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Alternatives

Products that do what A Faux3D Game Engine I made in my spare time does

  1. 1AC

    Jun 2026 · github.com

  2. 2

    Next-generation real-time rendering

    2022

  3. 3AA

    Jun 2026 · glyphcss.com

  4. 4GD
  5. 5CA

    Hi all This has been my hobby project for quite a few years now It started as a small engine to serve as a sandbox to try out new 3d graphics ideas After adding many features through out the years and re-writing the entire engine a few times, this is the latest state It currently supports loading models with animations, textures, lights, shadow maps, normal maps, and some other goodies I've also recently added voxel raymarching as an alternative renderer, along with a fun physics simulation :)

    2024 · github.com

  6. 6UL

    In the wake of all the Unity nonsense, just wanted to toss the Raverie engine into this mix :) We’re building off a previous engine that we worked on for DigiPen Institute of Technology called the Zero Engine with a similar component based design architecture to Unity. Our engine had a unique feature called Spaces: separate worlds/levels that you can instantiate and run at the same time, which became super useful for creating UI overlays using only game objects, running multiple simulations, etc. The lighting and rendering engine is scriptable, and the default deferred rendering…

    2023 · raverie-us.github.io

  7. 7MI

    2014 · voxelquest.com

  8. 8IW

    2021 · github.com

  9. 9IB
  10. 10
    Nitrode 318

    AI game engine to prototype 3D games in a day

    2025

  11. 11SM

    It's been closed source for a long time while I worked on it on and off as a hobby research project, but yesterday the repo was made public for the first time under the MPL 2.0 license. A feature reel showing its capabilities can be found here: https://ktstephano.github.io/rendering/stratusgfx/feature_re... A technical breakdown of a single frame can be found here: https://ktstephano.github.io/rendering/stratusgfx/frame_anal... It's still in a very beta state (bugs and instability expected), but I felt like it was a good time to make it…

    2023 · github.com

  12. 12
    Mirage278

    Where you co-create the game as you play it

    2025

  13. 13IM

    Modd.io is a collaborative game editor that runs in browser. It's kind of like Figma for game dev. We made this engine low-code and multiplayer-first, so developeres can quickly prototype casual multiplayer games. I hope some of you guys will find this useful. Would love to hear feedback also. Thank you. Engine Demo: https://www.modd.io

    2023 · github.com

  14. 14IM

    Repo here: https://github.com/ariroffe/personal-website

    2022 · arielroffe.quest

  15. 15AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  16. 16

    Game Engine 3 - a shell for creating applications

    Oct 2025

  17. 17SF

    Hi HN! I’ve been building a 2D game using a custom engine I wrote from scratch – no Unity, no frameworks. It’s fully self-funded and will be released commercially on Steam. Engine source code (MIT): http://github.com/willtobyte/carimbo I’d love feedback on the gameplay, visuals, performance, or anything else. Thanks!

    2025 · bereprobate.com

  18. 18LE
  19. 19

    Gen-AI powered platform with a marketplace for 3D industry

    2024

  20. 20F3

    A liminal brush-based CSG editor and game engine with unified (forward) renderer inspired by Radiant and Worldcraft/Hammer Compact and lightweight (target: Snapdragon 8CX, OpenGL 3.3) Real-time lighting with stencil shadows without the need for pre-baked compilation

    Mar 2026 · github.com

  21. 21CA

    I'm currently developing Chili3D, an open-source, browser-based 3D CAD application. By compiling OpenCascade to WebAssembly and integrating Three.js, Chili3D delivers near-native performance for powerful online modeling, editing, and rendering—all without local installation. Access it here: https://github.com/xiangechen/chili3d Features: Modeling Tools: Create basic shapes (boxes, cylinders, cones, etc.), 2D sketches (lines, arcs, circles, etc.), and perform advanced operations (boolean operations, extrusion, revolution, etc.). Snapping and Tracking: Precisely snap to…

    2025

  22. 22AE
  23. 239D
  24. 24AR

    I think it's finally time to lock version 0.2 of my 4d side project. (Since previous Show HN a couple of years ago: https://news.ycombinator.com/item?id=37100760 I scrapped lots of stuff and concentrated on making a javascript "game engine") The sole purpose of this project is to explore whether it's possible to make the human brain spatially aware of four dimensions using Virtual Reality. It’s my first ever game project, my first time using Unity, first time writing C#, and my first anything with WebXR, so please be gentle! To manage expectations, it isn't visually pleasing…

    2025 · brainpaingames.com

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