that stops at service boundaries, missing request/response content from deep within the system. The PRs they produce look plausible and fail in production (i.e. “PR slop”). Multiplayer runs locally alongside Claude Code (Codex, Copilot, and Cursor coming soon) and captures full-stack, unsampled session data across your entire system. We collect everything from…
2025 · multiplayer.app · its alternatives →
- 6
I AI-coded a tower defense game and documented the whole processfree tier, from $4/mo▲319I'm a software developer with 20+ years of experience but during this time I never programmed any games, but I really wanted to for the longest time. With the advent of AI coding agents I thought that this is the best time to try and so I've learned a bit of Phaser.js (a Javascript based game engine) and entered Beginner's Jam Summer 2025 - a game jam for beginners in the game dev industry that allows AI coding. After around 25-30 hours (working mainly after my full-time day job) I managed to submit the game I called "Tower of Time" (the theme of the jam was "Time Travel"). You can play it…
2025 · github.com · its alternatives →
- 7IM
Hi, I've been developing an HTML5 MMORPG game where people can submit code to play a game, like collect items, destroy defense towers or kill monsters, etc.. I've been working on this for over 1.5 yrs (all my spare time) and now it's ready for preview, does anyone want to try it out? It's mostly opensource (and the rest will be opensource sooner or later) Please access it with PC, it's an HTML5 game: https://bytelegend.com/ I really want it to expand to more languages, but right now I've only finished Java part. I wonder if anyone can help me with other languages. Besides, I'm…
2022 · bytelegend.com · its alternatives →
- 8HM
Hi HN, this is Harsh, I am the developer behind Hathora. I tried making a simple multiplayer game a few years ago and, as someone with software engineering experience but no gamedev experience, I found it to be very challenging. On top of the challenges of building a single player game, you now have to constantly battle the network and latency, find ways to prevent cheating, and figure out how to make a scalable backend architecture. With Hathora my goal was to encode best practices for online multiplayer game development into a framework so developers can simply focus on implementing their…
2022 · docs.hathora.dev · its alternatives →
- 9

Hey folks — here’s a small experiment I hacked together over the weekend: https://cleoselene.com/ In short, it’s a way to build multiplayer games with no client-side game logic. Everything is rendered on the server, and the game itself is written as simple Lua scripts. I built this to explore a few gamedev ideas I’ve been thinking about while working on Abstra: - Writing multiplayer games as if they were single-player (no client/server complexity) - Streaming game primitives instead of pixels, which should be much lighter - Server-side rendering makes cheating basically…
Jan 2026 · cleoselene.com · its alternatives →
- 10

I spent the past 2 weeks making this toy programming language. I basically forked the Go scanner/parser, and changed the syntax to have functions return a single value. This enable proper Result/Option type to be used as well as propagating errors with an operator. I also wanted to have short "type inferred" anonymous functions to be able to use functions like Map/Reduce/Filter, without having to use 100 characters to specify the types.
2025 · github.com · its alternatives →
- 11

AI Automated Planning with STRIPS and PDDL in Node.js - primaryobjects/strips
2015 · github.com · its alternatives →
- 12AE
easyprog.online ist Ihre erste und beste Informationsquelle über easyprog. Hier finden Sie auch weitere interessante Links. Wir hoffen, dass Sie bei Ihrer Suche erfolgreich sind!
2019 · easyprog.online · its alternatives →
- 13

Hello! I’m So Tokumaru ( https://tokumaru.work ), high school student from Japan working on ways to leverage large language models (LLMs) for K-12 programming education. Recently, I built a project called "TutoriaLLM," a self-hosted application designed to support educators and students through a multi-modal LLM that offers guided tutorials. TutoriaLLM integrates voice (voice-to-voice) and text-based AI interactions into Blockly, a block editor widely known for its use in Scratch. It enables server-side code execution and allows students to test their code directly in Minecraft…
2024 · github.com · its alternatives →
- 14AA
This is a weekend project that spiraled out of control. I was originally trying to get Claude to play a ROM of the SNES SimCity. I struggled with it and that led me to Micropolis (the open-sourced SimCity engine) and was able to get it to work by bolting on an API. The weekend hack turned into a headless city simulation platform where anyone can get an API key (no signup) and have their AI agent play mayor. The simulation runs the real Micropolis engine inside Cloudflare Durable Objects, one per city. Every city is public and browsable on the site. LLMs are awful at the spatial stuff, which…
Feb 2026 · hallucinatingsplines.com · its alternatives →
- 15

