Alternatives
Products that do what PulseWaves does
Ultra-efficient generative LoFi engine in Rust for deep work
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Hi HN! I’m excited to share AudioNimbus, a Rust library that brings the powerful spatial audio capabilities of Steam Audio to the Rust ecosystem. Whether you’re building games, VR/AR experiences, or simulations, AudioNimbus makes it easier to integrate realistic, immersive audio into your projects. Steam Audio is a toolkit for spatial audio, developed by Valve. It simulates realistic sound propagation, including effects like directionality, distance attenuation, reflections, and reverb. It’s used in games like Half-Life: Alyx and Counter-Strike 2. Rust is increasingly being adopted in…
2025 · github.com
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Ever since childhood I've wanted to play around with modular synthesis, so now I'm building an application to do just that!
2023 · github.com
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2019 · github.com
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2024 · github.com
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I’ve been experimenting with Rust lately and wanted a project that would help me explore some of its lower-level and performance-oriented features. Inspired by Sebastian Lague’s videos, I decided to implement my own ray tracer from scratch. The initial goal was just to render a simple 3D scene in the browser at a reasonable frame rate. It evolved into a small renderer that can: • Run locally or on the web using wgpu and WebAssembly • Perform mesh rendering with a Bounding Volume Hierarchy (BVH) for acceleration • Simulate both direct and indirect illumination for photorealistic results • Be…
Nov 2025 · github.com
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Hi, I'm the author of this little Web Audio toy which does physical modeling synthesis using a simple spring-mass system. My current area of research is in sparse, event-based encodings of musical audio (https://blog.cochlea.xyz/sparse-interpretable-audio-codec-pa...). I'm very interested in decomposing audio signals into a description of the "system" (e.g., room, instrument, vocal tract, etc.) and a sparse "control signal" which describes how and when energy is injected into that system. This toy was a great way to start learning about physical modeling synthesis, which seems…
2025 · blog.cochlea.xyz
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vibez is a free and open source DAW for electronic music, built around live jamming with Sections and pads.
28d ago · alexanderwanyoike.github.io
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Earlier this year, we released our open-source game engine [0] built with Rust, WebAssembly, and WebGPU. Today, we’re happy to announce the Ambient platform, which brings web deployment, server hosting, and more to the runtime. With Ambient, you can make a game, deploy it to the browser in one command, share your URL and instantly play with others, no downloads or installs needed. Our WASM use is innovative; it is being used as both a sandboxed runtime for user code, and as a way to run the entire Ambient runtime in the browser. This, paired with our ECS data model, enables a highly modular…
2023 · ambient.run
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This is part of my journey on pybind11. I wrote a tiny FM Synthesis library in C++ and a Python wrapper for that using pybind11. There is a command-line piano app in the examples directory if you want to play with it. Here is the link: https://github.com/charstorm/koelsynth/tree/main/examples/si... My next target is to attach this to some kind of physics simulation - like a bunch of balls moving around in a box with some internal walls. When the ball hits certain trigger points, it produces the sound.
2023 · github.com
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Hey HN, I've used Generative.fm for years and love it, but I always wanted to just describe what I was in the mood for instead of scrolling through presets. So I built this. You type a text description of anything - from "mountain sunrise" to "neon city" - and it generates a procedural/ambient stream matching that mood. It runs locally, no account, no tracking, no ads. Under the hood it's a custom synthesizer driven by sentence embeddings, not a generative AI model (although you can choose to use one!) — so there's no GPU, no API calls, and it starts playing almost instantly. The whole…
Feb 2026 · latentscore.com
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Source code: https://github.com/vvolhejn/sine_wave_speech An interactive website for exploring how human speech can be reduced to just a few sine waves and still be intelligible - or at least recognized to be a human voice. On top of that, I've added various ways to make the sound more musical. The sound effect is based on research from the 80s, which has largely been forgotten by then. To have the effect run in real-time in the browser, I opted to use Rust compiled into WebAssembly. Still, I had to rewrite some linear algebra routines. More about that experience in the…
2024 · sinewavespeech.com
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