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Dev tools · alternatives · 2026

24 alternatives to E3Dos – A 3D engine I wrote when I was a teen

A 3D Engine I wrote as a kid in C++. Contribute to vladaionescu/E3Dos development by creating an account on GitHub.

E3Dos is a 3D engine created by its developer during their teenage years. Available on GitHub, it is designed for anyone interested in learning how 3D rendering works or building 3D applications from scratch. The… Below are 24 products that do a similar job, ranked by how close each is in meaning and then by launch-day votes. E3Dos – A 3D engine I wrote when I was a teen launched in 2019; newer entries below may have overtaken it.

  1. 1

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  2. 2

    A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms. - GitHub - layoutit/polycss: A CSS 3D engine for the DOM. Renders polygon meshes in HTML by leveraging matrix3d transforms.

    Jun 2026 · github.com · its alternatives →

  3. 3

    Render 3D models (OBJ, glTF, GLB, STL, .vox) as ASCII art — in the browser, in React or Vue, or straight in your terminal. A three.js-style API with no WebGL and no canvas: just text in a single <pre>.

    Jun 2026 · glyphcss.com · its alternatives →

  4. 4

    3D C++ Game Engine - yet another open source game engine - nem0/LumixEngine

    2017 · github.com · its alternatives →

  5. 5

    It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;feature_re... A technical breakdown of a single frame can be found here: https:&#x2F;&#x2F;ktstephano.github.io&#x2F;rendering&#x2F;stratusgfx&#x2F;frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…

    2023 · github.com · its alternatives →

  6. 6

    Scalable High-Quality 3D Asset Generation

    2024 · research.nvidia.com · its alternatives →

  7. 7

    Hi HN! Korean high school senior here, about to start CS in college. I built a browser engine from scratch in C++ to understand how browsers work. First time using C++, 8 weeks of development, lots of debugging—but it works! Features: - HTML parsing with error correction - CSS cascade and inheritance - Block&#x2F;inline layout engine - Async image loading + caching - Link navigation + history Hardest parts: - String parsing(html, css) - Rendering - Image Caching & Layout Reflowing What I learned (beyond code): - Systematic debugging is crucial - Ship with known bugs rather than chase…

    Jan 2026 · github.com · its alternatives →

  8. 8

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https:&#x2F;&#x2F;www.modd.io

    2023 · github.com · its alternatives →

  9. 9UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds&#x2F;levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io · its alternatives →

  10. 10

    3D line art engine. Contribute to fogleman/ln development by creating an account on GitHub.

    2016 · github.com · its alternatives →

  11. 11AF
  12. 12

    An OpenGL RTS game engine written in C. Contribute to eduard-permyakov/permafrost-engine development by creating an account on GitHub.

    2018 · github.com · its alternatives →

  13. 133R
  14. 14

    Been making this rasterizer engine in C++ for the past few months, now also adding ray-tracing functionality to the system. Simply load a model or generate a mesh, add some lights, and render.

    2025 · github.com · its alternatives →

  15. 15

    Crown Engine. Contribute to dbartolini/crown development by creating an account on GitHub.

    2017 · github.com · its alternatives →

  16. 16

    Voxel Quest March Update from Gavan Woolery on Vimeo .

    2014 · voxelquest.com · its alternatives →

  17. 17

    A top-down 2d game engine, written from scratch in under 1000 lines of C. Development of the game based on this engine is streamed on Twitch: https://www.twitch.tv/ryanpcmcquen - ryanpcmcquen/basque

    2020 · github.com · its alternatives →

  18. 18

    New imaging technology Transforms Movies Into Video Games

    2022 · unrealengine.com · its alternatives →

  19. 19

    A 3D game rendered entirely in CSS/HTML. Relying as much as possible on traditional html/css features instead of modern graphic APIs. Supports lighting, shadows, culling, etc. Can you escape the dungeon?

    2020 · pantel.is · its alternatives →

  20. 20

    I open sourced my HTML5 multiplayer 3D voxel browser game engine.

    2023 · kevzettler.com · its alternatives →

  21. 21IB

    I've been working on an MMORPG that is now in alpha as a solo developer. Here are the major open source technologies that I use: Blender - 3D modeling software for creating the overall environment and every game object. I've gotten a lot of CC and Public Domain assets from https:&#x2F;&#x2F;poly.pizza GLTF - I export assets from blender to the GLTF asset format JSON - I write a JSON config for every game object that describes things like its name, its interactions, its collisions, etc. Node.js exporter - I iterate over the environment and every asset to create a scene hierarchy. I use…

    2024 · alpha.reconquer.online · its alternatives →

  22. 22

    Hi all This has been my hobby project for quite a few years now It started as a small engine to serve as a sandbox to try out new 3d graphics ideas After adding many features through out the years and re-writing the entire engine a few times, this is the latest state It currently supports loading models with animations, textures, lights, shadow maps, normal maps, and some other goodies I've also recently added voxel raymarching as an alternative renderer, along with a fun physics simulation :)

    2024 · github.com · its alternatives →

  23. 23

    A JavaScript WebGL 3D engine. From scratch. Contribute to victorqribeiro/3Dengine development by creating an account on GitHub.

    2021 · github.com · its alternatives →

  24. 24

    Voxel-engine in Javascript. Contribute to Lallassu/voxelengine3 development by creating an account on GitHub.

    2017 · github.com · its alternatives →

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