Alternatives
Products that do what SFX Stacks does
Find sounds in local SFX libraries with plain words
- 1

- 2

- 3

- 4

- 5

- 6SY
2012 · soundslice.com
- 7

- 8

- 9

- 10FA
Hi all, I've spent some time working on music demixing or music source separation algorithms, which take in a mixed song and output estimates of isolated components (e.g. vocals, drums, bass, other). I took a popular PyTorch model with good performance (Open-Unmix, UMX-L weights), reimplemented the inference steps in C++, and compiled it to WebAssembly for a free client-side music demixer.
2023 · sevag.xyz
- 11

- 12

- 13

- 14

- 15AA
This is an web audio experiment I've been wanting to do for a long time. Basically an ambient music composition, but all the sound elements are laid out in space, and that musical space can be explored freely. It's definitely inspired by in-world music that sometimes appears in games. I basically took that concept, keeping the music aspect, and dropping the entire "game" aspect. I also turned it into a more "traditional" non-interactive album, but since I started with code, why not program the whole thing? Had a blast making the entire album from code, the complete source for the album is…
2024 · ambient.garden
- 16

- 17AC
AOO is a lightweight and flexible peer-to-peer audio streaming and messaging solution. It allows to send audio and messages in real-time and on demand between network endpoints - not only in local networks, but also over the public internet! The C/C++ library can be easily embedded in host applications or plugins. It even runs on embedded devices, such as the ESP32. In addition, the project contains a Pure Data external and a SuperCollider extension. The following article provides a high level introduction and demonstrates some use cases:…
2024 · aoo.iem.sh
- 18AS
Hi HN! I’m excited to share AudioNimbus, a Rust library that brings the powerful spatial audio capabilities of Steam Audio to the Rust ecosystem. Whether you’re building games, VR/AR experiences, or simulations, AudioNimbus makes it easier to integrate realistic, immersive audio into your projects. Steam Audio is a toolkit for spatial audio, developed by Valve. It simulates realistic sound propagation, including effects like directionality, distance attenuation, reflections, and reverb. It’s used in games like Half-Life: Alyx and Counter-Strike 2. Rust is increasingly being adopted in…
2025 · github.com
- 19

- 20

- 21

- 22IF
Hi HN, Last time I showed free-music-demixer, which people seemed to enjoy. It was a static website with a Javascript + WASM module to perform music demixing (or music source separation) using an AI model UMX-L (Open-Unmix) running client-side in the browser. Since then, I have overhauled the project and made several improvements: - The demixing/separation quality is higher now, since I implemented the missing post-processing step - Memory usage is lower now by performing a custom segmented inference with a streaming LSTM, which should allow larger tracks (or, dare I say,…
2023 · freemusicdemixer.com
- 23SA
I've spent the last few weeks building SFX in Rust. It's a programming language experiment focused on context-oriented programming with some unusual design choices. Reality check first: Solo project, 53 commits 1 GitHub star xD Zero users besides me No production usage Documentation is aspirational Many stdlib modules are minimal stubs What actually works: Basic interpreter (tree-walker) Arbitrary precision decimals (0.1 + 0.2 = 0.3) 1-based indexing (controversial, I know) Context/Situation system (the main idea) Some file I/O and basic networking JIT hooks exist but optimization…
Dec 2025 · github.com
- 24

Ranked by how close each launch is in meaning, then by votes. Refine with a description →