A simple multiplayer game with Python and Socket.io
A simple multiplayer game with Python and Socket.io launched on February 3, 2013 with 33 votes, #47 of 551 launches that month and more than 75% of that year's launches.
In plain words
A simple multiplayer game built with Python and Socket.io that enables real-time player interaction over networks. Designed for developers learning game networking concepts, it demonstrates how to set up basic multiplayer functionality using these technologies. The project runs on a straightforward architecture suitable for educational purposes and prototyping networked games.
written from the facts on this page · September 2026
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I've posted this game here before, hopefully a repost is fine as the game has changed quite a bit (improved AI, improved mapeditor, much quicker gameplay, etc). Game is based on JavaScript/Canvas and WebSockets. On the browser side the map is pre-rendered (as a background image), just the mobile units/buildings and animations are dynamically rendered. The lobby server is made in node.js, but the game server is C++ for performance reasons (mainly the pathfinding). I found the C++ WebSocket libraries out there to be too difficult to use so I made my own based on the rfc. Overall I…
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