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Work · alternatives · 2026

MW

24 alternatives to My Weekend Project - Multiplayer TicTacToe

Link: http://xoxo.cm The idea here was to build a multiplayer game with the lowest possible barrier to entry to get started. That is, no registration, no game setup, as few steps as possible to actually start playing. There's not much substance here right now and there's still a few bugs that need to be hammered out. I'm also thinking of expanding on the idea with some other simple games down the road. Any feedback or suggestions on the concept in general would be much appreciated.

My Weekend Project is a multiplayer tic-tac-toe game designed to minimize friction for new players by eliminating registration and setup requirements. Players can start playing within minimal steps. The application is… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. My Weekend Project - Multiplayer TicTacToe launched in 2011; newer entries below may have overtaken it.

  1. 1

    Still very much a work in progress, but really wanted to share this even in it's early state. Had heaps of fun building it to learn more about WebRTC.

    2023 · github.com · its alternatives →

  2. 2

    Hi everyone! For several months now I've been stuck on the idea of a Minesweeper game that isn't just single player. This is what I came up with: • Live games allowing several people to play at the same time • Scoring system rewarding correct moves • Grid size, mines count, and players count set to make games as balanced as possible

    2025 · minesweeperpro.com · its alternatives →

  3. 3MW
  4. 4

    Play Tic Tac Toe With Random People [iOS]

    2014 · its alternatives →

  5. 5

    tic-tac-toe with a multiplayer twist

    2014 · tic-tac-tic-tac-toe.firebaseapp.com · its alternatives →

  6. 6

    Another fast paced multiplayer game

    2016 · wings.io · its alternatives →

  7. 7

    A HTML5/JavaScript multiplayer game experiment

    2015 · its alternatives →

  8. 8IM

    2014 · phenomnomnominal.github.io · its alternatives →

  9. 9

    I had a dream on Nov 21, 2019 of a game. I woke up at 4:00pm that day, started programming it then, and 7 and 1/2 hours later, it was done. It's about you and a pink square going exploring. - otdav33/spelunko

    2020 · github.com · its alternatives →

  10. 10MF

    I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!

    2018 · its alternatives →

  11. 11AT

    I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback: - Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/ - Part 2, Server: https://victorzhou.com/blog/build-an-io-game-part-2/ - [demo] An example .io game: https://example-io-game.victorzhou.com/

    2020 · its alternatives →

  12. 12IM
  13. 13

    This is a silly little multiplayer game I made for a gamejam that involves skiiing and not crashing. Some of you who are nostalgic for the 90s might like it :)

    Apr 2026 · easel.games · its alternatives →

  14. 14WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014 · its alternatives →

  15. 15

    Well HN, I've finally produced something I think is worthy of sharing, but I didn't do it "in a weekend". Yeah, it's an iOS puzzle game. And yeah, it's a game I built because I wanted to play it rather than based on market research, so all this sort of makes it the antithesis of a popular HN post. But whatever. Still hoping for some of that patented (har har) expert HN feedback. Critique any part of it except the music. Also, PM me for upgrade codes, or I can post some here if there's any interest. Download (it's free):…

    2012 · itunes.apple.com · its alternatives →

  16. 16FM

    I went to the ADVANCE Hackathon in Cologne, Germany last weekend and this is a project I created together with @snnd and @newmetl. We used node.js and socket.io in the backend and HTML5 + JS in the frontend. The rules are simple: Make your and your teammates' gaming pieces fit into the highlighted area without talking to your mates. The levels are generated randomly, so they might be too easy or too hard from time to time. I'd like to emphasize that this game has been created within less than 24 hours! http://fititgame.com/ http://hackathon.advance-conference.com/ Feedback and criticism are…

    2012 · fititgame.com · its alternatives →

  17. 17

    Hello guys, I'm glad to present to you PlayAlgoShip, a web-based game where you solve fun algorithmic puzzles. The rules are simple, you need to find the correct algorithm that makes the ship collect all stars. If you succeed, you will unlock the next level! There are also live statistics like how many players are currently playing on your current level (you are not alone struggling!), the finish rate of the level, and how many players liked/disliked it. It's 100% free, I hope you will enjoy the experience!

    2024 · playalgoship.com · its alternatives →

  18. 18MC

    Hey, it's been a long time in the making, but we're finally ready with our public BETA version of our Android application. We're anxiously (and nervously) awaiting your feedback, so please lay it on us. Our biggest fear is hearing nothing. The game is called Super Tic Tac Toe. It's a new take on the old, boring tic tac toe that more often than not ended in a cat's game. The game board is a large tic tac toe board with each square comprised of a smaller tic tac toe board. You and an opponent place your marks on the smaller boards, each move dictating where your opponent may move next (and…

    2012 · play.google.com · its alternatives →

  19. 19IB

    I had an idea for this concept for a while and decided to build a little website around it. It's kind of a silly idea but I'm really curious to see how it plays out. If you're a particularly curious person, be warned. By submitting a payment to the game, you get to see how many other people were curious enough to play. You will be ranked based on your payment amount, and get to discover some interesting insights about the game's dynamics. Hope you like it

    2024 · thecuriositygame.com · its alternatives →

  20. 20

    TTT

    2022 · play.google.com · its alternatives →

  21. 21

    Tic-Tac-toe game

    2025 · tic-tac-toe-five-red-94.vercel.app · its alternatives →

  22. 22MW
  23. 23

    I built a website for games that catch my eye or have something interesting going on. I made it for fun but then updating became a habit. Maybe you'll find your next "must-play" game here? GitHub repo: https://github.com/RaycatWhoDat/games-list

    Nov 2025 · alistof.games · its alternatives →

  24. 24AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io · its alternatives →

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