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Products that do what FitIt - multiplayer puzzle game does

I went to the ADVANCE Hackathon in Cologne, Germany last weekend and this is a project I created together with @snnd and @newmetl. We used node.js and socket.io in the backend and HTML5 + JS in the frontend. The rules are simple: Make your and your teammates' gaming pieces fit into the highlighted area without talking to your mates. The levels are generated randomly, so they might be too easy or too hard from time to time. I'd like to emphasize that this game has been created within less than 24 hours! http://fititgame.com/ http://hackathon.advance-conference.com/ Feedback and criticism are…

  1. 1

    A boilerplate for Node.js web applications.

    2016

  2. 2MA

    hi all, I've always wanted to make my own game, but couldn't afford a thousand-dollar adobe (flash+photoshop) license. I'm not a talented programmer, have no degree in CS. But I understand some elements of design. So I got me a copy of ImpactJS, and after about 5 months of steep learning curve (at least for me), I managed to come up with a game. I also integrated it with a highscore and badge system, similar to what you get at Kongregate. You need to login with Google/OpenID to earn badges/scores. link is: http://www.hotbazooka.com/privatejoe hope to hear some feedback/questions from you guys!

    2011 · hotbazooka.com

  3. 3FA

    My cofounder and I have been working on a site called Fitocracy (www.fitocracy.com), which is a social game for fitness. The idea was very much inspired by our experiences growing up as nerds playing video games, later on discovering weightlifting, and drawing the parallel between working out and "leveling yourself up." XKCD has a pretty well known comic to this effect: http://xkcd.com/189/. We find that the metaphor of workout out as leveling up in a video game resonates with quite a few people, so Fitocracy is an attempt to bring that to life. On Fitocracy, tracking your workouts earns you…

    2011

  4. 4

    A simple open source puzzle game.

    2016

  5. 5MG

    This weekend I participated in my first hackathon at TechCrunch Disrupt, and built an HTML5 game with a few people that I met at the event. We got honorable mention, putting us in the top 6 teams of 104 competing. I'm looking for some feedback on the game, so here it is: http://venturecrapital.us Source: https://github.com/wylieconlon/Venture-Crapital https://github.com/dmitric/venturecrapital-server

    2011

  6. 6CH

    2016 · code.hackmit.org

  7. 7MW

    Link: http://xoxo.cm The idea here was to build a multiplayer game with the lowest possible barrier to entry to get started. That is, no registration, no game setup, as few steps as possible to actually start playing. There's not much substance here right now and there's still a few bugs that need to be hammered out. I'm also thinking of expanding on the idea with some other simple games down the road. Any feedback or suggestions on the concept in general would be much appreciated.

    2011

  8. 8IS

    Hey everyone! Long time lurker, first time poster. I've just reached beta in my game BoxByte Lyte. -What is it- It's a free 3d arcade game for hardcore players that uses color matching in interesting ways. Also it's a one button game, well movement and one button. Cool huh? The final release will be free too. -What I need- This is a very challenging game, so I really need to balance the difficulty so that it's still hard but not impossible. It would be great just to hear your experiences of the game and how far in it you got. -Where can I report bugs?-…

    2015

  9. 9AC

    Hello HN. This is a project me and some friends built at university in 2017. It was originally built in a rush, but we've added a few improvements over the years. It's a fun game to host at a demoparty and project on a big screen - We did that at Instanssi many times. The implementation is still rough, and suffers from the fast pace of the modern web - The frontend is likely very outdated, and the backend is built with Vapor 2 and Swift 3.1, both no longer supported. You can host this yourself, but it might be a bit of a pain to set up. The WebSocket protocol is fairly trivial to work out…

    2022 · pixel.vkoskiv.com

  10. 10

    Find a new friend to play the games you love — in real time!

    2019

  11. 11WM

    Hi Hacker News! My friend and I [1] would like to share with you something we did this week-end. We really like the idea of game jams like the Ludum Dare, and we’d like to participate, but it’s often complicated for us, as we are often limited by the rules inherent to this kind of competition: we have to be available at specific dates, and the rules doesn’t always work for us. For example: if you want to participate as a team in a Ludum Dare compo, you have 72h instead of 48h, and you are not required to publish your code. We realized that what we really like is: - To work together. - The…

    2014

  12. 12CA

    Hello everyone, We just launched a side-project we have been building over the last couple of months -- Coderoulette is a pair programming game for developers, like a Chatroulette for hackers. We match developers in real time and give them coding challenges they have to solve doing pair programming using a collaborative IDE and video conference. You can check it out here: https://www.coderoulette.com/ We also published an article explaining how we built it. I'd love to hear your feedback.…

    2016

  13. 13FO

    This is a two man team and we're in full-on development of a new platform to assist in multiplayer games. We're looking to launch in about a month or two with an OpenID server accessible to customers (or they can use provider like Facebook/Twitter) and a couple cool multiplayer features. After we launch development will continue until we have a well-rounded API. We're primarily targeting HTML5+JS developers but the system will work with any language that can make RESTful API calls. We know there's some stiff competition out there but we're looking for feedback and what features may make…

