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Products that do what Server Survival – Tower defense game for learning cloud architecture does

Tower defense mechanics + cloud infrastructure concepts. Build your architecture, survive the traffic. Rough MVP to validate the idea. Feedback welcome.

  1. 1

    City-building strategy survival game

    2015

  2. 2

    PROTECT HUMANITY. SHOOT ZOMBIES.

    2017

  3. 3FD
  4. 4

    Build your own vault to survive the apocalypse!

    2015

  5. 5RA
  6. 6MA

    A few months ago (82 days to be exact!) I posted a link on HN to my game, Meatshields. A bunch of you commented and played my game and gave me some wonderful feedback. Over the last few months I've been playing with many of you and implementing the best of everybody's suggestions. So, thank you, HN for all your help! I feel this is an extreme overhaul I couldn't have done without your input. Since then, I have: Dramatically improved our hosting platform (So it HOPEFULLY won't go down this time (oops.)), Added two new units, Rebalanced all existing units, Added many more maps, Improved the…

    2017

  7. 7

    Massive Battle Royale Game

    2018

  8. 8

    A managed cloud hosting platform for developers & designers

    2016

  9. 9

    An HTML5 version of the classic RTS

    2015

  10. 10

    Pokémon-inspired tower defense with long-term progression

    Dec 2025

  11. 11

    A free web server to play, learn, experiment, whatever

    2014

  12. 12DV

    I'm using AI (mostly Claude) to create/publish a new video game every day This is day 33, first stab at the tower defense genre. Most of the games (including this one) I build with a single prompt. Rarely, a couple extra prompts are needed for bug fixes or to tweak the physics/UI. Extremely rarely, the AI has difficulty making the game work right (usually drawing it) and it takes a dozen or more prompts -- but the majority of the time, it gets everything right and makes a fully playable game first try Happy to answer any questions, just a little hobby project of mine I'm having…

    May 2026 · gamevibe.us

  13. 13AB

    You stumble down a forest path. Above you, trees blot out the sun. The trees have craggy branches and ugly names: impostor syndrome, production outage, technical debt. You're searching for Cloud Castle, but it's nowhere to be found. Far down the path, you glimpse an ancient wizard approaching. Multicolored symbols cover his robe. Many are foreign to you, but you do recognize the Kubernetes logo. Instinctively, you cower in fear. The wizard hands you a priceless EMERALD. "Do not be afraid. You control your destiny," he intones. "But to escape this wilderness and reach the cloud, you must…

    2020

  14. 14IB

    I'm working on the Survival Crafting RPG that you would have played on your Apple II back in the '80s. You can think of it as Valheim's gameplay crammed into the tile-based UI of the old Ultima games. It has a procedurally-generated open world with towns and NPCs to talk to, all the resource gathering, mining, crafting stuff you'd expect in a modern survival game, and some good old fashioned dungeon crawling to boot. I've been working on it off and on for the last several months. It's complete up through the Bronze Age (in Valheim terms). Let me know what you think!…

    May 2026

  15. 15

    Visualize cloud architecture with live traffic simulations

    May 2026

  16. 16

    A game engine where you can make games without coding.

    2020

  17. 17

    I've been rebuilding old games with Claude. While creating a modern take on SimTower and having election news on TV in the background, I had the idea to build the economy of the game around democratic socialism instead of capitalism. Instead of a real estate tycoon, you are an elected steward of the building, held responsible by the Assembly. Homes are allocated off a waitlist, dues are set on a sliding scale, and you face outside pressures from neighboring capitalist landlords. The crown jewel is attracting a large grant to establish an observatory at the top of your tower, attracting…

    Aug 2026 · intergalacticrobots.app

  18. 18AT

    I have some experience building these kinds of games, so last year I put together a beginner's guide on them. It's been getting more attention recently with people wanting to make/experiment with these games during quarantine, so I figured I'd share to get feedback: - Part 1, Client: https://victorzhou.com/blog/build-an-io-game-part-1/ - Part 2, Server: https://victorzhou.com/blog/build-an-io-game-part-2/ - [demo] An example .io game: https://example-io-game.victorzhou.com/

    2020

  19. 19AO

    Me and a few friends have been working multy.dev, an open-source cloud agnostic API that makes it easy to deploy the same infrastructure to any cloud provider using native managed services. The motivation was the realisation that, even when using Terraform, migrating infrastructure code requires an end-to-end re-write. Even though most core resources are the same in any major cloud, developers need to learn a new provider to deploy the same infrastructure when moving providers. We currently support: - Networking (virtual_network, subnet, route_table, security_group, network_interface,…

    2022

  20. 20BA

    I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session. We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.

    2023 · bullet-mania.netlify.app

  21. 21SE

    Hey, I've shared this game while it was still a work in progress in one of the Tell HN threads. I was pleasantly surprised that a lot of people tried it, and I got some positive feedback and constructive criticism. Anyway, I found a gamedev library I really like - Kaplay [1]. What I like about it is that easy things are easy. Meaning I could have fun building the game without learning (or fighting) a new tool. I always wanted to make games, but this is the first one I actually did. And I have to tell you - game development sparks joy! It combines so many things (game design, programming,…

    Jan 2026 · muffinman-io.itch.io

  22. 22SI
  23. 23OS
  24. 24TT

    2018 · lhartikk.github.io

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