✨ Fully autonomous AI Agent that can perform complicated tasks and projects using terminal, browser, and editor. - semanser/codel
2024 · github.com · its alternatives →
- 16

GitHub repo: https://github.com/ArcadeMakerSources/ArcadeMaker (first of all, i want to say that I made this project for fun and challenge. I always wanted to create my own language. This has no business goal or something.) So the project is a 2D game engine (MonoGame backend) inspired by GameMaker 8. It includes its own IDE (built with WinForms) and an interpreted programming language that I wrote myself. The language—definitely the biggest challenge in the project—is a simple dynamically typed language. When I started, I had zero knowledge of how to build something like…
Aug 2026 · github.com · its alternatives →
- 17

Onicplay merupakan salah satu login terbaru platform situs legendaris dengan link alternatif terbaru yang ada di Indonesia saat ini.
2020 · condense9.com · its alternatives →
- 18DA
over the past couple months, i've picked up an old project around writing AI in python. the premise is to code a strategy for an AI player to use in a simplified RTS game. the AI basically takes the seat of a human player and the human codes its brain. main site: http://okayzed.github.com/dmangame/introduction.html app engine server and match archive that runs and hosts games: http://dmangame-app.appspot.com github: http://github.com/okayzed/dmangame more AI: http://github.com/okayzed/dmanai i'm looking for players, comments, ideas, etc - thanks!
2011 · okayzed.github.com · its alternatives →
- 19

An intuitive and beginner friendly 2D game framework for C++ - Madour/NasNas
2020 · github.com · its alternatives →
- 20
Boxes.devfree tier, from $19/mo▲112Hi HN, we’re Nick and Drew, and we’re building boxes.dev – the first cloud-only agentic dev environment (ADE) that gives every Codex and Claude Code agent its own cloud computer. We’re two engineers who previously built Gem (co-founder/CTO and first hire), and we spent the last year coding almost exclusively using Codex and Claude Code. It’s been a huge change to how we code, and it’s been exhilarating seeing the models keep getting better – but we eventually realized that developing on localhost was holding us back: - Git worktrees are clunky to set up and use for parallelizing work -…
Jun 2026 · boxes.dev · its alternatives →
- 21

Instant code collaboration in the browser
2018 · replit.com · its alternatives →
- 22

The comfortable framework for making games in Wren
2020 · domeengine.com · its alternatives →
- 23

A code playing cards game where you have to be the first to reach 42 using loops, conditions... - kids-code-games/variables-war
2018 · github.com · its alternatives →
- 24
SuperHQ▲95Hey HN, I built SuperHQ, an app that lets you run coding agents in local sandboxes (powered by Shuru). No custom UI wrapping the agents, they run as CLI/TUI like they were designed to. It just provides you the tools most of us (okay, maybe just me?) needed for running multiple coding agents in parallel without worrying about breaking your system or work environment. Each agent runs in its own microVM. You mount your projects in, writes go to a tmpfs overlay so your host is never touched, and you get a unified diff view to accept or discard changes. API keys never enter the sandbox, they…
Apr 2026 · superhq.ai · its alternatives →
Also compare
- Continue? Y/N: A 60-second game about AI agent permission fatigue alternatives
- I made a web game called Almost Pong alternatives
- Game where you write Python robots to fight other players alternatives
- I built the first scripting language for multiplayer game dev alternatives
- Multiplayer alternatives
- I AI-coded a tower defense game and documented the whole process alternatives
Ranked by how close each launch is in meaning, then by votes. Prices were read from each product’s own site when checked and can change. Refine with your own description →