    2014 · playpi.net

  14. 14IM

    http://codewords.io/ I've been trying to get permission to run a game of it from the publisher and designer (CGE & Vlaada Chvátil) but I haven't heard back. I've found demonstrating that there's interest in what you're doing is the best way to get ahold of people. So.. Anyone interested in trying a massive game of Codenames over Twitch? Not quite "For Science!" more "For Engineering!" Which, let's be honest here, has a much better ring to it. If you'd like to know more, I put up an FAQ up here: http://codewords.io/faq/ If you'd like to sign up to help,…

    2017

  15. 15RM

    About a year ago me and a buddy joined Google's HTML5GameJam, a game building hackathon. Finally I've had the time to dust the project off, upgrade some of the required libraries (node.js bumped from 0.4.2 to 0.8.11 in the meantime) and did some minor patching to get it done for some finishing touches and hopefully release somewhere this year. We implemented the full real Tetris® (yeah, that means T-Spins and funky stuff Tetris addicts like) in MVC, with configurable renderers (canvas, ASCII, Divs), input methods (keyboard, swipe, touch), 2player split mode and offline singeplayer. The…

    2012

  16. 16AM

    Hi everyone! I'm one of the developers behind this project. I wrote it with my two brothers, Daniel and Ricardo. For years the three of us have been curious about how multiplayer games work, which is why we decided to work on this project. Our goal was to gain a deep understanding of how different players can share the same 3D space, which is why we wrote our own tiny game engine instead of using something like Unity. We wrote the engine using C++ and OpenGL, and we then compiled it to WebAssembly using Emscripten so that it would run effortlessly on web browsers. We are really excited about…

    2022 · play.moonlightmuseum.io

  17. 17MF

    I know everyone is a bit burned out on blockchain and cryptocurrency related stuff around these parts, but I've been working on as a side project for the last few months and thought you guys might be interested: https://cryptoempire.io/ It's still a bit buggy and incomplete (the mobile ux needs a lot of work, the leaderboard isn't functional yet, etc.), but I've reached a point where I'm not totally ashamed of sharing it :) Any feedback would be most welcome!

    2018

  18. 18HA

    Hello HN! Here's my November Startup Sprint project (coded in two days). http://hackerlunch.com It allows you to post your lunch plans and lets other hackers join you. I built this because I often see HN users are interested in meeting each other if they are in the same area. I am not a coder, so this version is very rough. If people use it, I will work with others to build a more polished version. I would love some feedback. What do you think? Is this something you will be using?

    2010

  19. 19AT

    I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback: - Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/ - Part 2, Server: https://victorzhou.com/blog/build-an-io-game-part-2/ - [demo] An example .io game: https://example-io-game.victorzhou.com/

    2020

  20. 20MW

    Happy Halloween! Instead of going to a Halloween party this year, my wife and I decided to run a tiny Hackathon and built this little retro choose-your-own-adventure to pay tribute to a popular series of yesteryear. Try and escape! Also pumpkin mode!! We made liberal use of ChatGPT for code, DALLE3/Midjourney for images, but did most of the storyboarding/writing ourselves because we couldn't stand the style of GPT4/Claude.

    2023 · tremella.github.io

  21. 21MM

    Do you guys remember that magical map from that Harry Potter movie? That thingy a couple of guys at Dropbox made during their hackathon? We took it to the next level...

    2012 · discovercircle.com

  22. 22MT

    It's been about 3 weeks since I dusted off the Multiplayer Tetris game that me and a buddy wrote A year ago and that's been collecting dust since then. A lot of after work and weekend hours have been pooring into the project since then, and I think it's about time to show the progress What's been done: - Preloading - Completely rewrote layout for desktop / tablet browsers using css3 :target. - Usage instructions added (one of the comments I got: "Yeah, it works, but how do I play?" ) - Sending all powerups to other users now works (click on another user's playfield to send powerup) - Game…

    2012

  23. 23IA

    Hi HN, I want to share this short documentary on a 183 person hackathon that I (age 17) ran with my friends this summer. Coding changed my life. However, I've always struggled to find a space with folks my age who also find joy in coding, especially since the pandemic begun. My friends & I wanted to run an amazing in-person hackathon as soon as it was safe to do so, and Assemble was that event. To try and help other teenagers organise their own hackathons, we’ve open sourced all of our planning documents - including finances, marketing emails, website code, run-of-show, etc - at…

    2022 · youtube.com

  24. 24JT

    http://joysti.cc/ We built JoystiCC at the Techcrunch Disrupt Hackathon over the past 24 hours. It is an open source game platform that uses human beings as the pieces in the game. You can see a video of our real-life Frogger game in action at our website http://joysti.cc/ What do you all think, how could you see this being used?

    2011

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