Alternatives
Products that do what ❄ Snowfall WebGL does
Thisisengineering.NativeWebGL,1000 particles,60FPSguaranteed
- 1RT
2023 · antimatter15.com
- 2AM
Hello HN! We’re a small creative studio specializing in real-time 3D experiences. Netlify approached us to design and build an interactive experience to celebrate reaching 5 million developers. Inspired by the classic game Marble Madness, we created a gamified experience where users control a ball through playful, interactive levels. The goal was to blend marketing content with the look and feel of a game to engage users. The app is built with Three.js [1], using our custom render pipeline and shaders, and uses Rapier for physics simulation [2]. The 2D content is overlaid on the WebGL view…
2024 · 5-million-devs.netlify.com
- 3CW
Creator here. I built ChartGPU because I kept hitting the same wall: charting libraries that claim to be "fast" but choke past 100K data points. The core insight: Canvas2D is fundamentally CPU-bound. Even WebGL chart libraries still do most computation on the CPU. So I moved everything to the GPU via WebGPU: - LTTB downsampling runs as a compute shader - Hit-testing for tooltips/hover is GPU-accelerated - Rendering uses instanced draws (one draw call per series) The result: 1M points at 60fps with smooth zoom/pan. Live demo:…
Jan 2026 · github.com
- 4

- 5AS
2016 · erkaman.github.io
- 6

- 7SS
Hi all! Just released Super Snowflake Maker! Draw on the pie with freeform or polygon tools, change the number of sections, click on the large snowflake to see fold, and.... download! Enjoy + Happy Holidays! (tech: threejs/r3f, react, ts, useSpring, tailwind, canvas, svg, offscreen canvas, paperjs)
2024 · supersnowflakemaker.com
- 8RO
2020 · blog.scottlogic.com
- 9

- 10PC
2014 · polarr.co
- 11EA
Embed a snow effect on your website with one line of code (~1.3kB), and add some Christmas magic to your websites. A quick weekend project :)
2022 · embed.im
- 12

- 13PE
2018 · github.com
- 14

- 15WGWebGL Games▲83
2015 · webgl.nu
- 16WP
2014 · jessevdk.github.io
- 17

- 18MF
2011 · demoseen.com
- 191A
We added a new feature to our open-source HTML5 game engine today that allows you to create Sprite GPU Layers. These pack together simple JS object definitions onto the GPU and renders them using a custom vertex shader. This skips all CPU computation and GPU upload operations, resulting in vastly increased performance. For objects that don't need to be updated by input, physics, or other interactive behaviors, we found it to be a great solution. In testing, we've easily managed to blast millions of sprites around on moderate desktop-grade GPUs. Indeed, we hit the fill rate limitation of the…
2025 · phaser.io
- 20W1
2017 · img42.com
- 21TA
2015 · twgljs.org
- 22

- 23

- 24AC
2016 · github.com
Ranked by how close each launch is in meaning, then by votes. Refine with a description →