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Products that do what Quantum Fluctuations does

Minimalist 3D logic puzzle

  1. 1IM

    This is the first iteration of a short game I’m making that tries to interactively explain some of my favorite math questions / ideas. My goal is mostly to get the player curious and not necessarily to explain absolutely everything. There were a lot of fun technical parts to building this: - For implementation reasons, it’s much easier if the lines all have integer intersection points with each other. To do this, when a new line is added I “cheat” by rounding intersections to integers and then splitting the old lines at the intersection into new linds (with potentially different slopes)…

    2024 · rahulilango.com

  2. 2AM

    Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…

    2024 · 5-million-devs.netlify.com

  3. 3QG

    2017 · quantumgame.io

  4. 4IW

    I’ve been working on a puzzle game for a few years as a side project. The game is based on a small region of tiles in a grid that is mirrored, modified, and mirrored again. It’s based on a novel phenomenon I noticed where, once these mutations happen a few times, the original region can be hard to recognize. You have a feeling there are symmetries in the image, but they are just out of grasp. Going further, if only part of the region is visible, such as mirroring off the edge of the board, it adds to the feeling and it becomes a satisfying puzzle to solve. I originally published this on the…

    2024 · hidden-mirrors.com

  5. 5QS

    2016 · github.com

  6. 6PW

    I wanted to make the simplest app to introduce myself and others to quantum computing. Introducing, Schrödinger's Coin. Powered by a simple Hadamard gate[0] on IBM quantum, with this app you can directly interact with a quantum system to experience true randomness. Thoughts? Could you see any use cases for yourself of this? Or, does it inspire any other ideas of yours? Curious what others on HN think! [0] https://en.wikipedia.org/wiki/Quantum_logic_gate#Hadamard_ga...

    2025 · quantum.orgsoft.org

  7. 7QJ

    2020 · quantumjavascript.app

  8. 8IM

    Hey there! I'm the brains behind the math crossword game on my site. This game is all about making math a little more fun – users just drag and drop numbers to fill in the blanks and move on to the next level if they get it right. Let me know if face any issues or have any suggestions! :)

    2024 · scientific.place

  9. 9

    20 questions in a broken reality.

    Nov 2025 · glitchguess.webga.me

  10. 10

    Simple, yet challenging, block shifting game

    2022

  11. 11QA

    Hi! I built this to teach myself how a quantum circuit simulator works. It's about 1000 lines of Python, aiming to be understandable more than being fast or robust. It's not meant to compete with anything else - just a personal project to really get clear on the under-the-hood theory of qubits and quantum gates.

    2024 · github.com

  12. 12

    You have four attempts... can you beat the Blunderwall?

    2024

  13. 13

    A quantum physics card game

    2016

  14. 14EA

    Hi HN, I made this small game in my spare time. It's quite addictive, I spent a lot of hours playing instead of polishing it. My own highscore is 96,792. Source code is at https://github.com/MikeBellika/tile-game. It's made with react, tailwind, and framer motion. Hope you enjoy!

    2024 · bellika.dk

  15. 15SW

    2022 · github.com

  16. 16QC

    Hey HN! I've created a quantum coin flip demo leveraging IBM's quantum computing tech to explore true randomness. It's a primer on into how quantum mechanics can solve classical computing's randomness limitations, crucial for cryptography and secure systems. Would love your thoughts on its application and quantum computing's future role in tech!

    2024 · quantumcoinflip.com

  17. 17CS

    Chess, but each square also follows the rules of Conway's Game of Life. Only your own pieces count as neighbours when deciding births/deaths. For births, an empty square must have 3 neighbours for 2 consecutive turns. For deaths, a piece must have 3 neighbours for 3 consecutive turns. This is a simple proof of concept I made with python and curses. You can play with a friend locally or over a socket connection. Controls: Arrow keys to move the cursor, enter/space to select and move a piece, u or backspace to undo a move, r to redo a move, q or escape to quit, s to perform a move…

    2023 · gist.github.com

  18. 18FA

    Hi everyone, I built FuseCells, a minimalistic logic puzzle game where every level is handcrafted (no procedural generation). It started as a personal challenge to design a clean rule-set and scale it to thousands of puzzles without losing difficulty balance. What’s unique: • 2,500 handcrafted levels across multiple grid sizes • Deterministic logic — no guessing required • A rule system inspired by constraint-solving and path-finding concepts • Daily challenges and global progress tracking • Fully built as a solo dev project Technical notes for those curious: • Level generation tools I wrote…

    Dec 2025 · apps.apple.com

  19. 19HL

    Hypersplit is like Neal's Infinite Craft but turned upside down. Instead of crafting your way up from the four elements, you start big and go small, down to quarks. It's using GPT-4 to split the words, but a big difference from Infinite Craft is that I can precalculate the possible paths since they are limited (sooner or later you hit a quark or a loop). This means that I can ship it with the whole dictionary locally instead of hitting an LLM every split. While it started with just the splitting, I quickly got the urge to split things faster... which turned the app into the incremental…

    2024 · lantto.github.io

  20. 20
    Voggle72

    A word game that demands lexical & strategic planning skills

    2022

  21. 211P

    Building a 1D-Pong game is a bit of a rite of passage at the Chaos Communication Congress. I was inspired by a version I saw at 38C3 and built my own interpretation for 39C3. Lots of people enjoyed playing it and even Elliot Williams featured it in his 39C3 Hackaday Podcast. And I can attest: it's truly fun because it's sooo simple at first sight - but wait until the speed increases... Not a bad work to fun created ratio for such a little project. I used the opportunity to play around with Claude Code on my preexisting codebase to publish a nice-ish repo on GitHub. It worked great without…

    Jan 2026 · github.com

  22. 22FA

    I always thought it was cool when someone could make a plausible estimate from reasonable guesses. I recently learned that these are sometimes named after Enrico Fermi, the famous physicist, and its the same technique used to create his famous Fermi paradox. You build a rough logic chain using a few sliders and fixed quantities (e.g. weeks per year), and the goal is to get within an order of magnitude of the true answer. The math is simple; the thinking is the game. Would love feedback.

    2025 · fermi-game.andrewnoble.me

  23. 23LD

    Hey HN, About twenty years ago, while I was in college, I first stumbled upon James Propp's Self-Referential Aptitude Test [1] and absolutely loved it. Ever since then, I've had this idea of turning that concept into a daily game, and I've finally built it: https://www.logiquiz.com/ The game interface checks each question against the answers you've given, so it doesn't spoil anything by giving away the answers. There are five different tests each day, from very easy to very hard. I'd love to hear what you think! [1]: https://faculty.uml.edu/jpropp/srat-Q.txt

    2025 · logiquiz.com

  24. 24MN

    Hey folks, wanted to share my new logic game I created. I hope you'll enjoy it. It looks easy, but it's only illusion. The goal is to make 210 points on all levels: easy - doable, medium - not sure, hard - I'm happy when I make over 80...

    2024 · make210.com

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